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Jul 10

Mistral-C2F: Coarse to Fine Actor for Analytical and Reasoning Enhancement in RLHF and Effective-Merged LLMs

Despite the advances in Large Language Models (LLMs), exemplified by models like GPT-4 and Claude, smaller-scale LLMs such as Llama and Mistral often struggle with generating in-depth and coherent dialogues. This paper presents a novel two-step Coarse-to-Fine Actor model to address the inherent limitations in conversational and analytical capabilities of small-sized LLMs. Our approach begins with the Policy-based Coarse Actor, employing a technique we term "Continuous Maximization". The Coarse Actor establishes an enhanced, knowledge-rich pool adept at aligning with human preference styles in analysis and reasoning. Through the RLHF process, it employs Continuous Maximization, a strategy that dynamically and adaptively extends the output length limit, enabling the generation of more detailed and analytical content. Subsequently, the Fine Actor refines this analytical content, addressing the generation of excessively redundant information from the Coarse Actor. We introduce a "Knowledge Residue Merger" approach, refining the content from the Coarse Actor and merging it with an existing Instruction model to improve quality, correctness, and reduce redundancies. We applied our methodology to the popular Mistral model, creating Mistral-C2F, which has demonstrated exceptional performance across 11 general language tasks and the MT-Bench Dialogue task, outperforming similar-scale models and even larger models with 13B and 30B parameters. Our model has significantly improved conversational and analytical reasoning abilities.

  • 3 authors
·
Jun 12, 2024 2

Efficient Differentially Private Fine-Tuning of LLMs via Reinforcement Learning

The tension between data privacy and model utility has become the defining bottleneck for the practical deployment of large language models (LLMs) trained on sensitive corpora including healthcare. Differentially private stochastic gradient descent (DP-SGD) guarantees formal privacy, yet it does so at a pronounced cost: gradients are forcibly clipped and perturbed with noise, degrading sample efficiency and final accuracy. Numerous variants have been proposed to soften this trade-off, but they all share a handicap: their control knobs are hard-coded, global, and oblivious to the evolving optimization landscape. Consequently, practitioners are forced either to over-spend privacy budget in pursuit of utility, or to accept mediocre models in order to stay within privacy constraints. We present RLDP, the first framework to cast DP optimization itself as a closed-loop control problem amenable to modern deep reinforcement learning (RL). RLDP continuously senses rich statistics of the learning dynamics and acts by selecting fine-grained per parameter gradient-clipping thresholds as well as the magnitude of injected Gaussian noise. A soft actor-critic (SAC) hyper-policy is trained online during language model fine-tuning; it learns, from scratch, how to allocate the privacy budget where it matters and when it matters. Across more than 1,600 ablation experiments on GPT2-small, Llama-1B, Llama-3B, and Mistral-7B, RLDP delivers perplexity reductions of 1.3-30.5% (mean 5.4%) and an average 5.6% downstream utility gain. RLDP reaches each baseline's final utility after only 13-43% of the gradient-update budget (mean speed-up 71%), all while honoring the same (epsilon, delta)-DP contract and exhibiting equal or lower susceptibility to membership-inference and canary-extraction attacks.

  • 5 authors
·
Jul 30, 2025 2

Fine-tuning Flow Matching Generative Models with Intermediate Feedback

Flow-based generative models have shown remarkable success in text-to-image generation, yet fine-tuning them with intermediate feedback remains challenging, especially for continuous-time flow matching models. Most existing approaches solely learn from outcome rewards, struggling with the credit assignment problem. Alternative methods that attempt to learn a critic via direct regression on cumulative rewards often face training instabilities and model collapse in online settings. We present AC-Flow, a robust actor-critic framework that addresses these challenges through three key innovations: (1) reward shaping that provides well-normalized learning signals to enable stable intermediate value learning and gradient control, (2) a novel dual-stability mechanism that combines advantage clipping to prevent destructive policy updates with a warm-up phase that allows the critic to mature before influencing the actor, and (3) a scalable generalized critic weighting scheme that extends traditional reward-weighted methods while preserving model diversity through Wasserstein regularization. Through extensive experiments on Stable Diffusion 3, we demonstrate that AC-Flow achieves state-of-the-art performance in text-to-image alignment tasks and generalization to unseen human preference models. Our results demonstrate that even with a computationally efficient critic model, we can robustly finetune flow models without compromising generative quality, diversity, or stability.

  • 5 authors
·
Oct 20, 2025

Balanced Actor Initialization: Stable RLHF Training of Distillation-Based Reasoning Models

The development of alignment and reasoning capabilities in large language models has seen remarkable progress through two paradigms: instruction tuning and reinforcement learning from human feedback (RLHF) alignment paradigm, and distillation-based reasoning fine-tuning paradigm. While both approaches prove effective independently, the third paradigm of applying RLHF to distillation-trained models presents significant challenges. Our investigation reveals two critical phenomena that emerge in this paradigm: Sequence Length Collapse, where language generation dramatically reduces during early RLHF training, and the Reward Hockey Stick Curve, featuring severe reward score drops followed by gradual recovery. These instabilities fundamentally compromise the model's alignment and reasoning capabilities. To address these challenges, we propose Balanced Actor Initialization (BAI), a two-stage weighted model merging approach. BAI first merges instruction-following and distillation-based reasoning fine-tuned models, then further combines this intermediate model with the pretrained model to preserve foundational knowledge. Through comprehensive experiments across diverse benchmarks and detailed analysis of training experiments, we demonstrate that BAI resolves Sequence Length Collapse, mitigates the Reward Hockey Stick Curve, and enables continuous sequence length improvement during training. Additionally, our analysis reveals that balanced merging ratios achieve optimal trade-offs between training stability and reasoning capability preservation. Our work provides the effective solution for stable training in this third paradigm, enabling more capable reasoning models that combine distillation efficiency with RLHF alignment.

  • 15 authors
·
Aug 29, 2025

Search-R2: Enhancing Search-Integrated Reasoning via Actor-Refiner Collaboration

Search-integrated reasoning enables language agents to transcend static parametric knowledge by actively querying external sources. However, training these agents via reinforcement learning is hindered by the multi-scale credit assignment problem: existing methods typically rely on sparse, trajectory-level rewards that fail to distinguish between high-quality reasoning and fortuitous guesses, leading to redundant or misleading search behaviors. To address this, we propose Search-R2, a novel Actor-Refiner collaboration framework that enhances reasoning through targeted intervention, with both components jointly optimized during training. Our approach decomposes the generation process into an Actor, which produces initial reasoning trajectories, and a Meta-Refiner, which selectively diagnoses and repairs flawed steps via a 'cut-and-regenerate' mechanism. To provide fine-grained supervision, we introduce a hybrid reward design that couples outcome correctness with a dense process reward quantifying the information density of retrieved evidence. Theoretically, we formalize the Actor-Refiner interaction as a smoothed mixture policy, proving that selective correction yields strict performance gains over strong baselines. Extensive experiments across various general and multi-hop QA datasets demonstrate that Search-R2 consistently outperforms strong RAG and RL-based baselines across model scales, achieving superior reasoning accuracy with minimal overhead.

Bad Actor, Good Advisor: Exploring the Role of Large Language Models in Fake News Detection

Detecting fake news requires both a delicate sense of diverse clues and a profound understanding of the real-world background, which remains challenging for detectors based on small language models (SLMs) due to their knowledge and capability limitations. Recent advances in large language models (LLMs) have shown remarkable performance in various tasks, but whether and how LLMs could help with fake news detection remains underexplored. In this paper, we investigate the potential of LLMs in fake news detection. First, we conduct an empirical study and find that a sophisticated LLM such as GPT 3.5 could generally expose fake news and provide desirable multi-perspective rationales but still underperforms the basic SLM, fine-tuned BERT. Our subsequent analysis attributes such a gap to the LLM's inability to select and integrate rationales properly to conclude. Based on these findings, we propose that current LLMs may not substitute fine-tuned SLMs in fake news detection but can be a good advisor for SLMs by providing multi-perspective instructive rationales. To instantiate this proposal, we design an adaptive rationale guidance network for fake news detection (ARG), in which SLMs selectively acquire insights on news analysis from the LLMs' rationales. We further derive a rationale-free version of ARG by distillation, namely ARG-D, which services cost-sensitive scenarios without querying LLMs. Experiments on two real-world datasets demonstrate that ARG and ARG-D outperform three types of baseline methods, including SLM-based, LLM-based, and combinations of small and large language models.

  • 7 authors
·
Sep 21, 2023

GUI-Actor: Coordinate-Free Visual Grounding for GUI Agents

One of the principal challenges in building VLM-powered GUI agents is visual grounding, i.e., localizing the appropriate screen region for action execution based on both the visual content and the textual plans. Most existing work formulates this as a text-based coordinate generation task. However, these approaches suffer from several limitations: weak spatial-semantic alignment, inability to handle ambiguous supervision targets, and a mismatch between the dense nature of screen coordinates and the coarse, patch-level granularity of visual features extracted by models like Vision Transformers. In this paper, we propose GUI-Actor, a VLM-based method for coordinate-free GUI grounding. At its core, GUI-Actor introduces an attention-based action head that learns to align a dedicated <ACTOR> token with all relevant visual patch tokens, enabling the model to propose one or more action regions in a single forward pass. In line with this, we further design a grounding verifier to evaluate and select the most plausible action region from the candidates proposed for action execution. Extensive experiments show that GUI-Actor outperforms prior state-of-the-art methods on multiple GUI action grounding benchmarks, with improved generalization to unseen screen resolutions and layouts. Notably, GUI-Actor-7B even surpasses UI-TARS-72B (38.1) on ScreenSpot-Pro, achieving scores of 40.7 with Qwen2-VL and 44.6 with Qwen2.5-VL as backbones. Furthermore, by incorporating the verifier, we find that fine-tuning only the newly introduced action head (~100M parameters for 7B model) while keeping the VLM backbone frozen is sufficient to achieve performance comparable to previous state-of-the-art models, highlighting that GUI-Actor can endow the underlying VLM with effective grounding capabilities without compromising its general-purpose strengths.

  • 18 authors
·
Jun 3, 2025 3

ClaimDiff-RL: Fine-Grained Caption Reinforcement Learning through Visual Claim Comparison

Long-form image captioning exposes a reward granularity problem in RL: captions are judged as whole sequences, while the important errors occur at the level of individual visual claims. A good dense caption should be both faithful and informative, avoiding hallucination without omitting salient details. Yet pairwise preferences, reference-based metrics, and holistic scalar rewards compress these local errors into a single sequence-level signal, obscuring the tradeoff between factuality and coverage. We introduce ClaimDiff-RL, a framework that uses reference-conditioned atomic claim differences as the reward unit for caption RL. Given an image, an actor caption, and a reference caption, a multimodal judge enumerates visually grounded differences, verifies each difference against the image, assigns open-vocabulary error types and severity levels, and produces per-difference statistics for reward composition. This makes hallucinated claims and omitted salient facts separately measurable and tunable. Experiments show that holistic scalar rewards can reduce hallucination by increasing missing facts, while ClaimDiff-RL exposes this faithfulness and coverage tradeoff and enables more balanced operating points. On a 160-image human-labeled diagnostic benchmark, public captioning benchmarks, and VQA benchmarks, ClaimDiff-RL improves the hallucination--missing-fact balance, preserves general capability, and even surpasses Gemini-3-Pro-Preview on several fine-grained Capability dimensions such as object counting, spatial relations, and scene recognition. These results suggest that typed, verifiable claim differences are an effective reward unit for fine-grained and diagnosable caption RL.

  • 10 authors
·
May 23 3

Event-Centric Human Value Understanding in News-Domain Texts: An Actor-Conditioned, Multi-Granularity Benchmark

Existing human value datasets do not directly support value understanding in factual news: many are actor-agnostic, rely on isolated utterances or synthetic scenarios, and lack explicit event structure or value direction. We present NEVU (News Event-centric Value Understanding), a benchmark for actor-conditioned, event-centric, and direction-aware human value recognition in factual news. NEVU evaluates whether models can identify value cues, attribute them to the correct actor, and determine value direction from grounded evidence. Built from 2{,}865 English news articles, NEVU organizes annotations at four semantic unit levels (Subevent, behavior-based composite event, story-based composite event, and Article) and labels (unit, actor) pairs for fine-grained evaluation across local and composite contexts. The annotations are produced through an LLM-assisted pipeline with staged verification and targeted human auditing. Using a hierarchical value space with 54 fine-grained values and 20 coarse-grained categories, NEVU covers 45{,}793 unit--actor pairs and 168{,}061 directed value instances. We provide unified baselines for proprietary and open-source LLMs, and find that lightweight adaptation (LoRA) consistently improves open-source models, showing that although NEVU is designed primarily as a benchmark, it also supports supervised adaptation beyond prompting-only evaluation. Data availability is described in Appendix~app:data_code_availability.

  • 8 authors
·
Mar 18

EmoNet-Voice: A Fine-Grained, Expert-Verified Benchmark for Speech Emotion Detection

The advancement of text-to-speech and audio generation models necessitates robust benchmarks for evaluating the emotional understanding capabilities of AI systems. Current speech emotion recognition (SER) datasets often exhibit limitations in emotional granularity, privacy concerns, or reliance on acted portrayals. This paper introduces EmoNet-Voice, a new resource for speech emotion detection, which includes EmoNet-Voice Big, a large-scale pre-training dataset (featuring over 4,500 hours of speech across 11 voices, 40 emotions, and 4 languages), and EmoNet-Voice Bench, a novel benchmark dataset with human expert annotations. EmoNet-Voice is designed to evaluate SER models on a fine-grained spectrum of 40 emotion categories with different levels of intensities. Leveraging state-of-the-art voice generation, we curated synthetic audio snippets simulating actors portraying scenes designed to evoke specific emotions. Crucially, we conducted rigorous validation by psychology experts who assigned perceived intensity labels. This synthetic, privacy-preserving approach allows for the inclusion of sensitive emotional states often absent in existing datasets. Lastly, we introduce Empathic Insight Voice models that set a new standard in speech emotion recognition with high agreement with human experts. Our evaluations across the current model landscape exhibit valuable findings, such as high-arousal emotions like anger being much easier to detect than low-arousal states like concentration.

  • 9 authors
·
Jun 11, 2025 2

Policy Agnostic RL: Offline RL and Online RL Fine-Tuning of Any Class and Backbone

Recent advances in learning decision-making policies can largely be attributed to training expressive policy models, largely via imitation learning. While imitation learning discards non-expert data, reinforcement learning (RL) can still learn from suboptimal data. However, instantiating RL training of a new policy class often presents a different challenge: most deep RL machinery is co-developed with assumptions on the policy class and backbone, resulting in poor performance when the policy class changes. For instance, SAC utilizes a low-variance reparameterization policy gradient for Gaussian policies, but this is unstable for diffusion policies and intractable for autoregressive categorical policies. To address this issue, we develop an offline RL and online fine-tuning approach called policy-agnostic RL (PA-RL) that can effectively train multiple policy classes, with varying architectures and sizes. We build off the basic idea that a universal supervised learning loss can replace the policy improvement step in RL, as long as it is applied on "optimized" actions. To obtain these optimized actions, we first sample multiple actions from a base policy, and run global optimization (i.e., re-ranking multiple action samples using the Q-function) and local optimization (i.e., running gradient steps on an action sample) to maximize the critic on these candidates. PA-RL enables fine-tuning diffusion and transformer policies with either autoregressive tokens or continuous action outputs, at different sizes, entirely via actor-critic RL. Moreover, PA-RL improves the performance and sample-efficiency by up to 2 times compared to existing offline RL and online fine-tuning methods. We show the first result that successfully fine-tunes OpenVLA, a 7B generalist robot policy, autonomously with Cal-QL, an online RL fine-tuning algorithm, improving from 40% to 70% in the real world in 40 minutes.

  • 7 authors
·
Dec 9, 2024

Hierarchical Advantage Weighting for Online RL Fine-Tuning of VLAs from Sparse Episode Outcomes

When pretrained VLA policies are fine-tuned through online RL, each rollout episode produces only a single binary outcome (success or failure), yet the actor update requires per-transition supervision. Existing approaches commonly reduce this sparse outcome to a single scalar reward or advantage signal, which conflates distinct forms of transition-level feedback and provides limited guidance once basic task success becomes achievable. First, a single scalar signal conflates the two objectives of viability and efficiency; once basic success is achieved, the binary label provides no gradient to distinguish efficient completions from slow ones. Second, real-world rollouts mix autonomous and intervention segments; naively assigning episode outcomes across these boundaries introduces incorrect credit assignment. To address these issues, we propose Hierarchical Advantage-Weighted Behavior Cloning (HABC), which trains separate critic heads for these two objectives on different data subsets and combines their outputs with a state-adaptive balance. A state-adaptive gate g_t merges their one-step advantages, prioritizing viability when success is uncertain and shifting to efficiency only when viability is high, and converts the result into per-transition weights on the actor loss. Intervention-aware credit assignment further restricts outcome labels to segments executed by the current policy, preventing supervision from leaking across intervention boundaries. In real-robot experiments on three contact-rich bimanual tasks, HABC raises success from supervised fine-tuning (SFT) baselines of 36%, 44%, and 12% to 92%, 88%, and 38%.

  • 9 authors
·
Jun 14 1

MERGE: Guided Vision-Language Models for Multi-Actor Event Reasoning and Grounding in Human-Robot Interaction

We introduce MERGE, a system for situational grounding of actors, objects, and events in dynamic human-robot group interactions. Effective collaboration in such settings requires consistent situational awareness, built on persistent representations of people and objects and an episodic abstraction of events. MERGE achieves this by uniquely identifying physical instances of actors (humans or robots) and objects and structuring them into actor-action-object relations, ensuring temporal consistency across interactions. Central to MERGE is the integration of Vision-Language Models (VLMs) guided with a perception pipeline: a lightweight streaming module continuously processes visual input to detect changes and selectively invokes the VLM only when necessary. This decoupled design preserves the reasoning power and zero-shot generalization of VLMs while improving efficiency, avoiding both the high monetary cost and the latency of frame-by-frame captioning that leads to fragmented and delayed outputs. To address the absence of suitable benchmarks for multi-actor collaboration, we introduce the GROUND dataset, which offers fine-grained situational annotations of multi-person and human-robot interactions. On this dataset, our approach improves the average grounding score by a factor of 2 compared to the performance of VLM-only baselines - including GPT-4o, GPT-5 and Gemini 2.5 Flash - while also reducing run-time by a factor of 4. The code and data are available at www.github.com/HRI-EU/merge.

  • 11 authors
·
Mar 19

ThinkFL: Self-Refining Failure Localization for Microservice Systems via Reinforcement Fine-Tuning

As modern microservice systems grow increasingly popular and complex-often consisting of hundreds or even thousands of fine-grained, interdependent components-they are becoming more susceptible to frequent and subtle failures. Ensuring system reliability therefore hinges on accurate and efficient failure localization. Traditional failure localization approaches based on small models lack the flexibility to adapt to diverse failure scenarios, while recent LLM-based methods suffer from two major limitations: they often rely on rigid invocation workflows that constrain the model's ability to dynamically explore optimal localization paths, and they require resource-intensive inference, making them cost-prohibitive for real-world deployment. To address these challenges, we explore the use of reinforcement fine-tuning to equip lightweight LLMs with reasoning and self-refinement capabilities, significantly improving the cost-effectiveness and adaptability of LLM-based failure localization. We begin with an empirical study to identify three key capabilities essential for accurate localization. Building on these insights, we propose a progressive multi-stage GRPO fine-tuning framework, which integrates a multi-factor failure localization grader and a recursion-of-thought actor module. The resulting model, ThinkFL, not only outperforms existing state-of-the-art LLMs and baseline methods in localization accuracy but also reduces end-to-end localization latency from minutes to seconds, demonstrating strong potential for real-world applications.

  • 9 authors
·
Apr 25, 2025

Bringing Value Models Back: Generative Critics for Value Modeling in LLM Reinforcement Learning

Credit assignment is a central challenge in reinforcement learning (RL). Classical actor-critic methods address this challenge through fine-grained advantage estimation based on a learned value function. However, learned value models are often avoided in modern large language model (LLM) RL because conventional discriminative critics are difficult to train reliably. We revisit value modeling and argue that this difficulty is partly due to limited expressiveness. In particular, representation complexity theory suggests that value functions can be hard to approximate under the one-shot prediction paradigm used by existing value models, and our scaling experiments show that such critics do not improve reliably with scale. Motivated by this observation, we propose Generative Actor-Critic (GenAC), which replaces one-shot scalar value prediction with a generative critic that performs chain-of-thought reasoning before producing a value estimate. We further introduce In-Context Conditioning, which helps the critic remain calibrated to the current actor throughout training. GenAC improves value approximation, ranking reliability, and out-of-distribution generalization, and these gains translate into stronger downstream RL performance than both value-based and value-free baselines. Overall, our results suggest that stronger value modeling is a promising direction for improving credit assignment in LLM reinforcement learning.

  • 4 authors
·
Apr 11

SABER: A Scalable Action-Based Embodied Dataset for Real-World VLA Adaptation

Robotic deployment in real-world environments depends on rich, domain-specific action data as much as on strong model architecture. General-purpose robot foundation models show modest performance in complex unseen tasks such as manipulation in a retail domain when applied out of the box. The root cause is a data gap: retail environments are structurally absent from general robot pretraining distributions, and the path to filling that gap through teleoperation is prohibitively expensive, logistically constrained, and difficult to scale. We introduce SABER, a high-fidelity retail robotics action dataset built from over 100 hours of natural in-store capture across multiple real grocery environments. Egocentric footage from head-mounted cameras records fine-grained hand activity at the point of interaction, while exocentric 360-degree scene footage from DreamVu's ALIA camera simultaneously observes all actors and activities across the entire space. This combination yields a uniquely complete picture of human retail behavior: dexterous hand activity, whole-body motion, and scene dynamics, all captured without staging, scripting, or teleoperation overhead. The SABER corpus contains 44.8K training samples across three action representation streams: 25K latent action sequences via LAPA-style encoding, 18.6K dexterous hand-pose trajectories retargeted to robot joint space, and 1.2K whole-body synchronized motion sequences retargeted to a humanoid embodiment. When applied to GR00T N1.6 via a shared-backbone multi-task post-training recipe, SABER yields a mean success rate of 29.3% across ten retail manipulation tasks -- more than 2.19x over fine-tuning baselines (13.4%). SABER demonstrates that the path to capable retail robots runs through better data, which can be collected today, at scale, without a robot in the loop. The dataset and code are available at https://dreamvu.ai/saber

  • 9 authors
·
May 9

ActCam: Zero-Shot Joint Camera and 3D Motion Control for Video Generation

For artistic applications, video generation requires fine-grained control over both performance and cinematography, i.e., the actor's motion and the camera trajectory. We present ActCam, a zero-shot method for video generation that jointly transfers character motion from a driving video into a new scene and enables per-frame control of intrinsic and extrinsic camera parameters. ActCam builds on any pretrained image-to-video diffusion model that accepts conditioning in terms of scene depth and character pose. Given a source video with a moving character and a target camera motion, ActCam generates pose and depth conditions that remain geometrically consistent across frames. We then run a single sampling process with a two-phase conditioning schedule: early denoising steps condition on both pose and sparse depth to enforce scene structure, after which depth is dropped and pose-only guidance refines high-frequency details without over-constraining the generation. We evaluate ActCam on multiple benchmarks spanning diverse character motions and challenging viewpoint changes. We find that, compared to pose-only control and other pose and camera methods, ActCam improves camera adherence and motion fidelity, and is preferred in human evaluations, especially under large viewpoint changes. Our results highlight that careful camera-consistent conditioning and staged guidance can enable strong joint camera and motion control without training. Project page: https://elkhomar.github.io/actcam/.

  • 9 authors
·
May 6

Game On: Towards Language Models as RL Experimenters

We propose an agent architecture that automates parts of the common reinforcement learning experiment workflow, to enable automated mastery of control domains for embodied agents. To do so, it leverages a VLM to perform some of the capabilities normally required of a human experimenter, including the monitoring and analysis of experiment progress, the proposition of new tasks based on past successes and failures of the agent, decomposing tasks into a sequence of subtasks (skills), and retrieval of the skill to execute - enabling our system to build automated curricula for learning. We believe this is one of the first proposals for a system that leverages a VLM throughout the full experiment cycle of reinforcement learning. We provide a first prototype of this system, and examine the feasibility of current models and techniques for the desired level of automation. For this, we use a standard Gemini model, without additional fine-tuning, to provide a curriculum of skills to a language-conditioned Actor-Critic algorithm, in order to steer data collection so as to aid learning new skills. Data collected in this way is shown to be useful for learning and iteratively improving control policies in a robotics domain. Additional examination of the ability of the system to build a growing library of skills, and to judge the progress of the training of those skills, also shows promising results, suggesting that the proposed architecture provides a potential recipe for fully automated mastery of tasks and domains for embodied agents.

  • 5 authors
·
Sep 5, 2024

DetailFlow: 1D Coarse-to-Fine Autoregressive Image Generation via Next-Detail Prediction

This paper presents DetailFlow, a coarse-to-fine 1D autoregressive (AR) image generation method that models images through a novel next-detail prediction strategy. By learning a resolution-aware token sequence supervised with progressively degraded images, DetailFlow enables the generation process to start from the global structure and incrementally refine details. This coarse-to-fine 1D token sequence aligns well with the autoregressive inference mechanism, providing a more natural and efficient way for the AR model to generate complex visual content. Our compact 1D AR model achieves high-quality image synthesis with significantly fewer tokens than previous approaches, i.e. VAR/VQGAN. We further propose a parallel inference mechanism with self-correction that accelerates generation speed by approximately 8x while reducing accumulation sampling error inherent in teacher-forcing supervision. On the ImageNet 256x256 benchmark, our method achieves 2.96 gFID with 128 tokens, outperforming VAR (3.3 FID) and FlexVAR (3.05 FID), which both require 680 tokens in their AR models. Moreover, due to the significantly reduced token count and parallel inference mechanism, our method runs nearly 2x faster inference speed compared to VAR and FlexVAR. Extensive experimental results demonstrate DetailFlow's superior generation quality and efficiency compared to existing state-of-the-art methods.

  • 13 authors
·
May 27, 2025 2

HIERAMP: Coarse-to-Fine Autoregressive Amplification for Generative Dataset Distillation

Dataset distillation often prioritizes global semantic proximity when creating small surrogate datasets for original large-scale ones. However, object semantics are inherently hierarchical. For example, the position and appearance of a bird's eyes are constrained by the outline of its head. Global proximity alone fails to capture how object-relevant structures at different levels support recognition. In this work, we investigate the contributions of hierarchical semantics to effective distilled data. We leverage the vision autoregressive (VAR) model whose coarse-to-fine generation mirrors this hierarchy and propose HIERAMP to amplify semantics at different levels. At each VAR scale, we inject class tokens that dynamically identify salient regions and use their induced maps to guide amplification at that scale. This adds only marginal inference cost while steering synthesis toward discriminative parts and structures. Empirically, we find that semantic amplification leads to more diverse token choices in constructing coarse-scale object layouts. Conversely, at fine scales, the amplification concentrates token usage, increasing focus on object-related details. Across popular dataset distillation benchmarks, HIERAMP consistently improves validation performance without explicitly optimizing global proximity, demonstrating the importance of semantic amplification for effective dataset distillation.

  • 10 authors
·
Mar 5

CARP: Visuomotor Policy Learning via Coarse-to-Fine Autoregressive Prediction

In robotic visuomotor policy learning, diffusion-based models have achieved significant success in improving the accuracy of action trajectory generation compared to traditional autoregressive models. However, they suffer from inefficiency due to multiple denoising steps and limited flexibility from complex constraints. In this paper, we introduce Coarse-to-Fine AutoRegressive Policy (CARP), a novel paradigm for visuomotor policy learning that redefines the autoregressive action generation process as a coarse-to-fine, next-scale approach. CARP decouples action generation into two stages: first, an action autoencoder learns multi-scale representations of the entire action sequence; then, a GPT-style transformer refines the sequence prediction through a coarse-to-fine autoregressive process. This straightforward and intuitive approach produces highly accurate and smooth actions, matching or even surpassing the performance of diffusion-based policies while maintaining efficiency on par with autoregressive policies. We conduct extensive evaluations across diverse settings, including single-task and multi-task scenarios on state-based and image-based simulation benchmarks, as well as real-world tasks. CARP achieves competitive success rates, with up to a 10% improvement, and delivers 10x faster inference compared to state-of-the-art policies, establishing a high-performance, efficient, and flexible paradigm for action generation in robotic tasks.

  • 8 authors
·
Dec 9, 2024 2

PointNSP: Autoregressive 3D Point Cloud Generation with Next-Scale Level-of-Detail Prediction

Autoregressive point cloud generation has long lagged behind diffusion-based approaches in quality. The performance gap stems from the fact that autoregressive models impose an artificial ordering on inherently unordered point sets, forcing shape generation to proceed as a sequence of local predictions. This sequential bias emphasizes short-range continuity but undermines the model's capacity to capture long-range dependencies, hindering its ability to enforce global structural properties such as symmetry, consistent topology, and large-scale geometric regularities. Inspired by the level-of-detail (LOD) principle in shape modeling, we propose PointNSP, a coarse-to-fine generative framework that preserves global shape structure at low resolutions and progressively refines fine-grained geometry at higher scales through a next-scale prediction paradigm. This multi-scale factorization aligns the autoregressive objective with the permutation-invariant nature of point sets, enabling rich intra-scale interactions while avoiding brittle fixed orderings. Experiments on ShapeNet show that PointNSP establishes state-of-the-art (SOTA) generation quality for the first time within the autoregressive paradigm. In addition, it surpasses strong diffusion-based baselines in parameter, training, and inference efficiency. Finally, in dense generation with 8,192 points, PointNSP's advantages become even more pronounced, underscoring its scalability potential.

  • 7 authors
·
Mar 11, 2025

3D representation in 512-Byte:Variational tokenizer is the key for autoregressive 3D generation

Autoregressive transformers have revolutionized high-fidelity image generation. One crucial ingredient lies in the tokenizer, which compresses high-resolution image patches into manageable discrete tokens with a scanning or hierarchical order suitable for large language models. Extending these tokenizers to 3D generation, however, presents a significant challenge: unlike image patches that naturally exhibit spatial sequence and multi-scale relationships, 3D data lacks an inherent order, making it difficult to compress into fewer tokens while preserving structural details. To address this, we introduce the Variational Tokenizer (VAT), which transforms unordered 3D data into compact latent tokens with an implicit hierarchy, suited for efficient and high-fidelity coarse-to-fine autoregressive modeling. VAT begins with an in-context transformer, which compress numerous unordered 3D features into a reduced token set with minimal information loss. This latent space is then mapped to a Gaussian distribution for residual quantization, with token counts progressively increasing across scales. In this way, tokens at different scales naturally establish the interconnections by allocating themselves into different subspaces within the same Gaussian distribution, facilitating discrete modeling of token relationships across scales. During the decoding phase, a high-resolution triplane is utilized to convert these compact latent tokens into detailed 3D shapes. Extensive experiments demonstrate that VAT enables scalable and efficient 3D generation, outperforming existing methods in quality, efficiency, and generalization. Remarkably, VAT achieves up to a 250x compression, reducing a 1MB mesh to just 3.9KB with a 96% F-score, and can further compress to 256 int8 tokens, achieving a 2000x reduction while maintaining a 92% F-score.

  • 3 authors
·
Dec 3, 2024