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Jul 6

Analyzing Modern NVIDIA GPU cores

GPUs are the most popular platform for accelerating HPC workloads, such as artificial intelligence and science simulations. However, most microarchitectural research in academia relies on GPU core pipeline designs based on architectures that are more than 15 years old. This paper reverse engineers modern NVIDIA GPU cores, unveiling many key aspects of its design and explaining how GPUs leverage hardware-compiler techniques where the compiler guides hardware during execution. In particular, it reveals how the issue logic works including the policy of the issue scheduler, the structure of the register file and its associated cache, and multiple features of the memory pipeline. Moreover, it analyses how a simple instruction prefetcher based on a stream buffer fits well with modern NVIDIA GPUs and is likely to be used. Furthermore, we investigate the impact of the register file cache and the number of register file read ports on both simulation accuracy and performance. By modeling all these new discovered microarchitectural details, we achieve 18.24% lower mean absolute percentage error (MAPE) in execution cycles than previous state-of-the-art simulators, resulting in an average of 13.98% MAPE with respect to real hardware (NVIDIA RTX A6000). Also, we demonstrate that this new model stands for other NVIDIA architectures, such as Turing. Finally, we show that the software-based dependence management mechanism included in modern NVIDIA GPUs outperforms a hardware mechanism based on scoreboards in terms of performance and area.

  • 4 authors
·
Mar 26, 2025

Benchmarking and Dissecting the Nvidia Hopper GPU Architecture

Graphics processing units (GPUs) are continually evolving to cater to the computational demands of contemporary general-purpose workloads, particularly those driven by artificial intelligence (AI) utilizing deep learning techniques. A substantial body of studies have been dedicated to dissecting the microarchitectural metrics characterizing diverse GPU generations, which helps researchers understand the hardware details and leverage them to optimize the GPU programs. However, the latest Hopper GPUs present a set of novel attributes, including new tensor cores supporting FP8, DPX, and distributed shared memory. Their details still remain mysterious in terms of performance and operational characteristics. In this research, we propose an extensive benchmarking study focused on the Hopper GPU. The objective is to unveil its microarchitectural intricacies through an examination of the new instruction-set architecture (ISA) of Nvidia GPUs and the utilization of new CUDA APIs. Our approach involves two main aspects. Firstly, we conduct conventional latency and throughput comparison benchmarks across the three most recent GPU architectures, namely Hopper, Ada, and Ampere. Secondly, we delve into a comprehensive discussion and benchmarking of the latest Hopper features, encompassing the Hopper DPX dynamic programming (DP) instruction set, distributed shared memory, and the availability of FP8 tensor cores. The microbenchmarking results we present offer a deeper understanding of the novel GPU AI function units and programming features introduced by the Hopper architecture. This newfound understanding is expected to greatly facilitate software optimization and modeling efforts for GPU architectures. To the best of our knowledge, this study makes the first attempt to demystify the tensor core performance and programming instruction sets unique to Hopper GPUs.

  • 6 authors
·
Feb 20, 2024

Improve Machine Learning carbon footprint using Nvidia GPU and Mixed Precision training for classification models -- Part I

This is the 1st part of the dissertation for my master degree and compares the power consumption using the default floating point (32bit) and Nvidia mixed precision (16bit and 32bit) while training a classification ML model. A custom PC with specific hardware was built to perform the experiments, and different ML hyper-parameters, such as batch size, neurons, and epochs, were chosen to build Deep Neural Networks (DNN). Additionally, various software was used during the experiments to collect the power consumption data in Watts from the Graphics Processing Unit (GPU), Central Processing Unit (CPU), Random Access Memory (RAM) and manually from a wattmeter connected to the wall. A benchmarking test with default hyper parameter values for the DNN was used as a reference, while the experiments used a combination of different settings. The results were recorded in Excel, and descriptive statistics were chosen to calculate the mean between the groups and compare them using graphs and tables. The outcome was positive when using mixed precision combined with specific hyper-parameters. Compared to the benchmarking, the optimisation for the classification reduced the power consumption between 7 and 11 Watts. Similarly, the carbon footprint is reduced because the calculation uses the same power consumption data. Still, a consideration is required when configuring hyper-parameters because it can negatively affect hardware performance. However, this research required inferential statistics, specifically ANOVA and T-test, to compare the relationship between the means. Furthermore, tests indicated no statistical significance of the relationship between the benchmarking and experiments. However, a more extensive implementation with a cluster of GPUs can increase the sample size significantly, as it is an essential factor and can change the outcome of the statistical analysis.

  • 1 authors
·
Sep 12, 2024

Memory-Efficient Acceleration of Block Low-Rank Foundation Models on Resource Constrained GPUs

Recent advances in transformer-based foundation models have made them the default choice for many tasks, but their rapidly growing size makes fitting a full model on a single GPU increasingly difficult and their computational cost prohibitive. Block low-rank (BLR) compression techniques address this challenge by learning compact representations of weight matrices. While traditional low-rank (LR) methods often incur sharp accuracy drops, BLR approaches such as Monarch and BLAST can better capture the underlying structure, thus preserving accuracy while reducing computations and memory footprints. In this work, we use roofline analysis to show that, although BLR methods achieve theoretical savings and practical speedups for single-token inference, multi-token inference often becomes memory-bound in practice, increasing latency despite compiler-level optimizations in PyTorch. To address this, we introduce custom Triton kernels with partial fusion and memory layout optimizations for both Monarch and BLAST. On memory-constrained NVIDIA GPUs such as Jetson Orin Nano and A40, our kernels deliver up to 3.76times speedups and 3times model size compression over PyTorch dense baselines using CUDA backend and compiler-level optimizations, while supporting various models including Llama-7/1B, GPT2-S, DiT-XL/2, and ViT-B. Our code is available at https://github.com/pabillam/mem-efficient-blr.

  • 6 authors
·
Jan 16

HPCTransCompile: An AI Compiler Generated Dataset for High-Performance CUDA Transpilation and LLM Preliminary Exploration

The rapid growth of deep learning has driven exponential increases in model parameters and computational demands. NVIDIA GPUs and their CUDA-based software ecosystem provide robust support for parallel computing, significantly alleviating computational bottlenecks. Meanwhile, due to the cultivation of user programming habits and the high performance of GPUs, the CUDA ecosystem has established a dominant position in the field of parallel software. This dominance requires other hardware platforms to support CUDA-based software with performance portability. However, translating CUDA code to other platforms poses significant challenges due to differences in parallel programming paradigms and hardware architectures. Existing approaches rely on language extensions, domain-specific languages (DSLs), or compilers but face limitations in workload coverage and generalizability. Moreover, these methods often incur substantial development costs. Recently, LLMs have demonstrated extraordinary potential in various vertical domains, especially in code-related tasks. However, the performance of existing LLMs in CUDA transpilation, particularly for high-performance code, remains suboptimal. To address these challenges, we propose a novel framework for generating high-performance CUDA and corresponding platform code pairs, leveraging AI compiler and automatic optimization technology. We further enhance the framework with a graph-based data augmentation method and introduce HPCTransEval, a benchmark for evaluating LLM performance on CUDA transpilation. We conduct experiments using CUDA-to-CPU transpilation as a case study on leading LLMs. The speedup ratio of the CPU operators has an average improvemnet of 43.8\%, highlighting the potential of LLMs to address compatibility challenges within the CUDA ecosystem. Our code is available at https://github.com/PJLAB-CHIP/HPCTransCompile.

  • 10 authors
·
Jun 12, 2025

NanoFlow: Towards Optimal Large Language Model Serving Throughput

The increasing usage of Large Language Models (LLMs) has resulted in a surging demand for planet-scale serving systems, where tens of thousands of GPUs continuously serve hundreds of millions of users. Consequently, throughput (under reasonable latency constraints) has emerged as a key metric that determines serving systems' performance. To boost throughput, various methods of inter-device parallelism (e.g., data, tensor, pipeline) have been explored. However, existing methods do not consider overlapping the utilization of different resources within a single device, leading to underutilization and sub-optimal performance. We propose NanoFlow, a novel serving framework that exploits intra-device parallelism, which overlaps the usage of resources including compute, memory, and network within a single device through operation co-scheduling. To exploit intra-device parallelism, NanoFlow introduces two key innovations: First, NanoFlow splits requests into nano-batches at the granularity of operations, which breaks the dependency of sequential operations in LLM inference and enables overlapping; then, to get benefit from overlapping, NanoFlow uses an operation-level pipeline with execution unit scheduling, which partitions the device's functional units and simultaneously executes different operations in each unit. NanoFlow automates the pipeline setup using a parameter search algorithm, which enables easily porting NanoFlow to different models. We implement NanoFlow on NVIDIA GPUs and evaluate end-to-end serving throughput on several popular models such as LLaMA-2-70B, Mixtral 8x7B, LLaMA-3-8B, etc.. With practical workloads, NanoFlow provides 1.91x throughput boost compared to state-of-the-art serving systems achieving 59% to 72% of optimal throughput across ported models.

  • 15 authors
·
Aug 22, 2024 2

Production-Grade Local LLM Inference on Apple Silicon: A Comparative Study of MLX, MLC-LLM, Ollama, llama.cpp, and PyTorch MPS

We present a systematic, empirical evaluation of five local large language model (LLM) runtimes on Apple Silicon: MLX, MLC-LLM, llama.cpp, Ollama, and PyTorch MPS. Experiments were conducted on a Mac Studio equipped with an M2 Ultra processor and 192 GB of unified memory. Using the Qwen-2.5 model family across prompts ranging from a few hundred to 100,000 tokens, we measure time-to-first-token (TTFT), steady-state throughput, latency percentiles, long-context behavior (key-value and prompt caching), quantization support, streaming performance, batching and concurrency behavior, and deployment complexity. Under our settings, MLX achieves the highest sustained generation throughput, while MLC-LLM delivers consistently lower TTFT for moderate prompt sizes and offers stronger out-of-the-box inference features. llama.cpp is highly efficient for lightweight single-stream use, Ollama emphasizes developer ergonomics but lags in throughput and TTFT, and PyTorch MPS remains limited by memory constraints on large models and long contexts. All frameworks execute fully on-device with no telemetry, ensuring strong privacy guarantees. We release scripts, logs, and plots to reproduce all results. Our analysis clarifies the design trade-offs in Apple-centric LLM deployments and provides evidence-based recommendations for interactive and long-context processing. Although Apple Silicon inference frameworks still trail NVIDIA GPU-based systems such as vLLM in absolute performance, they are rapidly maturing into viable, production-grade solutions for private, on-device LLM inference.

  • 8 authors
·
Oct 8, 2025

Scaling DoRA: High-Rank Adaptation via Factored Norms and Fused Kernels

Weight-Decomposed Low-Rank Adaptation (DoRA) extends LoRA by decoupling weight magnitude from direction, but its forward pass requires the row-wise norm of W + sBA, a computation that every major framework we surveyed implements by materializing the dense [d_out, d_in] product BA. At d_in = 8192 and rank r = 384, a single module's norm requires about 512 MB of transient working memory in bf16, making high-rank DoRA costly and often infeasible on common single-GPU setups once hundreds of adapted modules and checkpointing are involved. We present two systems contributions. A factored norm decomposes the squared norm into base, cross, and Gram terms computable through O(d_out r + r^2) intermediates, eliminating the dense product. Fused Triton kernels collapse the four-kernel DoRA composition into a single pass, reducing memory traffic by about 4x and using a numerically stable form that avoids catastrophic cancellation in the near-unity rescaling regime where magnitude scales concentrate in practice. Across six 8-32B vision-language models (VLMs) on three NVIDIA GPUs (RTX 6000 PRO, H200, B200) at r = 384 in bf16, the fused implementation is 1.5-2.0x faster than Hugging Face PEFT's DoRA implementation for inference and 1.5-1.9x faster for gradient computation (optimizer step excluded), with up to 7 GB lower peak VRAM. Microbenchmarks on six GPUs spanning four architecture generations (L40S, A100, RTX 6000 PRO, H200, B200, B300) confirm 1.5-2.7x compose-kernel speedup. Final-logit cosine similarity exceeds 0.9999 across all model/GPU pairs, and multi-seed training curves match within 7.1 x 10^-4 mean per-step loss delta over 2000 steps.

  • 2 authors
·
Mar 23 2

Parallel Paradigms in Modern HPC: A Comparative Analysis of MPI, OpenMP, and CUDA

This paper presents a comprehensive comparison of three dominant parallel programming models in High Performance Computing (HPC): Message Passing Interface (MPI), Open Multi-Processing (OpenMP), and Compute Unified Device Architecture (CUDA). Selecting optimal programming approaches for modern heterogeneous HPC architectures has become increasingly critical. We systematically analyze these models across multiple dimensions: architectural foundations, performance characteristics, domain-specific suitability, programming complexity, and recent advancements. We examine each model's strengths, weaknesses, and optimization techniques. Our investigation demonstrates that MPI excels in distributed memory environments with near-linear scalability for communication-intensive applications, but faces communication overhead challenges. OpenMP provides strong performance and usability in shared-memory systems and loop-centric tasks, though it is limited by shared memory contention. CUDA offers substantial performance gains for data-parallel GPU workloads, but is restricted to NVIDIA GPUs and requires specialized expertise. Performance evaluations across scientific simulations, machine learning, and data analytics reveal that hybrid approaches combining two or more models often yield optimal results in heterogeneous environments. The paper also discusses implementation challenges, optimization best practices, and emerging trends such as performance portability frameworks, task-based programming, and the convergence of HPC and Big Data. This research helps developers and researchers make informed decisions when selecting programming models for modern HPC applications, emphasizing that the best choice depends on application requirements, hardware, and development constraints.

  • 2 authors
·
Jun 17, 2025

Compiler-First State Space Duality and Portable $O(1)$ Autoregressive Caching for Inference

State-space model releases are typically coupled to fused CUDA and Triton kernels, inheriting a hard dependency on NVIDIA hardware. We show that Mamba-2's state space duality algorithm -- diagonal state structure, chunkable recurrence, and einsum-dominated compute with static control flow -- maps cleanly onto what XLA's fusion and tiling passes actually optimise, making custom kernels optional rather than required. We implement the full inference path (prefill, cached autoregressive decoding) as shaped standard primitives under XLA, without hand-written kernels, and realise the architecture's theoretical O(1) state management as a compiled on-device cache requiring no host synchronisation during generation. The implementation runs unmodified on CPU, NVIDIA GPU, and Google Cloud TPU from a single JAX source. On TPU v6e across five model scales (130M--2.7B parameters), XLA-generated code reaches approximately 140 TFLOPS on single-stream prefill (15% MFU) and up to 64% bandwidth utilisation on decode. Greedy decoding matches the PyTorch/CUDA reference token-for-token across 64 steps, with hidden-state agreement within float32 rounding tolerance. The pattern transfers to any SSM recurrence satisfying the same structural conditions, on any platform with a mature XLA backend. The implementation is publicly available at https://github.com/CosmoNaught/mamba2-jax and merged into the Bonsai JAX model library.

Memory-Bound but Not Bandwidth-Limited: The Physical AI Inference Gap in Batch-1 LLM Decode

Physical AI systems, including robots, autonomous vehicles, embodied agents and edge copilots, often run a different inference workload from cloud LLM serving: single-stream, batch-1 autoregressive decode, where one robot, camera feed or user session waits on the next token. This workload is usually described as memory-bandwidth-bound. Each decode step streams model weights and the active KV cache, so latency should scale with peak HBM bandwidth. We show that this account is true but incomplete. We measure batch-1 decode for three 7 to 8B-class GQA transformers across four NVIDIA GPUs: H100 SXM5, A100-80GB SXM4, L40S and L4. We evaluate context lengths from 2048 to 16384, producing 44 valid cells under a controlled bf16 SDPA setup. The achieved fraction of peak HBM bandwidth falls as peak bandwidth rises. On the headline Qwen-2.5-7B ctx=2048 cell, an L4 reaches roughly 81 percent of its analytic memory floor, while an H100 reaches only 27 percent. Physical-AI decode is memory-dominated, but faster memory does not translate into proportional latency gains. We test the missing term with a CUDA Graphs A/B experiment. On H100 at ctx=2048, CUDA Graphs improves decode latency by 1.259x across N=10 fresh sessions, with a 95 percent bootstrap confidence interval of 1.253 to 1.267. On L4, the same intervention gives only 1.028x. This isolates a launch-side overhead that becomes visible on fast GPUs but remains mostly hidden on slower, bandwidth-bound GPUs. The deployment implication is that memory savings matter only when the runtime realises them. On L4, bf16 decode sits close to the memory floor, but common quantised paths do not recover the expected 4x weight-traffic reduction: bnb-nf4 reaches 59.36 ms/step and AutoAWQ+Marlin reaches 45.24 ms/step from a 62.32 ms bf16 baseline. GPTQ+ExLlamaV2, with Ada-tuned int4 kernels, reaches 17.36 ms/step.

  • 1 authors
·
May 27 2

Profiling Large Language Model Inference on Apple Silicon: A Quantization Perspective

A systematic understanding of Apple Silicon is lacking in the current landscape of hardware efficiency; research focus is largely centered on accelerating GPUs for large-scale training or inference on CUDA devices. This paper investigates Apple Silicon's unique memory architecture that offers a unified memory integrating CPU and GPU memory and its implications for on-device LLM inference. We decipher myths about whether Apple Silicon is efficient for on-device inference compared to competitors such as NVIDIA GPUs by directly conducting latency and throughput comparison benchmarks. We explain the performance gap between them through profiling low level hardware metrics - ALU utilization, memory bandwidth, buffer usage, cache residency etc. at runtime. We draw several insights regarding performance bottlenecks such as dequantization overhead, compute throughput and memory bandwidth. We debunk existing false claims regarding large language model inference such as compressing models to lower bit precision is a defacto promise for faster inference across all hardware platforms. We find that the large unified memory enables Apple Silicon to be both cost effective and efficient against NVIDIA GPUs for ultra large language models. Our large scale evaluation on 5 hardware testbeds incorporating three Apple M-series devices: M2 Ultra, M2 Max and M4 Pro and two NVIDIA GPUs: NVIDIA RTX A6000, a multi GPU setup with 2xNVIDIA RTX A6000, 5 model scales ranging from 8B to 405B parameters and 14 quantization schemes gives an understanding of how Apple Silicon fits within the paradigm of on-device LLM inference. Our analysis reveals multiple resource interdependencies and unexpected findings, while also quantifying established insights. To the best of our knowledge, this study makes the first attempt to present a thorough characterization and analysis of Apple Silicon for on-device inference.

  • 2 authors
·
Aug 11, 2025

ELAS: Efficient Pre-Training of Low-Rank Large Language Models via 2:4 Activation Sparsity

Large Language Models (LLMs) have achieved remarkable capabilities, but their immense computational demands during training remain a critical bottleneck for widespread adoption. Low-rank training has received attention in recent years due to its ability to significantly reduce training memory usage. Meanwhile, applying 2:4 structured sparsity to weights and activations to leverage NVIDIA GPU support for 2:4 structured sparse format has become a promising direction. However, existing low-rank methods often leave activation matrices in full-rank, which dominates memory consumption and limits throughput during large-batch training. Furthermore, directly applying sparsity to weights often leads to non-negligible performance degradation. To achieve efficient pre-training of LLMs, this paper proposes ELAS: Efficient pre-training of Low-rank LLMs via 2:4 Activation Sparsity, a novel framework for low-rank models via 2:4 activation sparsity. ELAS applies squared ReLU activation functions to the feed-forward networks in low-rank models and implements 2:4 structured sparsity on the activations after the squared ReLU operation. We evaluated ELAS through pre-training experiments on LLaMA models ranging from 60M to 1B parameters. The results demonstrate that ELAS maintains performance with minimal degradation after applying 2:4 activation sparsity, while achieving training and inference acceleration. Moreover, ELAS reduces activation memory overhead, particularly with large batch sizes. Code is available at ELAS Repo.

  • 8 authors
·
May 4

Kernel-Smith: A Unified Recipe for Evolutionary Kernel Optimization

We present Kernel-Smith, a framework for high-performance GPU kernel and operator generation that combines a stable evaluation-driven evolutionary agent with an evolution-oriented post-training recipe. On the agent side, Kernel-Smith maintains a population of executable candidates and iteratively improves them using an archive of top-performing and diverse programs together with structured execution feedback on compilation, correctness, and speedup. To make this search reliable, we build backend-specific evaluation services for Triton on NVIDIA GPUs and Maca on MetaX GPUs. On the training side, we convert long-horizon evolution trajectories into step-centric supervision and reinforcement learning signals by retaining correctness-preserving, high-gain revisions, so that the model is optimized as a strong local improver inside the evolutionary loop rather than as a one-shot generator. Under a unified evolutionary protocol, Kernel-Smith-235B-RL achieves state-of-the-art overall performance on KernelBench with Nvidia Triton backend, attaining the best average speedup ratio and outperforming frontier proprietary models including Gemini-3.0-pro and Claude-4.6-opus. We further validate the framework on the MetaX MACA backend, where our Kernel-Smith-MACA-30B surpasses large-scale counterparts such as DeepSeek-V3.2-think and Qwen3-235B-2507-think, highlighting potential for seamless adaptation across heterogeneous platforms. Beyond benchmark results, the same workflow produces upstream contributions to production systems including SGLang and LMDeploy, demonstrating that LLM-driven kernel optimization can transfer from controlled evaluation to practical deployment.

MultiKernelBench: A Multi-Platform Benchmark for Kernel Generation

The automatic generation of deep learning (DL) kernels using large language models (LLMs) has emerged as a promising approach to reduce the manual effort and hardware-specific expertise required for writing high-performance operator implementations. However, existing benchmarks for evaluating LLMs in this domain suffer from limited hardware support, coarse-grained kernel categorization, and imbalanced task coverage. To address these limitations, we introduce MultiKernelBench, the first comprehensive, multi-platform benchmark for LLM-based DL kernel generation. MultiKernelBench spans 285 tasks across 14 well-defined kernel categories and supports three major hardware platforms: Nvidia GPUs, Huawei NPUs, and Google TPUs. To enable future extensibility, we design a modular backend abstraction layer that decouples platform-specific logic from the core benchmarking infrastructure, allowing easy integration of new hardware platforms. We further propose a simple yet effective category-aware one-shot prompting method that improves generation quality by providing in-category exemplars. Through systematic evaluations of seven state-of-the-art LLMs, we reveal significant variation in task difficulty, poor generalization to platforms with less training exposure, and the effectiveness of targeted prompting strategies. MultiKernelBench is publicly available at https://github.com/wzzll123/MultiKernelBench.

  • 6 authors
·
Jul 19, 2025

More than Carbon: Cradle-to-Grave environmental impacts of GenAI training on the Nvidia A100 GPU

The rapid expansion of AI has intensified concerns about its environmental sustainability. Yet, current assessments predominantly focus on operational carbon emissions using secondary data or estimated values, overlooking environmental impacts in other life cycle stages. This study presents the first comprehensive multi-criteria life cycle assessment (LCA) of AI training, examining 16 environmental impact categories based on detailed primary data collection of the Nvidia A100 SXM 40GB GPU. The LCA results for training BLOOM reveal that the use phase dominates 11 of 16 impact categories including climate change (96\%), while manufacturing dominates the remaining 5 impact categories including human toxicity, cancer (99\%) and mineral and metal depletion (85\%). For training GPT-4, the use phase dominates 10 of 16 impact categories, contributing about 96\% to both the climate change and resource use, fossils category. The manufacturing stage dominates 6 of 16 impact categories including human toxicity, cancer (94\%) and eutrophication, freshwater (81\%). Assessing the cradle-to-gate environmental impact distribution across the GPU components reveals that the GPU chip is the largest contributor across 10 of 16 of impact categories and shows particularly pronounced contributions to climate change (81\%) and resource use, fossils (80\%). While primary data collection results in modest changes in carbon estimates compared to database-derived estimates, substantial variations emerge in other categories. Most notably, minerals and metals depletion increases by 33\%, demonstrating the critical importance of primary data for non-carbon accounting. This multi-criteria analysis expands the Sustainable AI discourse beyond operational carbon emissions, challenging current sustainability narratives and highlighting the need for policy frameworks addressing the full spectrum of AI's environmental impact.

  • 8 authors
·
Aug 27, 2025

DC-Gen: Post-Training Diffusion Acceleration with Deeply Compressed Latent Space

Existing text-to-image diffusion models excel at generating high-quality images, but face significant efficiency challenges when scaled to high resolutions, like 4K image generation. While previous research accelerates diffusion models in various aspects, it seldom handles the inherent redundancy within the latent space. To bridge this gap, this paper introduces DC-Gen, a general framework that accelerates text-to-image diffusion models by leveraging a deeply compressed latent space. Rather than a costly training-from-scratch approach, DC-Gen uses an efficient post-training pipeline to preserve the quality of the base model. A key challenge in this paradigm is the representation gap between the base model's latent space and a deeply compressed latent space, which can lead to instability during direct fine-tuning. To overcome this, DC-Gen first bridges the representation gap with a lightweight embedding alignment training. Once the latent embeddings are aligned, only a small amount of LoRA fine-tuning is needed to unlock the base model's inherent generation quality. We verify DC-Gen's effectiveness on SANA and FLUX.1-Krea. The resulting DC-Gen-SANA and DC-Gen-FLUX models achieve quality comparable to their base models but with a significant speedup. Specifically, DC-Gen-FLUX reduces the latency of 4K image generation by 53x on the NVIDIA H100 GPU. When combined with NVFP4 SVDQuant, DC-Gen-FLUX generates a 4K image in just 3.5 seconds on a single NVIDIA 5090 GPU, achieving a total latency reduction of 138x compared to the base FLUX.1-Krea model. Code: https://github.com/dc-ai-projects/DC-Gen.

nvidia NVIDIA
·
Sep 29, 2025 2

ZeRO-Infinity: Breaking the GPU Memory Wall for Extreme Scale Deep Learning

In the last three years, the largest dense deep learning models have grown over 1000x to reach hundreds of billions of parameters, while the GPU memory has only grown by 5x (16 GB to 80 GB). Therefore, the growth in model scale has been supported primarily though system innovations that allow large models to fit in the aggregate GPU memory of multiple GPUs. However, we are getting close to the GPU memory wall. It requires 800 NVIDIA V100 GPUs just to fit a trillion parameter model for training, and such clusters are simply out of reach for most data scientists. In addition, training models at that scale requires complex combinations of parallelism techniques that puts a big burden on the data scientists to refactor their model. In this paper we present ZeRO-Infinity, a novel heterogeneous system technology that leverages GPU, CPU, and NVMe memory to allow for unprecedented model scale on limited resources without requiring model code refactoring. At the same time it achieves excellent training throughput and scalability, unencumbered by the limited CPU or NVMe bandwidth. ZeRO-Infinity can fit models with tens and even hundreds of trillions of parameters for training on current generation GPU clusters. It can be used to fine-tune trillion parameter models on a single NVIDIA DGX-2 node, making large models more accessible. In terms of training throughput and scalability, it sustains over 25 petaflops on 512 NVIDIA V100 GPUs(40% of peak), while also demonstrating super linear scalability. An open source implementation of ZeRO-Infinity is available through DeepSpeed, a deep learning optimization library that makes distributed training easy, efficient, and effective.

  • 5 authors
·
Apr 15, 2021

Tawa: Automatic Warp Specialization for Modern GPUs with Asynchronous References

Modern GPUs feature specialized hardware units that enable high-performance, asynchronous dataflow execution. However, the conventional SIMT programming model is fundamentally misaligned with this task-parallel hardware, creating a significant programmability gap. While hardware-level warp specialization is the key to unlocking peak performance, it forces developers to manually orchestrate complex, low-level communication and software pipelines--a process that is labor-intensive, error-prone, and unsustainable. To address this challenge, we present Tawa, an automated compiler that systematically generates high-performance, warp-specialized code from a high-level, tile-based program. Central to our approach is a novel IR abstraction, asynchronous references (aref), which expresses warp-level communication without exposing low-level hardware details. Using this abstraction, Tawa automatically partitions programs into producer-consumer roles and manages the intricate dataflow pipeline, relieving developers of invasive kernel rewriting. Evaluation on NVIDIA H100 GPUs across representative LLM kernels shows that Tawa delivers high hardware utilization, achieving up to 1.1times speedup over highly optimized cuBLAS GEMM kernels. For attention workloads, Tawa attains 1.2times speedup over Triton and matches the performance of the hand-optimized CUTLASS C++ FlashAttention-3 kernel with far less programming effort.

  • 11 authors
·
Dec 9, 2025

TensorBLEU: Vectorized GPU-based BLEU Score Implementation for Per-Sentence In-Training Evaluation

Modern natural language processing models have achieved unprecedented scale, yet the tools for their evaluation often remain a computational bottleneck, limiting the pace of research. This is particularly acute for in-training evaluation metrics, such as per-sentence reward signals in Reinforcement Learning, which must operate efficiently on batches of token IDs directly on the GPU. In this paper, we introduce TensorBLEU, a novel implementation of the BLEU metric designed from the ground up for this specific use case. Our approach is fully vectorized for GPU-accelerated, per-sentence computation within PyTorch and introduces a memory-efficient counting mechanism. By creating a compact, batch-specific dictionary of n-grams using torch.unique, our method avoids the prohibitive memory costs of traditional hashing-based vectorization, making it practical for large-vocabulary models. We benchmark TensorBLEU against NLTK, the standard library for token-ID-based BLEU calculation on the CPU. Experiments show that TensorBLEU provides speedups of over 13x on consumer-grade GPUs (NVIDIA T4) and exceeding 40x on data-center-class hardware (NVIDIA A100). This performance transforms a significant bottleneck into a negligible part of the training loop. By clearly defining its role as a "Token-ID BLEU" for development purposes and open-sourcing our implementation, we provide a powerful tool for accelerating research in areas like RL-based model fine-tuning.

ReactiveAI Reactive AI
·
Oct 6, 2025 2

DriftSched: Adaptive QoS-Aware Scheduling under Runtime Token Drift for Multi-Tenant GPU Inference

The rapid growth of large language model (LLM) inference services has increased the demand for efficient multi-tenant GPU scheduling. While modern inference runtimes such as vLLM improve throughput through continuous batching and optimized memory management, accurately estimating the runtime cost of heterogeneous inference requests remains challenging. In practice, admission-time workload estimates may deviate from observed execution behavior, leading to workload misclassification, queue imbalance, increased tail latency, and degraded Quality-of-Service (QoS). This paper presents DriftSched, a QoS-aware scheduling framework for multi-tenant LLM inference serving on NVIDIA L4 GPUs. DriftSched combines workload classification, token-budget estimation, tenant-aware queue management, and an online feedback mechanism to refine workload estimates using runtime observations. The framework evaluates FIFO, Priority, Weighted, Shortest-Job-First (SJF), and Aging Priority scheduling policies under heterogeneous multi-tenant workloads. Experimental results show that adaptive calibration reduces workload estimation error by an average of 38.8% (MAE) and 40.5% (RMSE), improving workload classification stability. Among all evaluated schedulers, SJF achieves the best overall performance, reducing median end-to-end latency by approximately 42% and P99 latency by approximately 16% relative to FIFO under sustained GPU contention. The results further indicate that scheduler selection has a greater impact on latency behavior than runtime calibration alone, while accurate workload characterization largely eliminates systematic estimation drift. This work contributes a reproducible framework for studying workload-estimation fidelity and QoS-aware scheduling in multi-tenant GPU inference systems.

  • 1 authors
·
Jun 18

SOL-ExecBench: Speed-of-Light Benchmarking for Real-World GPU Kernels Against Hardware Limits

As agentic AI systems become increasingly capable of generating and optimizing GPU kernels, progress is constrained by benchmarks that reward speedup over software baselines rather than proximity to hardware-efficient execution. We present SOL-ExecBench, a benchmark of 235 CUDA kernel optimization problems extracted from 124 production and emerging AI models spanning language, diffusion, vision, audio, video, and hybrid architectures, targeting NVIDIA Blackwell GPUs. The benchmark covers forward and backward workloads across BF16, FP8, and NVFP4, including kernels whose best performance is expected to rely on Blackwell-specific capabilities. Unlike prior benchmarks that evaluate kernels primarily relative to software implementations, SOL-ExecBench measures performance against analytically derived Speed-of-Light (SOL) bounds computed by SOLAR, our pipeline for deriving hardware-grounded SOL bounds, yielding a fixed target for hardware-efficient optimization. We report a SOL Score that quantifies how much of the gap between a release-defined scoring baseline and the hardware SOL bound a candidate kernel closes. To support robust evaluation of agentic optimizers, we additionally provide a sandboxed harness with GPU clock locking, L2 cache clearing, isolated subprocess execution, and static analysis based checks against common reward-hacking strategies. SOL-ExecBench reframes GPU kernel benchmarking from beating a mutable software baseline to closing the remaining gap to hardware Speed-of-Light.

  • 33 authors
·
Mar 19

MiniCPM-SALA: Hybridizing Sparse and Linear Attention for Efficient Long-Context Modeling

The evolution of large language models (LLMs) towards applications with ultra-long contexts faces challenges posed by the high computational and memory costs of the Transformer architecture. While existing sparse and linear attention mechanisms attempt to mitigate these issues, they typically involve a trade-off between memory efficiency and model performance. This paper introduces MiniCPM-SALA, a 9B-parameter hybrid architecture that integrates the high-fidelity long-context modeling of sparse attention (InfLLM-V2) with the global efficiency of linear attention (Lightning Attention). By employing a layer selection algorithm to integrate these mechanisms in a 1:3 ratio and utilizing a hybrid positional encoding (HyPE), the model maintains efficiency and performance for long-context tasks. Furthermore, we introduce a cost-effective continual training framework that transforms pre-trained Transformer-based models into hybrid models, which reduces training costs by approximately 75% compared to training from scratch. Extensive experiments show that MiniCPM-SALA maintains general capabilities comparable to full-attention models while offering improved efficiency. On a single NVIDIA A6000D GPU, the model achieves up to 3.5x the inference speed of the full-attention model at the sequence length of 256K tokens and supports context lengths of up to 1M tokens, a scale where traditional full-attention 8B models fail because of memory constraints.

openbmb OpenBMB
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Feb 12 1

FlightLLM: Efficient Large Language Model Inference with a Complete Mapping Flow on FPGAs

Transformer-based Large Language Models (LLMs) have made a significant impact on various domains. However, LLMs' efficiency suffers from both heavy computation and memory overheads. Compression techniques like sparsification and quantization are commonly used to mitigate the gap between LLM's computation/memory overheads and hardware capacity. However, existing GPU and transformer-based accelerators cannot efficiently process compressed LLMs, due to the following unresolved challenges: low computational efficiency, underutilized memory bandwidth, and large compilation overheads. This paper proposes FlightLLM, enabling efficient LLMs inference with a complete mapping flow on FPGAs. In FlightLLM, we highlight an innovative solution that the computation and memory overhead of LLMs can be solved by utilizing FPGA-specific resources (e.g., DSP48 and heterogeneous memory hierarchy). We propose a configurable sparse DSP chain to support different sparsity patterns with high computation efficiency. Second, we propose an always-on-chip decode scheme to boost memory bandwidth with mixed-precision support. Finally, to make FlightLLM available for real-world LLMs, we propose a length adaptive compilation method to reduce the compilation overhead. Implemented on the Xilinx Alveo U280 FPGA, FlightLLM achieves 6.0times higher energy efficiency and 1.8times better cost efficiency against commercial GPUs (e.g., NVIDIA V100S) on modern LLMs (e.g., LLaMA2-7B) using vLLM and SmoothQuant under the batch size of one. FlightLLM beats NVIDIA A100 GPU with 1.2times higher throughput using the latest Versal VHK158 FPGA.

  • 17 authors
·
Jan 8, 2024

Optimal Linear Subspace Search: Learning to Construct Fast and High-Quality Schedulers for Diffusion Models

In recent years, diffusion models have become the most popular and powerful methods in the field of image synthesis, even rivaling human artists in artistic creativity. However, the key issue currently limiting the application of diffusion models is its extremely slow generation process. Although several methods were proposed to speed up the generation process, there still exists a trade-off between efficiency and quality. In this paper, we first provide a detailed theoretical and empirical analysis of the generation process of the diffusion models based on schedulers. We transform the designing problem of schedulers into the determination of several parameters, and further transform the accelerated generation process into an expansion process of the linear subspace. Based on these analyses, we consequently propose a novel method called Optimal Linear Subspace Search (OLSS), which accelerates the generation process by searching for the optimal approximation process of the complete generation process in the linear subspaces spanned by latent variables. OLSS is able to generate high-quality images with a very small number of steps. To demonstrate the effectiveness of our method, we conduct extensive comparative experiments on open-source diffusion models. Experimental results show that with a given number of steps, OLSS can significantly improve the quality of generated images. Using an NVIDIA A100 GPU, we make it possible to generate a high-quality image by Stable Diffusion within only one second without other optimization techniques.

  • 5 authors
·
May 23, 2023

Speculative Decoding with Big Little Decoder

The recent emergence of Large Language Models based on the Transformer architecture has enabled dramatic advancements in the field of Natural Language Processing. However, these models have long inference latency, which limits their deployment and makes them prohibitively expensive for various real-time applications. The inference latency is further exacerbated by autoregressive generative tasks, as models need to run iteratively to generate tokens sequentially without leveraging token-level parallelization. To address this, we propose Big Little Decoder (BiLD), a framework that can improve inference efficiency and latency for a wide range of text generation applications. The BiLD framework contains two models with different sizes that collaboratively generate text. The small model runs autoregressively to generate text with a low inference cost, and the large model is only invoked occasionally to refine the small model's inaccurate predictions in a non-autoregressive manner. To coordinate the small and large models, BiLD introduces two simple yet effective policies: (1) the fallback policy that determines when to hand control over to the large model; and (2) the rollback policy that determines when the large model needs to correct the small model's inaccurate predictions. To evaluate our framework across different tasks and models, we apply BiLD to various text generation scenarios encompassing machine translation on IWSLT 2017 De-En and WMT 2014 De-En, and summarization on XSUM and CNN/DailyMail. On an NVIDIA T4 GPU, our framework achieves a speedup of up to 2.12x speedup with minimal generation quality degradation. Furthermore, our framework is fully plug-and-play and can be applied without any modifications in the training process or model architecture. Our code is open-sourced

  • 7 authors
·
Feb 15, 2023

Flash-KMeans: Fast and Memory-Efficient Exact K-Means

k-means has historically been positioned primarily as an offline processing primitive, typically used for dataset organization or embedding preprocessing rather than as a first-class component in online systems. In this work, we revisit this classical algorithm under the lens of modern AI system design and enable k-means as an online primitive. We point out that existing GPU implementations of k-means remain fundamentally bottlenecked by low-level system constraints rather than theoretical algorithmic complexity. Specifically, the assignment stage suffers from a severe IO bottleneck due to the massive explicit materialization of the N times K distance matrix in High Bandwidth Memory (HBM). Simultaneously, the centroid update stage is heavily penalized by hardware-level atomic write contention caused by irregular, scatter-style token aggregations. To bridge this performance gap, we propose flash-kmeans, an IO-aware and contention-free k-means implementation for modern GPU workloads. Flash-kmeans introduces two core kernel-level innovations: (1) FlashAssign, which fuses distance computation with an online argmin to completely bypass intermediate memory materialization; (2) sort-inverse update, which explicitly constructs an inverse mapping to transform high-contention atomic scatters into high-bandwidth, segment-level localized reductions. Furthermore, we integrate algorithm-system co-designs, including chunked-stream overlap and cache-aware compile heuristics, to ensure practical deployability. Extensive evaluations on NVIDIA H200 GPUs demonstrate that flash-kmeans achieves up to 17.9times end-to-end speedup over best baselines, while outperforming industry-standard libraries like cuML and FAISS by 33times and over 200times, respectively.

Berkeley UC Berkeley
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Mar 10 3

Hallo-Live: Real-Time Streaming Joint Audio-Video Avatar Generation with Asynchronous Dual-Stream and Human-Centric Preference Distillation

Real-time text-driven joint audio-video avatar generation requires jointly synthesizing portrait video and speech with high fidelity and precise synchronization, yet existing audio-visual diffusion models remain too slow for interactive use and often degrade noticeably after aggressive acceleration. We present Hallo-Live, a streaming framework for joint audio-visual avatar generation that combines asynchronous dual-stream diffusion with human-centric preference-guided distillation. To reduce articulation lag in causal generation, we introduce Future-Expanding Attention, which allows each video block to access synchronous audio together with a short horizon of future phonetic cues. To mitigate the quality loss of few-step distillation, we further propose Human-Centric Preference-Guided DMD (HP-DMD), which reweights training samples using rewards from visual fidelity, speech naturalness, and audio-visual synchronization. On two NVIDIA H200 GPUs, Hallo-Live runs at 20.38 FPS with 0.94 seconds latency, yielding 16.0x higher throughput and 99.3x lower latency than the teacher model Ovi. Despite this speedup, it retains strong generation quality, reaching comparable VideoAlign overall score and Sync Confidence score while outperforming other accelerated baselines in the overall quality-efficiency trade-off. Qualitative results further show robust generalization across photorealistic, multi-speaker, and stylized scenarios. To the best of our knowledge, Hallo-Live is the first framework to combine streaming dual-stream diffusion with preference-guided distillation for real-time, text-driven audio-visual generation.

  • 7 authors
·
Apr 25

ByteTransformer: A High-Performance Transformer Boosted for Variable-Length Inputs

Transformers have become keystone models in natural language processing over the past decade. They have achieved great popularity in deep learning applications, but the increasing sizes of the parameter spaces required by transformer models generate a commensurate need to accelerate performance. Natural language processing problems are also routinely faced with variable-length sequences, as word counts commonly vary among sentences. Existing deep learning frameworks pad variable-length sequences to a maximal length, which adds significant memory and computational overhead. In this paper, we present ByteTransformer, a high-performance transformer boosted for variable-length inputs. We propose a padding-free algorithm that liberates the entire transformer from redundant computations on zero padded tokens. In addition to algorithmic-level optimization, we provide architecture-aware optimizations for transformer functional modules, especially the performance-critical algorithm Multi-Head Attention (MHA). Experimental results on an NVIDIA A100 GPU with variable-length sequence inputs validate that our fused MHA outperforms PyTorch by 6.13x. The end-to-end performance of ByteTransformer for a forward BERT transformer surpasses state-of-the-art transformer frameworks, such as PyTorch JIT, TensorFlow XLA, Tencent TurboTransformer, Microsoft DeepSpeed-Inference and NVIDIA FasterTransformer, by 87\%, 131\%, 138\%, 74\% and 55\%, respectively. We also demonstrate the general applicability of our optimization methods to other BERT-like models, including ALBERT, DistilBERT, and DeBERTa.

  • 8 authors
·
Oct 6, 2022

Insights into DeepSeek-V3: Scaling Challenges and Reflections on Hardware for AI Architectures

The rapid scaling of large language models (LLMs) has unveiled critical limitations in current hardware architectures, including constraints in memory capacity, computational efficiency, and interconnection bandwidth. DeepSeek-V3, trained on 2,048 NVIDIA H800 GPUs, demonstrates how hardware-aware model co-design can effectively address these challenges, enabling cost-efficient training and inference at scale. This paper presents an in-depth analysis of the DeepSeek-V3/R1 model architecture and its AI infrastructure, highlighting key innovations such as Multi-head Latent Attention (MLA) for enhanced memory efficiency, Mixture of Experts (MoE) architectures for optimized computation-communication trade-offs, FP8 mixed-precision training to unlock the full potential of hardware capabilities, and a Multi-Plane Network Topology to minimize cluster-level network overhead. Building on the hardware bottlenecks encountered during DeepSeek-V3's development, we engage in a broader discussion with academic and industry peers on potential future hardware directions, including precise low-precision computation units, scale-up and scale-out convergence, and innovations in low-latency communication fabrics. These insights underscore the critical role of hardware and model co-design in meeting the escalating demands of AI workloads, offering a practical blueprint for innovation in next-generation AI systems.

deepseek-ai DeepSeek
·
May 14, 2025 5

Infinite-LLM: Efficient LLM Service for Long Context with DistAttention and Distributed KVCache

The rapid proliferation of Large Language Models (LLMs) has been a driving force in the growth of cloud-based LLM services, which are now integral to advancing AI applications. However, the dynamic auto-regressive nature of LLM service, along with the need to support exceptionally long context lengths, demands the flexible allocation and release of substantial resources. This presents considerable challenges in designing cloud-based LLM service systems, where inefficient management can lead to performance degradation or resource wastage. In response to these challenges, this work introduces DistAttention, a novel distributed attention algorithm that segments the KV Cache into smaller, manageable units, enabling distributed processing and storage of the attention module. Based on that, we propose DistKV-LLM, a distributed LLM serving system that dynamically manages KV Cache and effectively orchestrates all accessible GPU and CPU memories spanning across the data center. This ensures a high-performance LLM service on the cloud, adaptable to a broad range of context lengths. Validated in a cloud environment with 32 NVIDIA A100 GPUs in configurations from 2 to 32 instances, our system exhibited 1.03-2.4x end-to-end throughput improvements and supported context lengths 2-19x longer than current state-of-the-art LLM service systems, as evidenced by extensive testing across 18 datasets with context lengths up to 1,900K.

  • 13 authors
·
Jan 5, 2024 2

VQ4DiT: Efficient Post-Training Vector Quantization for Diffusion Transformers

The Diffusion Transformers Models (DiTs) have transitioned the network architecture from traditional UNets to transformers, demonstrating exceptional capabilities in image generation. Although DiTs have been widely applied to high-definition video generation tasks, their large parameter size hinders inference on edge devices. Vector quantization (VQ) can decompose model weight into a codebook and assignments, allowing extreme weight quantization and significantly reducing memory usage. In this paper, we propose VQ4DiT, a fast post-training vector quantization method for DiTs. We found that traditional VQ methods calibrate only the codebook without calibrating the assignments. This leads to weight sub-vectors being incorrectly assigned to the same assignment, providing inconsistent gradients to the codebook and resulting in a suboptimal result. To address this challenge, VQ4DiT calculates the candidate assignment set for each weight sub-vector based on Euclidean distance and reconstructs the sub-vector based on the weighted average. Then, using the zero-data and block-wise calibration method, the optimal assignment from the set is efficiently selected while calibrating the codebook. VQ4DiT quantizes a DiT XL/2 model on a single NVIDIA A100 GPU within 20 minutes to 5 hours depending on the different quantization settings. Experiments show that VQ4DiT establishes a new state-of-the-art in model size and performance trade-offs, quantizing weights to 2-bit precision while retaining acceptable image generation quality.

  • 6 authors
·
Aug 30, 2024 2

InstInfer: In-Storage Attention Offloading for Cost-Effective Long-Context LLM Inference

The widespread of Large Language Models (LLMs) marks a significant milestone in generative AI. Nevertheless, the increasing context length and batch size in offline LLM inference escalate the memory requirement of the key-value (KV) cache, which imposes a huge burden on the GPU VRAM, especially for resource-constraint scenarios (e.g., edge computing and personal devices). Several cost-effective solutions leverage host memory or SSDs to reduce storage costs for offline inference scenarios and improve the throughput. Nevertheless, they suffer from significant performance penalties imposed by intensive KV cache accesses due to limited PCIe bandwidth. To address these issues, we propose InstInfer, a novel LLM inference system that offloads the most performance-critical computation (i.e., attention in decoding phase) and data (i.e., KV cache) parts to Computational Storage Drives (CSDs), which minimize the enormous KV transfer overheads. InstInfer designs a dedicated flash-aware in-storage attention engine with KV cache management mechanisms to exploit the high internal bandwidths of CSDs instead of being limited by the PCIe bandwidth. The optimized P2P transmission between GPU and CSDs further reduces data migration overheads. Experimental results demonstrate that for a 13B model using an NVIDIA A6000 GPU, InstInfer improves throughput for long-sequence inference by up to 11.1times, compared to existing SSD-based solutions such as FlexGen.

  • 9 authors
·
Sep 8, 2024 2

Quartet: Native FP4 Training Can Be Optimal for Large Language Models

The rapid advancement of large language models (LLMs) has been paralleled by unprecedented increases in computational demands, with training costs for state-of-the-art models doubling every few months. Training models directly in low-precision arithmetic offers a solution, by improving both computational throughput and energy efficiency. Specifically, NVIDIA's recent Blackwell architecture facilitates extremely low-precision operations, specifically FP4 variants, promising substantial efficiency gains. Yet, current algorithms for training LLMs in FP4 precision face significant accuracy degradation and often rely on mixed-precision fallbacks. In this paper, we systematically investigate hardware-supported FP4 training and introduce Quartet, a new approach enabling accurate, end-to-end FP4 training with all the major computations (in e.g. linear layers) being performed in low precision. Through extensive evaluations on Llama-type models, we reveal a new low-precision scaling law that quantifies performance trade-offs across varying bit-widths and allows us to identify a "near-optimal" low-precision training technique in terms of accuracy-vs-computation, called Quartet. We implement Quartet using optimized CUDA kernels tailored for NVIDIA Blackwell GPUs, and show that it can achieve state-of-the-art accuracy for FP4 precision, successfully training billion-scale models. Our method demonstrates that fully FP4-based training is a competitive alternative to standard-precision and FP8 training. Our code is available at https://github.com/IST-DASLab/Quartet.

MoVerse: Real-Time Video World Modeling with Panoramic Gaussian Scaffold

We present MoVerse, a real-time video world model that creates an interactively navigable scene from a single narrow-field-of-view image. This setting is challenging because the input observes only a small fraction of the environment, while interactive roaming requires a complete surrounding world, persistent geometry, controllable camera motion, and temporally coherent high-fidelity observations. MoVerse addresses this problem by separating world construction from observation rendering. It first expands the input into a gravity-aligned 360^circ panorama with topology-aware diffusion, closing the missing field of view before 3D reasoning. It then lifts the panorama into a persistent 3D Gaussian scaffold using panoramic geometry-aware residual prediction, yielding a dense and directly renderable spatial memory. Finally, a Gaussian-conditioned video renderer translates scaffold renderings along user-specified camera trajectories into photorealistic video. To make this renderer practical for interaction, we train a bidirectional diffusion teacher for high-quality conditional rendering and distill it into a causal autoregressive student for bounded-latency streaming. This design combines the controllability and long-range consistency of explicit 3D representations with the perceptual quality of generative video models. MoVerse supports real-time scene roaming at 8~FPS on a single NVIDIA RTX~4090 GPU, demonstrating a practical path toward single-image world creation with interactive video output.

Orange-Team Orange Team
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Jun 10 2

Locret: Enhancing Eviction in Long-Context LLM Inference with Trained Retaining Heads

Large language models (LLMs) have shown remarkable advances in supporting long-context comprehension and processing tasks. However, scaling the generation inference of LLMs to such long contexts incurs significant additional computation load, and demands a substantial GPU memory footprint to maintain the key-value (KV) cache of transformer-based LLMs. Existing KV cache compression methods, such as quantization, face memory bottlenecks as context length increases, while static-sized caches, such as eviction, suffer from inefficient policies. These limitations restrict deployment on consumer-grade devices like a single Nvidia 4090 GPU. To overcome this, we propose Locret, a framework for long-context LLM inference that introduces retaining heads to evaluate the causal importance of KV cache units, allowing for more accurate eviction within a fixed cache size. Locret is fine-tuned on top of the frozen backbone LLM using a minimal amount of data from standard long-context SFT datasets. During inference, we evict low-importance cache units along with a chunked prefill pattern, significantly reducing peak GPU memory usage. We conduct an extensive empirical study to evaluate Locret, where the experimental results show that Locret outperforms the recent competitive approaches, including InfLLM, Quantization, SirLLM, and MInference, in terms of memory efficiency and the quality of generated contents -- Locret achieves over a 20x and 8x KV cache compression ratio compared to the full KV cache for Phi-3-mini-128K and Llama-3.1-8B-instruct. Additionally, Locret can be combined with other methods, such as quantization and token merging. To our knowledge, Locret is the first framework capable of deploying Llama-3.1-8B or similar models on a single Nvidia 4090 GPU, enabling 128K long-context inference without compromising generation quality, and requiring little additional system optimizations.

  • 5 authors
·
Oct 2, 2024

Extending Puzzle for Mixture-of-Experts Reasoning Models with Application to GPT-OSS Acceleration

Reasoning-focused LLMs improve answer quality by generating longer reasoning traces, but the additional tokens dramatically increase serving cost, motivating inference optimization. We extend and apply Puzzle, a post-training neural architecture search (NAS) framework, to gpt-oss-120B to produce gpt-oss-puzzle-88B, a deployment-optimized derivative. Our approach combines heterogeneous MoE expert pruning, selective replacement of full-context attention with window attention, FP8 KV-cache quantization with calibrated scales, and post-training reinforcement learning to recover accuracy, while maintaining low generation length. In terms of per-token speeds, on an 8XH100 node we achieve 1.63X and 1.22X throughput speedups in long-context and short-context settings, respectively. gpt-oss-puzzle-88B also delivers throughput speedups of 2.82X on a single NVIDIA H100 GPU. However, because token counts can change with reasoning effort and model variants, per-token throughput (tok/s) and latency (ms/token) do not necessarily lead to end-to-end speedups: a 2X throughput gain is erased if traces grow 2X. Conversely, throughput gains can be spent on more reasoning tokens to improve accuracy; we therefore advocate request-level efficiency metrics that normalize throughput by tokens generated and trace an accuracy--speed frontier across reasoning efforts. We show that gpt-oss-puzzle-88B improves over gpt-oss-120B along the entire frontier, delivering up to 1.29X higher request-level efficiency. Across various benchmarks, gpt-oss-puzzle-88B matches or slightly exceeds the parent on suite-average accuracy across reasoning efforts, with retention ranging from 100.8% (high) to 108.2% (low), showing that post-training architecture search can substantially reduce inference costs without sacrificing quality.

  • 24 authors
·
Feb 12 1

MonkeyOCR: Document Parsing with a Structure-Recognition-Relation Triplet Paradigm

We introduce MonkeyOCR, a vision-language model for document parsing that advances the state of the art by leveraging a Structure-Recognition-Relation (SRR) triplet paradigm. This design simplifies what would otherwise be a complex multi-tool pipeline (as in MinerU's modular approach) and avoids the inefficiencies of processing full pages with giant end-to-end models (e.g., large multimodal LLMs like Qwen-VL). In SRR, document parsing is abstracted into three fundamental questions - "Where is it?" (structure), "What is it?" (recognition), and "How is it organized?" (relation) - corresponding to layout analysis, content identification, and logical ordering. This focused decomposition balances accuracy and speed: it enables efficient, scalable processing without sacrificing precision. To train and evaluate this approach, we introduce the MonkeyDoc (the most comprehensive document parsing dataset to date), with 3.9 million instances spanning over ten document types in both Chinese and English. Experiments show that MonkeyOCR outperforms MinerU by an average of 5.1%, with particularly notable improvements on challenging content such as formulas (+15.0%) and tables (+8.6%). Remarkably, our 3B-parameter model surpasses much larger and top-performing models, including Qwen2.5-VL (72B) and Gemini 2.5 Pro, achieving state-of-the-art average performance on English document parsing tasks. In addition, MonkeyOCR processes multi-page documents significantly faster (0.84 pages per second compared to 0.65 for MinerU and 0.12 for Qwen2.5-VL-7B). The 3B model can be efficiently deployed for inference on a single NVIDIA 3090 GPU. Code and models will be released at https://github.com/Yuliang-Liu/MonkeyOCR.

  • 10 authors
·
Jun 5, 2025 2

Parallel Neural Computing for Scene Understanding from LiDAR Perception in Autonomous Racing

Autonomous driving in high-speed racing, as opposed to urban environments, presents significant challenges in scene understanding due to rapid changes in the track environment. Traditional sequential network approaches may struggle to meet the real-time knowledge and decision-making demands of an autonomous agent covering large displacements in a short time. This paper proposes a novel baseline architecture for developing sophisticated models capable of true hardware-enabled parallelism, achieving neural processing speeds that mirror the agent's high velocity. The proposed model (Parallel Perception Network (PPN)) consists of two independent neural networks, segmentation and reconstruction networks, running parallelly on separate accelerated hardware. The model takes raw 3D point cloud data from the LiDAR sensor as input and converts it into a 2D Bird's Eye View Map on both devices. Each network independently extracts its input features along space and time dimensions and produces outputs parallelly. The proposed method's model is trained on a system with two NVIDIA T4 GPUs, using a combination of loss functions, including edge preservation, and demonstrates a 2x speedup in model inference time compared to a sequential configuration. Implementation is available at: https://github.com/suwesh/Parallel-Perception-Network. Learned parameters of the trained networks are provided at: https://huggingface.co/suwesh/ParallelPerceptionNetwork.

  • 1 authors
·
Dec 23, 2024

THEMIS: Towards Practical Intellectual Property Protection for Post-Deployment On-Device Deep Learning Models

On-device deep learning (DL) has rapidly gained adoption in mobile apps, offering the benefits of offline model inference and user privacy preservation over cloud-based approaches. However, it inevitably stores models on user devices, introducing new vulnerabilities, particularly model-stealing attacks and intellectual property infringement. While system-level protections like Trusted Execution Environments (TEEs) provide a robust solution, practical challenges remain in achieving scalable on-device DL model protection, including complexities in supporting third-party models and limited adoption in current mobile solutions. Advancements in TEE-enabled hardware, such as NVIDIA's GPU-based TEEs, may address these obstacles in the future. Currently, watermarking serves as a common defense against model theft but also faces challenges here as many mobile app developers lack corresponding machine learning expertise and the inherent read-only and inference-only nature of on-device DL models prevents third parties like app stores from implementing existing watermarking techniques in post-deployment models. To protect the intellectual property of on-device DL models, in this paper, we propose THEMIS, an automatic tool that lifts the read-only restriction of on-device DL models by reconstructing their writable counterparts and leverages the untrainable nature of on-device DL models to solve watermark parameters and protect the model owner's intellectual property. Extensive experimental results across various datasets and model structures show the superiority of THEMIS in terms of different metrics. Further, an empirical investigation of 403 real-world DL mobile apps from Google Play is performed with a success rate of 81.14%, showing the practicality of THEMIS.

  • 5 authors
·
Mar 31, 2025

ProDiff: Progressive Fast Diffusion Model For High-Quality Text-to-Speech

Denoising diffusion probabilistic models (DDPMs) have recently achieved leading performances in many generative tasks. However, the inherited iterative sampling process costs hinder their applications to text-to-speech deployment. Through the preliminary study on diffusion model parameterization, we find that previous gradient-based TTS models require hundreds or thousands of iterations to guarantee high sample quality, which poses a challenge for accelerating sampling. In this work, we propose ProDiff, on progressive fast diffusion model for high-quality text-to-speech. Unlike previous work estimating the gradient for data density, ProDiff parameterizes the denoising model by directly predicting clean data to avoid distinct quality degradation in accelerating sampling. To tackle the model convergence challenge with decreased diffusion iterations, ProDiff reduces the data variance in the target site via knowledge distillation. Specifically, the denoising model uses the generated mel-spectrogram from an N-step DDIM teacher as the training target and distills the behavior into a new model with N/2 steps. As such, it allows the TTS model to make sharp predictions and further reduces the sampling time by orders of magnitude. Our evaluation demonstrates that ProDiff needs only 2 iterations to synthesize high-fidelity mel-spectrograms, while it maintains sample quality and diversity competitive with state-of-the-art models using hundreds of steps. ProDiff enables a sampling speed of 24x faster than real-time on a single NVIDIA 2080Ti GPU, making diffusion models practically applicable to text-to-speech synthesis deployment for the first time. Our extensive ablation studies demonstrate that each design in ProDiff is effective, and we further show that ProDiff can be easily extended to the multi-speaker setting. Audio samples are available at https://ProDiff.github.io/.

  • 6 authors
·
Jul 13, 2022

Fanar 2.0: Arabic Generative AI Stack

We present Fanar 2.0, the second generation of Qatar's Arabic-centric Generative AI platform. Sovereignty is a first-class design principle: every component, from data pipelines to deployment infrastructure, was designed and operated entirely at QCRI, Hamad Bin Khalifa University. Fanar 2.0 is a story of resource-constrained excellence: the effort ran on 256 NVIDIA H100 GPUs, with Arabic having only ~0.5% of web data despite 400 million native speakers. Fanar 2.0 adopts a disciplined strategy of data quality over quantity, targeted continual pre-training, and model merging to achieve substantial gains within these constraints. At the core is Fanar-27B, continually pre-trained from a Gemma-3-27B backbone on a curated corpus of 120 billion high-quality tokens across three data recipes. Despite using 8x fewer pre-training tokens than Fanar 1.0, it delivers substantial benchmark improvements: Arabic knowledge (+9.1 pts), language (+7.3 pts), dialects (+3.5 pts), and English capability (+7.6 pts). Beyond the core LLM, Fanar 2.0 introduces a rich stack of new capabilities. FanarGuard is a state-of-the-art 4B bilingual moderation filter for Arabic safety and cultural alignment. The speech family Aura gains a long-form ASR model for hours-long audio. Oryx vision family adds Arabic-aware image and video understanding alongside culturally grounded image generation. An agentic tool-calling framework enables multi-step workflows. Fanar-Sadiq utilizes a multi-agent architecture for Islamic content. Fanar-Diwan provides classical Arabic poetry generation. FanarShaheen delivers LLM-powered bilingual translation. A redesigned multi-layer orchestrator coordinates all components through intent-aware routing and defense-in-depth safety validation. Taken together, Fanar 2.0 demonstrates that sovereign, resource-constrained AI development can produce systems competitive with those built at far greater scale.

  • 37 authors
·
Mar 17

Benchmarking On-Device Machine Learning on Apple Silicon with MLX

The recent widespread adoption of Large Language Models (LLMs) and machine learning in general has sparked research interest in exploring the possibilities of deploying these models on smaller devices such as laptops and mobile phones. This creates a need for frameworks and approaches that are capable of taking advantage of on-device hardware. The MLX framework was created to address this need. It is a framework optimized for machine learning (ML) computations on Apple silicon devices, facilitating easier research, experimentation, and prototyping. This paper presents a performance evaluation of MLX, focusing on inference latency of transformer models. We compare the performance of different transformer architecture implementations in MLX with their Pytorch counterparts. For this research we create a framework called MLX-transformers which includes different transformer implementations in MLX and downloads the model checkpoints in pytorch and converts it to the MLX format. By leveraging the advanced architecture and capabilities of Apple Silicon, MLX-Transformers enables seamless execution of transformer models directly sourced from Hugging Face, eliminating the need for checkpoint conversion often required when porting models between frameworks. Our study benchmarks different transformer models on two Apple Silicon macbook devices against an NVIDIA CUDA GPU. Specifically, we compare the inference latency performance of models with the same parameter sizes and checkpoints. We evaluate the performance of BERT, RoBERTa, and XLM-RoBERTa models, with the intention of extending future work to include models of different modalities, thus providing a more comprehensive assessment of MLX's capabilities. The results highlight MLX's potential in enabling efficient and more accessible on-device ML applications within Apple's ecosystem.

  • 2 authors
·
Oct 21, 2025

DeepSolarEye: Power Loss Prediction and Weakly Supervised Soiling Localization via Fully Convolutional Networks for Solar Panels

The impact of soiling on solar panels is an important and well-studied problem in renewable energy sector. In this paper, we present the first convolutional neural network (CNN) based approach for solar panel soiling and defect analysis. Our approach takes an RGB image of solar panel and environmental factors as inputs to predict power loss, soiling localization, and soiling type. In computer vision, localization is a complex task which typically requires manually labeled training data such as bounding boxes or segmentation masks. Our proposed approach consists of specialized four stages which completely avoids localization ground truth and only needs panel images with power loss labels for training. The region of impact area obtained from the predicted localization masks are classified into soiling types using the webly supervised learning. For improving localization capabilities of CNNs, we introduce a novel bi-directional input-aware fusion (BiDIAF) block that reinforces the input at different levels of CNN to learn input-specific feature maps. Our empirical study shows that BiDIAF improves the power loss prediction accuracy by about 3% and localization accuracy by about 4%. Our end-to-end model yields further improvement of about 24% on localization when learned in a weakly supervised manner. Our approach is generalizable and showed promising results on web crawled solar panel images. Our system has a frame rate of 22 fps (including all steps) on a NVIDIA TitanX GPU. Additionally, we collected first of it's kind dataset for solar panel image analysis consisting 45,000+ images.

  • 5 authors
·
Oct 10, 2017

EarlyTom: Early Token Compression Completes Fast Video Understanding

Video large language models (Video-LLMs) have demonstrated strong capabilities in video understanding tasks. However, their practical deployment is still hindered by the inefficiency introduced by processing massive amounts of visual tokens. Although recent approaches achieve extremely low token retention ratios while maintaining accuracy comparable to full-token baselines, most of them perform compression only at the late stage of prefilling, leaving the efficiency of the vision encoder unoptimized. In this paper, we first show that vision encoding contributes a large portion to the time-to-first-token (TTFT). Therefore, instead of compressing visual tokens only after the vision encoder, performing compression inside the encoder still leaves substantial room for exploration. Based on this insight, we propose EarlyTom, a training-free token compression framework that performs early-stage visual token compression inside the vision encoder, enabling significantly better TTFT reduction and higher throughput. In addition, we introduce a decoupled spatial token selection strategy that improves the overall compression effectiveness. EarlyTom reduces TTFT by up to 2.65x and FLOPs by up to 61% on a single NVIDIA A100 GPU for the LLaVA-OneVision-7B model, while maintaining accuracy comparable to the full-token baseline. These improvements substantially enhance the practicality of deploying Video-LLMs in real-world production scenarios.

  • 7 authors
·
May 27 3

TurboServe: Serving Streaming Video Generation Efficiently and Economically

Streaming video generation is emerging as a new serving workload in which users interact with long-lived sessions that generate video progressively, chunk by chunk. Unlike offline video generation or typical LLM serving, streaming video generation must preserve session state across active and idle periods, repeatedly schedule ongoing sessions, and deliver each chunk under a tight latency target. This creates two key serving challenges in multi-user, multi-GPU environments: session duration heterogeneity, where long-running sessions make placement decisions suboptimal over time, and temporal user-demand heterogeneity, where the number of active sessions fluctuates sharply across bursts and idle periods. We present TurboServe, the first serving system designed specifically for streaming video generation workloads. TurboServe formulates serving as an online scheduling problem that jointly coordinates session placement and GPU provisioning. Its closed-loop scheduling algorithm combines a migration-aware placement controller, which rebalances sessions across GPUs to reduce the maximum per-chunk latency, with a load-driven autoscaling controller, which adapts the GPU budget to workload variation for improved cost efficiency. To support these decisions at runtime, TurboServe implements coalesced chunk processing for batching concurrent active sessions on the same GPU, GPU-CPU offloading for session suspension and resumption, and NCCL-based GPU-GPU migration for online rebalancing. We evaluate TurboServe on real-world production traces from Shengshu Technology across multiple model sizes and GPU clusters with up to 64 NVIDIA B300 GPUs. Compared with baseline serving configurations, TurboServe reduces worst-case per-chunk latency by 37.5% and total GPU operating cost by 37.2% on average. Our code is publicly available at https://github.com/shengshu-ai/TurboServe.

Puzzle: Distillation-Based NAS for Inference-Optimized LLMs

Large language models (LLMs) have demonstrated remarkable capabilities, but their adoption is limited by high computational costs during inference. While increasing parameter counts enhances accuracy, it also widens the gap between state-of-the-art capabilities and practical deployability. We present Puzzle, a framework to accelerate LLM inference on specific hardware while preserving their capabilities. Through an innovative application of neural architecture search (NAS) at an unprecedented scale, Puzzle systematically optimizes models with tens of billions of parameters under hardware constraints. Our approach utilizes blockwise local knowledge distillation (BLD) for parallel architecture exploration and employs mixed-integer programming for precise constraint optimization. We demonstrate the real-world impact of our framework through Llama-3.1-Nemotron-51B-Instruct (Nemotron-51B), a publicly available model derived from Llama-3.1-70B-Instruct. Nemotron-51B achieves a 2.17x inference throughput speedup, fitting on a single NVIDIA H100 GPU while preserving 98.4% of the original model's capabilities. Nemotron-51B currently stands as the most accurate language model capable of inference on a single GPU with large batch sizes. Remarkably, this transformation required just 45B training tokens, compared to over 15T tokens used for the 70B model it was derived from. This establishes a new paradigm where powerful models can be optimized for efficient deployment with only negligible compromise of their capabilities, demonstrating that inference performance, not parameter count alone, should guide model selection. With the release of Nemotron-51B and the presentation of the Puzzle framework, we provide practitioners immediate access to state-of-the-art language modeling capabilities at significantly reduced computational costs.

  • 24 authors
·
Nov 28, 2024 2

From FLOPs to Footprints: The Resource Cost of Artificial Intelligence

As computational demands continue to rise, assessing the environmental footprint of AI requires moving beyond energy and water consumption to include the material demands of specialized hardware. This study quantifies the material footprint of AI training by linking computational workloads to physical hardware needs. The elemental composition of the Nvidia A100 SXM 40 GB graphics processing unit (GPU) was analyzed using inductively coupled plasma optical emission spectroscopy, which identified 32 elements. The results show that AI hardware consists of about 90% heavy metals and only trace amounts of precious metals. The elements copper, iron, tin, silicon, and nickel dominate the GPU composition by mass. In a multi-step methodology, we integrate these measurements with computational throughput per GPU across varying lifespans, accounting for the computational requirements of training specific AI models at different training efficiency regimes. Scenario-based analyses reveal that, depending on Model FLOPs Utilization (MFU) and hardware lifespan, training GPT-4 requires between 1,174 and 8,800 A100 GPUs, corresponding to the extraction and eventual disposal of up to 7 tons of toxic elements. Combined software and hardware optimization strategies can reduce material demands: increasing MFU from 20% to 60% lowers GPU requirements by 67%, while extending lifespan from 1 to 3 years yields comparable savings; implementing both measures together reduces GPU needs by up to 93%. Our findings highlight that incremental performance gains, such as those observed between GPT-3.5 and GPT-4, come at disproportionately high material costs. The study underscores the necessity of incorporating material resource considerations into discussions of AI scalability, emphasizing that future progress in AI must align with principles of resource efficiency and environmental responsibility.

  • 5 authors
·
Dec 3, 2025 2

Predictable Scale: Part I -- Optimal Hyperparameter Scaling Law in Large Language Model Pretraining

The impressive capabilities of Large Language Models (LLMs) across diverse tasks are now well-established, yet their effective deployment necessitates careful hyperparameter optimization. Through extensive empirical studies involving grid searches across diverse configurations, we discover universal scaling laws governing these hyperparameters: optimal learning rate follows a power-law relationship with both model parameters and data sizes, while optimal batch size scales primarily with data sizes. Our analysis reveals a convex optimization landscape for hyperparameters under fixed models and data size conditions. This convexity implies an optimal hyperparameter plateau. We contribute a universal, plug-and-play optimal hyperparameter tool for the community. Its estimated values on the test set are merely 0.07\% away from the globally optimal LLM performance found via an exhaustive search. These laws demonstrate remarkable robustness across variations in model sparsity, training data distribution, and model shape. To our best known, this is the first work that unifies different model shapes and structures, such as Mixture-of-Experts models and dense transformers, as well as establishes optimal hyperparameter scaling laws across diverse data distributions. This exhaustive optimization process demands substantial computational resources, utilizing nearly one million NVIDIA H800 GPU hours to train 3,700 LLMs of varying sizes and hyperparameters from scratch and consuming approximately 100 trillion tokens in total. To facilitate reproducibility and further research, we will progressively release all loss measurements and model checkpoints through our designated repository https://step-law.github.io/

  • 10 authors
·
Mar 6, 2025

ZeRO-Offload: Democratizing Billion-Scale Model Training

Large-scale model training has been a playing ground for a limited few requiring complex model refactoring and access to prohibitively expensive GPU clusters. ZeRO-Offload changes the large model training landscape by making large model training accessible to nearly everyone. It can train models with over 13 billion parameters on a single GPU, a 10x increase in size compared to popular framework such as PyTorch, and it does so without requiring any model change from the data scientists or sacrificing computational efficiency. ZeRO-Offload enables large model training by offloading data and compute to CPU. To preserve compute efficiency, it is designed to minimize the data movement to/from GPU, and reduce CPU compute time while maximizing memory savings on GPU. As a result, ZeRO-Offload can achieve 40 TFlops/GPU on a single NVIDIA V100 GPU for 10B parameter model compared to 30TF using PyTorch alone for a 1.4B parameter model, the largest that can be trained without running out of memory. ZeRO-Offload is also designed to scale on multiple-GPUs when available, offering near linear speedup on up to 128 GPUs. Additionally, it can work together with model parallelism to train models with over 70 billion parameters on a single DGX-2 box, a 4.5x increase in model size compared to using model parallelism alone. By combining compute and memory efficiency with ease-of-use, ZeRO-Offload democratizes large-scale model training making it accessible to even data scientists with access to just a single GPU.

  • 8 authors
·
Jan 17, 2021

EraserDiT: Fast Video Inpainting with Diffusion Transformer Model

Video object removal and inpainting are critical tasks in the fields of computer vision and multimedia processing, aimed at restoring missing or corrupted regions in video sequences. Traditional methods predominantly rely on flow-based propagation and spatio-temporal Transformers, but these approaches face limitations in effectively leveraging long-term temporal features and ensuring temporal consistency in the completion results, particularly when dealing with large masks. Consequently, performance on extensive masked areas remains suboptimal. To address these challenges, this paper introduces a novel video inpainting approach leveraging the Diffusion Transformer (DiT). DiT synergistically combines the advantages of diffusion models and transformer architectures to maintain long-term temporal consistency while ensuring high-quality inpainting results. We propose a Circular Position-Shift strategy to further enhance long-term temporal consistency during the inference stage. Additionally, the proposed method interactively removes specified objects, and generates corresponding prompts. In terms of processing speed, it takes only 65 seconds (testing on one NVIDIA H800 GPU) to complete a video with a resolution of 2160 times 2100 with 97 frames without any acceleration method. Experimental results indicate that the proposed method demonstrates superior performance in content fidelity, texture restoration, and temporal consistency. Project page:https://jieliu95.github.io/EraserDiT_demo/

  • 2 authors
·
Jun 15, 2025

PaCA: Partial Connection Adaptation for Efficient Fine-Tuning

Prior parameter-efficient fine-tuning (PEFT) algorithms reduce memory usage and computational costs of fine-tuning large neural network models by training only a few additional adapter parameters, rather than the entire model. However, the reduction in computational costs due to PEFT does not necessarily translate to a reduction in training time; although the computational costs of the adapter layers are much smaller than the pretrained layers, it is well known that those two types of layers are processed sequentially on GPUs, resulting in significant latency overhead. LoRA and its variants merge low-rank adapter matrices with pretrained weights during inference to avoid latency overhead, but during training, the pretrained weights remain frozen while the adapter matrices are continuously updated, preventing such merging. To mitigate this issue, we propose Partial Connection Adaptation (PaCA), which fine-tunes randomly selected partial connections within the pretrained weights instead of introducing adapter layers in the model. PaCA not only enhances training speed by eliminating the time overhead due to the sequential processing of the adapter and pretrained layers but also reduces activation memory since only partial activations, rather than full activations, need to be stored for gradient computation. Compared to LoRA, PaCA reduces training time by 22% and total memory usage by 16%, while maintaining comparable accuracy across various fine-tuning scenarios, such as fine-tuning on the MMLU dataset and instruction tuning on the Oasst1 dataset. PaCA can also be combined with quantization, enabling the fine-tuning of large models such as LLaMA3.1-70B. In addition, PaCA enables training with 23% longer sequence and improves throughput by 16% on both NVIDIA A100 GPU and INTEL Gaudi2 HPU compared to LoRA. The code is available at https://github.com/WooSunghyeon/paca.

  • 6 authors
·
Feb 28, 2025

DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image

Reconstructing 3D hand-face interactions with deformations from a single image is a challenging yet crucial task with broad applications in AR, VR, and gaming. The challenges stem from self-occlusions during single-view hand-face interactions, diverse spatial relationships between hands and face, complex deformations, and the ambiguity of the single-view setting. The first and only method for hand-face interaction recovery, Decaf, introduces a global fitting optimization guided by contact and deformation estimation networks trained on studio-collected data with 3D annotations. However, Decaf suffers from a time-consuming optimization process and limited generalization capability due to its reliance on 3D annotations of hand-face interaction data. To address these issues, we present DICE, the first end-to-end method for Deformation-aware hand-face Interaction reCovEry from a single image. DICE estimates the poses of hands and faces, contacts, and deformations simultaneously using a Transformer-based architecture. It features disentangling the regression of local deformation fields and global mesh vertex locations into two network branches, enhancing deformation and contact estimation for precise and robust hand-face mesh recovery. To improve generalizability, we propose a weakly-supervised training approach that augments the training set using in-the-wild images without 3D ground-truth annotations, employing the depths of 2D keypoints estimated by off-the-shelf models and adversarial priors of poses for supervision. Our experiments demonstrate that DICE achieves state-of-the-art performance on a standard benchmark and in-the-wild data in terms of accuracy and physical plausibility. Additionally, our method operates at an interactive rate (20 fps) on an Nvidia 4090 GPU, whereas Decaf requires more than 15 seconds for a single image. Our code will be publicly available upon publication.

  • 14 authors
·
Jun 25, 2024

MISA: Mixture of Indexer Sparse Attention for Long-Context LLM Inference

DeepSeek Sparse Attention (DSA) sets the state of the art for fine-grained inference-time sparse attention by introducing a learned token-wise indexer that scores every prefix token and selects the most relevant ones for the main attention. To remain expressive, the indexer uses many query heads (for example, 64 on DeepSeek-V3.2) that share the same selected token set; this multi-head design is precisely what makes the indexer the dominant cost on long contexts. We propose MISA (Mixture of Indexer Sparse Attention), a drop-in replacement for the DSA indexer that treats its indexer heads as a pool of mixture-of-experts. A lightweight router uses cheap block-level statistics to pick a query-dependent subset of only a few active heads, and only those heads run the heavy token-level scoring. This preserves the diversity of the original indexer pool while reducing the per-query cost from scoring every prefix token with every head to scoring it with only a handful of routed heads, plus a negligible router term computed on a small set of pooled keys. We further introduce a hierarchical variant of MISA that uses the routed pass to keep an enlarged candidate set and then re-ranks it with the original DSA indexer to recover the final selected tokens almost exactly. With only eight active heads and no additional training, MISA matches the dense DSA indexer on LongBench across DeepSeek-V3.2 and GLM-5 while running with eight and four times fewer indexer heads respectively, and outperforms HISA on average. It also preserves fully green Needle-in-a-Haystack heatmaps up to a 128K-token context and recovers more than 92% of the tokens selected by the DSA indexer per layer. Our TileLang kernel delivers roughly a 3.82 times speedup over DSA's original indexer kernel on a single NVIDIA H200 GPU.

Constellation Dataset: Benchmarking High-Altitude Object Detection for an Urban Intersection

We introduce Constellation, a dataset of 13K images suitable for research on detection of objects in dense urban streetscapes observed from high-elevation cameras, collected for a variety of temporal conditions. The dataset addresses the need for curated data to explore problems in small object detection exemplified by the limited pixel footprint of pedestrians observed tens of meters from above. It enables the testing of object detection models for variations in lighting, building shadows, weather, and scene dynamics. We evaluate contemporary object detection architectures on the dataset, observing that state-of-the-art methods have lower performance in detecting small pedestrians compared to vehicles, corresponding to a 10% difference in average precision (AP). Using structurally similar datasets for pretraining the models results in an increase of 1.8% mean AP (mAP). We further find that incorporating domain-specific data augmentations helps improve model performance. Using pseudo-labeled data, obtained from inference outcomes of the best-performing models, improves the performance of the models. Finally, comparing the models trained using the data collected in two different time intervals, we find a performance drift in models due to the changes in intersection conditions over time. The best-performing model achieves a pedestrian AP of 92.0% with 11.5 ms inference time on NVIDIA A100 GPUs, and an mAP of 95.4%.

  • 9 authors
·
Apr 25, 2024

CogniSQL-R1-Zero: Lightweight Reinforced Reasoning for Efficient SQL Generation

Translating natural language into SQL (Text-to-SQL) remains a core challenge at the intersection of language understanding and structured data access. Although large language models (LLMs) have improved fluency, generating correct and executable SQL, especially for complex queries, continues to be challenging. We introduce CogniSQL-R1-Zero, a reinforcement learning (RL) framework and model that produces accurate SQL using a lightweight reward signal based on execution correctness and format-tag compliance. By avoiding intermediate supervision, hybrid pipelines and complex reward shaping, our method encourages stable learning and stronger alignment with the ultimate task objective-producing executable programs. CogniSQL-R1-Zero achieves state-of-the-art execution accuracy on Text2SQL benchmark; BIRD bench, outperforming prior supervised and instruction-tuned baselines including SFT CodeS-7B, DeepSeek-Coder 236B, and Mistral 123B-despite being trained on a significantly smaller 7B backbone. This result underscores the scalability and efficiency of our RL-based approach when trained on just four NVIDIA A100 GPUs (40 GB VRAM each). To support further research in efficient and interpretable Text-to-SQL modeling, we release two curated datasets: (i) a collection of 5,024 reasoning traces with varying context lengths, and (ii) a positive-sampled corpus of 36,356 corpus of weakly supervised queries, each annotated with six semantically diverse reasoning paths. Together, these contributions advance scalable, execution-aligned Text-to-SQL generation.

  • 5 authors
·
Jul 8, 2025

Lens: Rethinking Training Efficiency for Foundational Text-to-Image Models

We introduce Lens, a 3.8B-parameter T2I model that achieves performance competitive with, and in several cases surpassing, state-of-the-art models with more than 6B parameters across various benchmarks, while requiring significantly less training compute. For example, Lens requires only about 19.3% of the training compute used by Z-Image. The training efficiency of Lens stems from two key strategies beyond its compact model size. First, we maximize data information density per training batch by (i) training on Lens-800M, a dataset of 800M densely captioned image-text pairs whose captions are generated by GPT-4.1 and contain approximately 109 words on average, providing richer semantic supervision than conventional short captions, and (ii) constructing each batch from images with multiple resolutions and diverse aspect ratios, thereby enlarging the effective visual coverage of each optimization step. Second, we improve convergence speed through careful architectural choices, including adopting a semantic VAE that provides better latent representations and employing a strong language encoder that accelerates optimization while enabling multilingual generalization from English-only training data. After pre-training, we apply RL with taxonomy-driven prompts (Lens-RL-8K) and structured reward rubrics to suppress artifacts and improve visual quality, a reasoner module with training-free system prompt search to better align user requests with the model, and distillation-based acceleration for 4-step inference. Through efficient training and systematic optimization, Lens generalizes to arbitrary aspect ratios from 1:2 to 2:1 and resolutions up to 1440^2, and supports prompts in several commonly used languages. Thanks to its compact size, Lens generates a 1024^2 image in 3.15 seconds on a single NVIDIA H100 GPU, while its distilled turbo version performs 4-step generation in 0.84 seconds.

microsoft Microsoft
·
May 19 4

QuantEase: Optimization-based Quantization for Language Models

With the rising popularity of Large Language Models (LLMs), there has been an increasing interest in compression techniques that enable their efficient deployment. This study focuses on the Post-Training Quantization (PTQ) of LLMs. Drawing from recent advances, our work introduces QuantEase, a layer-wise quantization framework where individual layers undergo separate quantization. The problem is framed as a discrete-structured non-convex optimization, prompting the development of algorithms rooted in Coordinate Descent (CD) techniques. These CD-based methods provide high-quality solutions to the complex non-convex layer-wise quantization problems. Notably, our CD-based approach features straightforward updates, relying solely on matrix and vector operations, circumventing the need for matrix inversion or decomposition. We also explore an outlier-aware variant of our approach, allowing for retaining significant weights (outliers) with complete precision. Our proposal attains state-of-the-art performance in terms of perplexity and zero-shot accuracy in empirical evaluations across various LLMs and datasets, with relative improvements up to 15% over methods such as GPTQ. Leveraging careful linear algebra optimizations, QuantEase can quantize models like Falcon-180B on a single NVIDIA A100 GPU in sim3 hours. Particularly noteworthy is our outlier-aware algorithm's capability to achieve near or sub-3-bit quantization of LLMs with an acceptable drop in accuracy, obviating the need for non-uniform quantization or grouping techniques, improving upon methods such as SpQR by up to two times in terms of perplexity.

  • 7 authors
·
Sep 4, 2023

Fold-CP: A Context Parallelism Framework for Biomolecular Modeling

Understanding cellular machinery requires atomic-scale reconstruction of large biomolecular assemblies. However, predicting the structures of these systems has been constrained by hardware memory requirements of models like AlphaFold 3, imposing a practical ceiling of a few thousand residues that can be processed on a single GPU. Here we present NVIDIA BioNeMo Fold-CP, a context parallelism framework that overcomes this barrier by distributing the inference and training pipelines of co-folding models across multiple GPUs. We use the Boltz models as open source reference architectures and implement custom multidimensional primitives that efficiently parallelize both the dense triangular updates and the irregular, data-dependent pattern of window-batched local attention. Our approach achieves efficient memory scaling; for an N-token input distributed across P GPUs, per-device memory scales as O(N^2/P), enabling the structure prediction of assemblies exceeding 30,000 residues on 64 NVIDIA B300 GPUs. We demonstrate the scientific utility of this approach through successful developer use cases: Fold-CP enabled the scoring of over 90% of Comprehensive Resource of Mammalian protein complexes (CORUM) database, as well as folding of disease-relevant PI4KA lipid kinase complex bound to an intrinsically disordered region without cropping. By providing a scalable pathway for modeling massive systems with full global context, Fold-CP represents a significant step toward the realization of a virtual cell.

  • 38 authors
·
Mar 15

Leveraging Generative Models for Real-Time Query-Driven Text Summarization in Large-Scale Web Search

In the dynamic landscape of large-scale web search, Query-Driven Text Summarization (QDTS) aims to generate concise and informative summaries from textual documents based on a given query, which is essential for improving user engagement and facilitating rapid decision-making. Traditional extractive summarization models, based primarily on ranking candidate summary segments, have been the dominant approach in industrial applications. However, these approaches suffer from two key limitations: 1) The multi-stage pipeline often introduces cumulative information loss and architectural bottlenecks due to its weakest component; 2) Traditional models lack sufficient semantic understanding of both user queries and documents, particularly when dealing with complex search intents. In this study, we propose a novel framework to pioneer the application of generative models to address real-time QDTS in industrial web search. Our approach integrates large model distillation, supervised fine-tuning, direct preference optimization, and lookahead decoding to transform a lightweight model with only 0.1B parameters into a domain-specialized QDTS expert. Evaluated on multiple industry-relevant metrics, our model outperforms the production baseline and achieves a new state of the art. Furthermore, it demonstrates excellent deployment efficiency, requiring only 334 NVIDIA L20 GPUs to handle \textasciitilde50,000 queries per second under 55~ms average latency per query.

  • 7 authors
·
Aug 28, 2025

Learning N:M Fine-grained Structured Sparse Neural Networks From Scratch

Sparsity in Deep Neural Networks (DNNs) has been widely studied to compress and accelerate the models on resource-constrained environments. It can be generally categorized into unstructured fine-grained sparsity that zeroes out multiple individual weights distributed across the neural network, and structured coarse-grained sparsity which prunes blocks of sub-networks of a neural network. Fine-grained sparsity can achieve a high compression ratio but is not hardware friendly and hence receives limited speed gains. On the other hand, coarse-grained sparsity cannot concurrently achieve both apparent acceleration on modern GPUs and decent performance. In this paper, we are the first to study training from scratch an N:M fine-grained structured sparse network, which can maintain the advantages of both unstructured fine-grained sparsity and structured coarse-grained sparsity simultaneously on specifically designed GPUs. Specifically, a 2:4 sparse network could achieve 2x speed-up without performance drop on Nvidia A100 GPUs. Furthermore, we propose a novel and effective ingredient, sparse-refined straight-through estimator (SR-STE), to alleviate the negative influence of the approximated gradients computed by vanilla STE during optimization. We also define a metric, Sparse Architecture Divergence (SAD), to measure the sparse network's topology change during the training process. Finally, We justify SR-STE's advantages with SAD and demonstrate the effectiveness of SR-STE by performing comprehensive experiments on various tasks. Source codes and models are available at https://github.com/NM-sparsity/NM-sparsity.

  • 8 authors
·
Feb 8, 2021

LTX-Video: Realtime Video Latent Diffusion

We introduce LTX-Video, a transformer-based latent diffusion model that adopts a holistic approach to video generation by seamlessly integrating the responsibilities of the Video-VAE and the denoising transformer. Unlike existing methods, which treat these components as independent, LTX-Video aims to optimize their interaction for improved efficiency and quality. At its core is a carefully designed Video-VAE that achieves a high compression ratio of 1:192, with spatiotemporal downscaling of 32 x 32 x 8 pixels per token, enabled by relocating the patchifying operation from the transformer's input to the VAE's input. Operating in this highly compressed latent space enables the transformer to efficiently perform full spatiotemporal self-attention, which is essential for generating high-resolution videos with temporal consistency. However, the high compression inherently limits the representation of fine details. To address this, our VAE decoder is tasked with both latent-to-pixel conversion and the final denoising step, producing the clean result directly in pixel space. This approach preserves the ability to generate fine details without incurring the runtime cost of a separate upsampling module. Our model supports diverse use cases, including text-to-video and image-to-video generation, with both capabilities trained simultaneously. It achieves faster-than-real-time generation, producing 5 seconds of 24 fps video at 768x512 resolution in just 2 seconds on an Nvidia H100 GPU, outperforming all existing models of similar scale. The source code and pre-trained models are publicly available, setting a new benchmark for accessible and scalable video generation.

  • 16 authors
·
Dec 30, 2024 4

VideoLLaMB: Long-context Video Understanding with Recurrent Memory Bridges

Recent advancements in large-scale video-language models have shown significant potential for real-time planning and detailed interactions. However, their high computational demands and the scarcity of annotated datasets limit their practicality for academic researchers. In this work, we introduce VideoLLaMB, a novel framework that utilizes temporal memory tokens within bridge layers to allow for the encoding of entire video sequences alongside historical visual data, effectively preserving semantic continuity and enhancing model performance across various tasks. This approach includes recurrent memory tokens and a SceneTilling algorithm, which segments videos into independent semantic units to preserve semantic integrity. Empirically, VideoLLaMB significantly outstrips existing video-language models, demonstrating a 5.5 points improvement over its competitors across three VideoQA benchmarks, and 2.06 points on egocentric planning. Comprehensive results on the MVBench show that VideoLLaMB-7B achieves markedly better results than previous 7B models of same LLM. Remarkably, it maintains robust performance as PLLaVA even as video length increases up to 8 times. Besides, the frame retrieval results on our specialized Needle in a Video Haystack (NIAVH) benchmark, further validate VideoLLaMB's prowess in accurately identifying specific frames within lengthy videos. Our SceneTilling algorithm also enables the generation of streaming video captions directly, without necessitating additional training. In terms of efficiency, VideoLLaMB, trained on 16 frames, supports up to 320 frames on a single Nvidia A100 GPU with linear GPU memory scaling, ensuring both high performance and cost-effectiveness, thereby setting a new foundation for long-form video-language models in both academic and practical applications.

  • 4 authors
·
Sep 2, 2024 6

FlexiDreamer: Single Image-to-3D Generation with FlexiCubes

3D content generation from text prompts or single images has made remarkable progress in quality and speed recently. One of its dominant paradigms involves generating consistent multi-view images followed by a sparse-view reconstruction. However, due to the challenge of directly deforming the mesh representation to approach the target topology, most methodologies learn an implicit representation (such as NeRF) during the sparse-view reconstruction and acquire the target mesh by a post-processing extraction. Although the implicit representation can effectively model rich 3D information, its training typically entails a long convergence time. In addition, the post-extraction operation from the implicit field also leads to undesirable visual artifacts. In this paper, we propose FlexiDreamer, a novel single image-to-3d generation framework that reconstructs the target mesh in an end-to-end manner. By leveraging a flexible gradient-based extraction known as FlexiCubes, our method circumvents the defects brought by the post-processing and facilitates a direct acquisition of the target mesh. Furthermore, we incorporate a multi-resolution hash grid encoding scheme that progressively activates the encoding levels into the implicit field in FlexiCubes to help capture geometric details for per-step optimization. Notably, FlexiDreamer recovers a dense 3D structure from a single-view image in approximately 1 minute on a single NVIDIA A100 GPU, outperforming previous methodologies by a large margin.

  • 5 authors
·
Apr 1, 2024 2

Collaborative Decoding Makes Visual Auto-Regressive Modeling Efficient

In the rapidly advancing field of image generation, Visual Auto-Regressive (VAR) modeling has garnered considerable attention for its innovative next-scale prediction approach. This paradigm offers substantial improvements in efficiency, scalability, and zero-shot generalization. Yet, the inherently coarse-to-fine nature of VAR introduces a prolonged token sequence, leading to prohibitive memory consumption and computational redundancies. To address these bottlenecks, we propose Collaborative Decoding (CoDe), a novel efficient decoding strategy tailored for the VAR framework. CoDe capitalizes on two critical observations: the substantially reduced parameter demands at larger scales and the exclusive generation patterns across different scales. Based on these insights, we partition the multi-scale inference process into a seamless collaboration between a large model and a small model. The large model serves as the 'drafter', specializing in generating low-frequency content at smaller scales, while the smaller model serves as the 'refiner', solely focusing on predicting high-frequency details at larger scales. This collaboration yields remarkable efficiency with minimal impact on quality: CoDe achieves a 1.7x speedup, slashes memory usage by around 50%, and preserves image quality with only a negligible FID increase from 1.95 to 1.98. When drafting steps are further decreased, CoDe can achieve an impressive 2.9x acceleration ratio, reaching 41 images/s at 256x256 resolution on a single NVIDIA 4090 GPU, while preserving a commendable FID of 2.27. The code is available at https://github.com/czg1225/CoDe

  • 4 authors
·
Nov 26, 2024 2

CoMoSpeech: One-Step Speech and Singing Voice Synthesis via Consistency Model

Denoising diffusion probabilistic models (DDPMs) have shown promising performance for speech synthesis. However, a large number of iterative steps are required to achieve high sample quality, which restricts the inference speed. Maintaining sample quality while increasing sampling speed has become a challenging task. In this paper, we propose a "Co"nsistency "Mo"del-based "Speech" synthesis method, CoMoSpeech, which achieve speech synthesis through a single diffusion sampling step while achieving high audio quality. The consistency constraint is applied to distill a consistency model from a well-designed diffusion-based teacher model, which ultimately yields superior performances in the distilled CoMoSpeech. Our experiments show that by generating audio recordings by a single sampling step, the CoMoSpeech achieves an inference speed more than 150 times faster than real-time on a single NVIDIA A100 GPU, which is comparable to FastSpeech2, making diffusion-sampling based speech synthesis truly practical. Meanwhile, objective and subjective evaluations on text-to-speech and singing voice synthesis show that the proposed teacher models yield the best audio quality, and the one-step sampling based CoMoSpeech achieves the best inference speed with better or comparable audio quality to other conventional multi-step diffusion model baselines. Audio samples are available at https://comospeech.github.io/.

  • 6 authors
·
May 11, 2023

EfficientViT: Memory Efficient Vision Transformer with Cascaded Group Attention

Vision transformers have shown great success due to their high model capabilities. However, their remarkable performance is accompanied by heavy computation costs, which makes them unsuitable for real-time applications. In this paper, we propose a family of high-speed vision transformers named EfficientViT. We find that the speed of existing transformer models is commonly bounded by memory inefficient operations, especially the tensor reshaping and element-wise functions in MHSA. Therefore, we design a new building block with a sandwich layout, i.e., using a single memory-bound MHSA between efficient FFN layers, which improves memory efficiency while enhancing channel communication. Moreover, we discover that the attention maps share high similarities across heads, leading to computational redundancy. To address this, we present a cascaded group attention module feeding attention heads with different splits of the full feature, which not only saves computation cost but also improves attention diversity. Comprehensive experiments demonstrate EfficientViT outperforms existing efficient models, striking a good trade-off between speed and accuracy. For instance, our EfficientViT-M5 surpasses MobileNetV3-Large by 1.9% in accuracy, while getting 40.4% and 45.2% higher throughput on Nvidia V100 GPU and Intel Xeon CPU, respectively. Compared to the recent efficient model MobileViT-XXS, EfficientViT-M2 achieves 1.8% superior accuracy, while running 5.8x/3.7x faster on the GPU/CPU, and 7.4x faster when converted to ONNX format. Code and models are available at https://github.com/microsoft/Cream/tree/main/EfficientViT.

  • 6 authors
·
May 11, 2023 1

HEADS-UP: Head-Mounted Egocentric Dataset for Trajectory Prediction in Blind Assistance Systems

In this paper, we introduce HEADS-UP, the first egocentric dataset collected from head-mounted cameras, designed specifically for trajectory prediction in blind assistance systems. With the growing population of blind and visually impaired individuals, the need for intelligent assistive tools that provide real-time warnings about potential collisions with dynamic obstacles is becoming critical. These systems rely on algorithms capable of predicting the trajectories of moving objects, such as pedestrians, to issue timely hazard alerts. However, existing datasets fail to capture the necessary information from the perspective of a blind individual. To address this gap, HEADS-UP offers a novel dataset focused on trajectory prediction in this context. Leveraging this dataset, we propose a semi-local trajectory prediction approach to assess collision risks between blind individuals and pedestrians in dynamic environments. Unlike conventional methods that separately predict the trajectories of both the blind individual (ego agent) and pedestrians, our approach operates within a semi-local coordinate system, a rotated version of the camera's coordinate system, facilitating the prediction process. We validate our method on the HEADS-UP dataset and implement the proposed solution in ROS, performing real-time tests on an NVIDIA Jetson GPU through a user study. Results from both dataset evaluations and live tests demonstrate the robustness and efficiency of our approach.

  • 9 authors
·
Sep 30, 2024

Towards Label-Efficient Human Matting: A Simple Baseline for Weakly Semi-Supervised Trimap-Free Human Matting

This paper presents a new practical training method for human matting, which demands delicate pixel-level human region identification and significantly laborious annotations. To reduce the annotation cost, most existing matting approaches often rely on image synthesis to augment the dataset. However, the unnaturalness of synthesized training images brings in a new domain generalization challenge for natural images. To address this challenge, we introduce a new learning paradigm, weakly semi-supervised human matting (WSSHM), which leverages a small amount of expensive matte labels and a large amount of budget-friendly segmentation labels, to save the annotation cost and resolve the domain generalization problem. To achieve the goal of WSSHM, we propose a simple and effective training method, named Matte Label Blending (MLB), that selectively guides only the beneficial knowledge of the segmentation and matte data to the matting model. Extensive experiments with our detailed analysis demonstrate our method can substantially improve the robustness of the matting model using a few matte data and numerous segmentation data. Our training method is also easily applicable to real-time models, achieving competitive accuracy with breakneck inference speed (328 FPS on NVIDIA V100 GPU). The implementation code is available at https://github.com/clovaai/WSSHM.

  • 5 authors
·
Apr 1, 2024

PERP: Rethinking the Prune-Retrain Paradigm in the Era of LLMs

Neural Networks can be efficiently compressed through pruning, significantly reducing storage and computational demands while maintaining predictive performance. Simple yet effective methods like Iterative Magnitude Pruning (IMP, Han et al., 2015) remove less important parameters and require a costly retraining procedure to recover performance after pruning. However, with the rise of Large Language Models (LLMs), full retraining has become infeasible due to memory and compute constraints. In this study, we challenge the practice of retraining all parameters by demonstrating that updating only a small subset of highly expressive parameters is often sufficient to recover or even improve performance compared to full retraining. Surprisingly, retraining as little as 0.27%-0.35% of the parameters of GPT-architectures (OPT-2.7B/6.7B/13B/30B) achieves comparable performance to One Shot IMP across various sparsity levels. Our method, Parameter-Efficient Retraining after Pruning (PERP), drastically reduces compute and memory demands, enabling pruning and retraining of up to 30 billion parameter models on a single NVIDIA A100 GPU within minutes. Despite magnitude pruning being considered as unsuited for pruning LLMs, our findings show that PERP positions it as a strong contender against state-of-the-art retraining-free approaches such as Wanda (Sun et al., 2023) and SparseGPT (Frantar & Alistarh, 2023), opening up a promising alternative to avoiding retraining.

  • 4 authors
·
Dec 23, 2023

MobileDets: Searching for Object Detection Architectures for Mobile Accelerators

Inverted bottleneck layers, which are built upon depthwise convolutions, have been the predominant building blocks in state-of-the-art object detection models on mobile devices. In this work, we investigate the optimality of this design pattern over a broad range of mobile accelerators by revisiting the usefulness of regular convolutions. We discover that regular convolutions are a potent component to boost the latency-accuracy trade-off for object detection on accelerators, provided that they are placed strategically in the network via neural architecture search. By incorporating regular convolutions in the search space and directly optimizing the network architectures for object detection, we obtain a family of object detection models, MobileDets, that achieve state-of-the-art results across mobile accelerators. On the COCO object detection task, MobileDets outperform MobileNetV3+SSDLite by 1.7 mAP at comparable mobile CPU inference latencies. MobileDets also outperform MobileNetV2+SSDLite by 1.9 mAP on mobile CPUs, 3.7 mAP on Google EdgeTPU, 3.4 mAP on Qualcomm Hexagon DSP and 2.7 mAP on Nvidia Jetson GPU without increasing latency. Moreover, MobileDets are comparable with the state-of-the-art MnasFPN on mobile CPUs even without using the feature pyramid, and achieve better mAP scores on both EdgeTPUs and DSPs with up to 2x speedup. Code and models are available in the TensorFlow Object Detection API: https://github.com/tensorflow/models/tree/master/research/object_detection.

  • 10 authors
·
Apr 29, 2020