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Jul 8

Probing Visual Planning in Image Editing Models

Visual planning represents a crucial facet of human intelligence, especially in tasks that require complex spatial reasoning and navigation. Yet, in machine learning, this inherently visual problem is often tackled through a verbal-centric lens. While recent research demonstrates the promise of fully visual approaches, they suffer from significant computational inefficiency due to the step-by-step planning-by-generation paradigm. In this work, we present EAR, an editing-as-reasoning paradigm that reformulates visual planning as a single-step image transformation. To isolate intrinsic reasoning from visual recognition, we employ abstract puzzles as probing tasks and introduce AMAZE, a procedurally generated dataset that features the classical Maze and Queen problems, covering distinct, complementary forms of visual planning. The abstract nature of AMAZE also facilitates automatic evaluation of autoregressive and diffusion-based models in terms of both pixel-wise fidelity and logical validity. We assess leading proprietary and open-source editing models. The results show that they all struggle in the zero-shot setting, finetuning on basic scales enables remarkable generalization to larger in-domain scales and out-of-domain scales and geometries. However, our best model that runs on high-end hardware fails to match the zero-shot efficiency of human solvers, highlighting a persistent gap in neural visual reasoning.

  • 5 authors
·
Apr 22 2

Training Language Models on Synthetic Edit Sequences Improves Code Synthesis

Software engineers mainly write code by editing existing programs. In contrast, large language models (LLMs) autoregressively synthesize programs in a single pass. One explanation for this is the scarcity of open-sourced edit data. While high-quality instruction data for code synthesis is already scarce, high-quality edit data is even scarcer. To fill this gap, we develop a synthetic data generation algorithm called LintSeq. This algorithm refactors existing code into a sequence of code edits by using a linter to procedurally sample across the error-free insertions that can be used to sequentially write programs. It outputs edit sequences as text strings consisting of consecutive program diffs. To test LintSeq, we use it to refactor a dataset of instruction + program pairs into instruction + program-diff-sequence tuples. Then, we instruction finetune a series of smaller LLMs ranging from 2.6B to 14B parameters on both the re-factored and original versions of this dataset, comparing zero-shot performance on code synthesis benchmarks. We show that during repeated sampling, edit sequence finetuned models produce more diverse programs than baselines. This results in better inference-time scaling for benchmark coverage as a function of samples, i.e. the fraction of problems "pass@k" solved by any attempt given "k" tries. For example, on HumanEval pass@50, small LLMs finetuned on synthetic edit sequences are competitive with GPT-4 and outperform models finetuned on the baseline dataset by +20% (+/-3%) in absolute score. Finally, we also pretrain our own tiny LMs for code understanding. We show that finetuning tiny models on synthetic code edits results in state-of-the-art code synthesis for the on-device model class. Our 150M parameter edit sequence LM matches or outperforms code models with twice as many parameters, both with and without repeated sampling, including Codex and AlphaCode.

  • 3 authors
·
Oct 3, 2024 3

ScaleEdit-12M: Scaling Open-Source Image Editing Data Generation via Multi-Agent Framework

Instruction-based image editing has emerged as a key capability for unified multimodal models (UMMs), yet constructing large-scale, diverse, and high-quality editing datasets without costly proprietary APIs remains challenging. Previous image editing datasets either rely on closed-source models for annotation, which prevents cost-effective scaling, or employ fixed synthetic editing pipelines, which suffer from limited quality and generalizability. To address these challenges, we propose ScaleEditor, a fully open-source hierarchical multi-agent framework for end-to-end construction of large-scale, high-quality image editing datasets. Our pipeline consists of three key components: source image expansion with world-knowledge infusion, adaptive multi-agent editing instruction-image synthesis, and a task-aware data quality verification mechanism. Using ScaleEditor, we curate ScaleEdit-12M, the largest open-source image editing dataset to date, spanning 23 task families across diverse real and synthetic domains. Fine-tuning UniWorld-V1 and Bagel on ScaleEdit yields consistent gains, improving performance by up to 10.4% on ImgEdit and 35.1% on GEdit for general editing benchmarks and by up to 150.0% on RISE and 26.5% on KRIS-Bench for knowledge-infused benchmarks. These results demonstrate that open-source, agentic pipelines can approach commercial-grade data quality while retaining cost-effectiveness and scalability. Both the framework and dataset will be open-sourced.

  • 9 authors
·
Mar 21 1

MAKIMA: Tuning-free Multi-Attribute Open-domain Video Editing via Mask-Guided Attention Modulation

Diffusion-based text-to-image (T2I) models have demonstrated remarkable results in global video editing tasks. However, their focus is primarily on global video modifications, and achieving desired attribute-specific changes remains a challenging task, specifically in multi-attribute editing (MAE) in video. Contemporary video editing approaches either require extensive fine-tuning or rely on additional networks (such as ControlNet) for modeling multi-object appearances, yet they remain in their infancy, offering only coarse-grained MAE solutions. In this paper, we present MAKIMA, a tuning-free MAE framework built upon pretrained T2I models for open-domain video editing. Our approach preserves video structure and appearance information by incorporating attention maps and features from the inversion process during denoising. To facilitate precise editing of multiple attributes, we introduce mask-guided attention modulation, enhancing correlations between spatially corresponding tokens and suppressing cross-attribute interference in both self-attention and cross-attention layers. To balance video frame generation quality and efficiency, we implement consistent feature propagation, which generates frame sequences by editing keyframes and propagating their features throughout the sequence. Extensive experiments demonstrate that MAKIMA outperforms existing baselines in open-domain multi-attribute video editing tasks, achieving superior results in both editing accuracy and temporal consistency while maintaining computational efficiency.

  • 11 authors
·
Dec 27, 2024

ImgEdit: A Unified Image Editing Dataset and Benchmark

Recent advancements in generative models have enabled high-fidelity text-to-image generation. However, open-source image-editing models still lag behind their proprietary counterparts, primarily due to limited high-quality data and insufficient benchmarks. To overcome these limitations, we introduce ImgEdit, a large-scale, high-quality image-editing dataset comprising 1.2 million carefully curated edit pairs, which contain both novel and complex single-turn edits, as well as challenging multi-turn tasks. To ensure the data quality, we employ a multi-stage pipeline that integrates a cutting-edge vision-language model, a detection model, a segmentation model, alongside task-specific in-painting procedures and strict post-processing. ImgEdit surpasses existing datasets in both task novelty and data quality. Using ImgEdit, we train ImgEdit-E1, an editing model using Vision Language Model to process the reference image and editing prompt, which outperforms existing open-source models on multiple tasks, highlighting the value of ImgEdit and model design. For comprehensive evaluation, we introduce ImgEdit-Bench, a benchmark designed to evaluate image editing performance in terms of instruction adherence, editing quality, and detail preservation. It includes a basic testsuite, a challenging single-turn suite, and a dedicated multi-turn suite. We evaluate both open-source and proprietary models, as well as ImgEdit-E1, providing deep analysis and actionable insights into the current behavior of image-editing models. The source data are publicly available on https://github.com/PKU-YuanGroup/ImgEdit.

  • 8 authors
·
May 26, 2025 3

PaintBench: Deterministic Evaluation of Precise Visual Editing

While current multimodal models are proficient at open-ended visual editing, executing precise single-answer edits remains an important obstacle. To probe this challenge, we introduce PaintBench, a dynamically scalable benchmark targeting 20 fundamental precise visual editing operations across four categories: geometric transformation, structural manipulation, color change, and symbolic reasoning. Procedural generation with configurable complexity enables an effectively infinite, contamination-resistant evaluation suite, and deterministic pixel-level evaluation eliminates reliance on bias-prone judge models. Across 11 image editing models, we find overall low performance, with the current highest-performing industry leader scoring only 17.1% (mIoU). Task decomposition reveals especially challenging operation types (geometric transformation, most structural manipulation, formula-based color change) and model-specific specializations. Fine-grained benchmark diagnostics further show performance degradations induced by scene variations in object count, background complexity, color scheme, and edit-region size. To test generalization of PaintBench scores to applied task performance, we create a procedural, deterministic evaluation for data visualization editing (TinyGrafixBench) and find strong linear correlation with PaintBench scores (R^2 = 0.91, p < 0.001). Altogether, PaintBench provides a rigorous foundation for measuring and driving progress in precise multimodal visual editing.

nyu-visionx VISIONx @ NYU
·
May 28 3

TextSculptor: Training and Benchmarking Scene Text Editing

Recent advances in Multimodal Large Language Models (MLLMs) and diffusion-based generative models have substantially improved prompt-driven image editing. However, scene text editing remains challenging, as it requires models to precisely modify textual content while preserving visual realism and non-target regions. Current open-source models still lag behind proprietary systems, largely due to the scarcity of high-quality training data and the lack of standardized benchmarks tailored to text editing. To address these challenges, we present TextSculptor, a comprehensive framework for data construction and evaluation of scene text editing. We first develop an automated data construction pipeline that combines text-aware image synthesis with programmatic text rendering and compositing. Based on this pipeline, we build TextSculpt-Data, a large-scale dataset containing 3.2M training samples, including 1.2M OCR-verified text-to-image samples and 2M paired text editing samples with naturally aligned source-target images and strong background consistency. We further introduce TextSculpt-Bench, a benchmark covering four fundamental text editing tasks: text addition, text replacement, text removal, and hybrid editing. To support reliable evaluation, we design a tailored protocol that measures text accuracy, visual quality, and background preservation through OCR-based text alignment, multimodal judgment, and background-region similarity. Extensive experiments show that TextSculptor improves open-source text editing performance and narrows the gap to proprietary models. The data and benchmark are available at https://github.com/linyiheng123/TextSculptor.

  • 15 authors
·
May 19

Language-Free Generative Editing from One Visual Example

Text-guided diffusion models have advanced image editing by enabling intuitive control through language. However, despite their strong capabilities, we surprisingly find that SOTA methods struggle with simple, everyday transformations such as rain or blur. We attribute this limitation to weak and inconsistent textual supervision during training, which leads to poor alignment between language and vision. Existing solutions often rely on extra finetuning or stronger text conditioning, but suffer from high data and computational requirements. We argue that diffusion-based editing capabilities aren't lost but merely hidden from text. The door to cost-efficient visual editing remains open, and the key lies in a vision-centric paradigm that perceives and reasons about visual change as humans do, beyond words. Inspired by this, we introduce Visual Diffusion Conditioning (VDC), a training-free framework that learns conditioning signals directly from visual examples for precise, language-free image editing. Given a paired example -one image with and one without the target effect- VDC derives a visual condition that captures the transformation and steers generation through a novel condition-steering mechanism. An accompanying inversion-correction step mitigates reconstruction errors during DDIM inversion, preserving fine detail and realism. Across diverse tasks, VDC outperforms both training-free and fully fine-tuned text-based editing methods. The code and models are open-sourced at https://omaralezaby.github.io/vdc/

  • 4 authors
·
Mar 26

NoHumansRequired: Autonomous High-Quality Image Editing Triplet Mining

Recent advances in generative modeling enable image editing assistants that follow natural language instructions without additional user input. Their supervised training requires millions of triplets: original image, instruction, edited image. Yet mining pixel-accurate examples is hard. Each edit must affect only prompt-specified regions, preserve stylistic coherence, respect physical plausibility, and retain visual appeal. The lack of robust automated edit-quality metrics hinders reliable automation at scale. We present an automated, modular pipeline that mines high-fidelity triplets across domains, resolutions, instruction complexities, and styles. Built on public generative models and running without human intervention, our system uses a task-tuned Gemini validator to score instruction adherence and aesthetics directly, removing any need for segmentation or grounding models. Inversion and compositional bootstrapping enlarge the mined set by approximately 2.2x, enabling large-scale high-fidelity training data. By automating the most repetitive annotation steps, the approach allows a new scale of training without human labeling effort. To democratize research in this resource-intensive area, we release NHR-Edit: an open dataset of 358k high-quality triplets. In the largest cross-dataset evaluation, it surpasses all public alternatives. We also release Bagel-NHR-Edit, an open-source fine-tuned Bagel model, which achieves state-of-the-art metrics in our experiments.

  • 7 authors
·
Jul 18, 2025 1

VEFX-Bench: A Holistic Benchmark for Generic Video Editing and Visual Effects

As AI-assisted video creation becomes increasingly practical, instruction-guided video editing has become essential for refining generated or captured footage to meet professional requirements. Yet the field still lacks both a large-scale human-annotated dataset with complete editing examples and a standardized evaluator for comparing editing systems. Existing resources are limited by small scale, missing edited outputs, or the absence of human quality labels, while current evaluation often relies on expensive manual inspection or generic vision-language model judges that are not specialized for editing quality. We introduce VEFX-Dataset, a human-annotated dataset containing 5,049 video editing examples across 9 major editing categories and 32 subcategories, each labeled along three decoupled dimensions: Instruction Following, Rendering Quality, and Edit Exclusivity. Building on VEFX-Dataset, we propose VEFX-Reward, a reward model designed specifically for video editing quality assessment. VEFX-Reward jointly processes the source video, the editing instruction, and the edited video, and predicts per-dimension quality scores via ordinal regression. We further release VEFX-Bench, a benchmark of 300 curated video-prompt pairs for standardized comparison of editing systems. Experiments show that VEFX-Reward aligns more strongly with human judgments than generic VLM judges and prior reward models on both standard IQA/VQA metrics and group-wise preference evaluation. Using VEFX-Reward as an evaluator, we benchmark representative commercial and open-source video editing systems, revealing a persistent gap between visual plausibility, instruction following, and edit locality in current models.

  • 16 authors
·
Apr 16 1

Neural-Driven Image Editing

Traditional image editing typically relies on manual prompting, making it labor-intensive and inaccessible to individuals with limited motor control or language abilities. Leveraging recent advances in brain-computer interfaces (BCIs) and generative models, we propose LoongX, a hands-free image editing approach driven by multimodal neurophysiological signals. LoongX utilizes state-of-the-art diffusion models trained on a comprehensive dataset of 23,928 image editing pairs, each paired with synchronized electroencephalography (EEG), functional near-infrared spectroscopy (fNIRS), photoplethysmography (PPG), and head motion signals that capture user intent. To effectively address the heterogeneity of these signals, LoongX integrates two key modules. The cross-scale state space (CS3) module encodes informative modality-specific features. The dynamic gated fusion (DGF) module further aggregates these features into a unified latent space, which is then aligned with edit semantics via fine-tuning on a diffusion transformer (DiT). Additionally, we pre-train the encoders using contrastive learning to align cognitive states with semantic intentions from embedded natural language. Extensive experiments demonstrate that LoongX achieves performance comparable to text-driven methods (CLIP-I: 0.6605 vs. 0.6558; DINO: 0.4812 vs. 0.4636) and outperforms them when neural signals are combined with speech (CLIP-T: 0.2588 vs. 0.2549). These results highlight the promise of neural-driven generative models in enabling accessible, intuitive image editing and open new directions for cognitive-driven creative technologies. Datasets and code will be released to support future work and foster progress in this emerging area.

  • 17 authors
·
Jul 7, 2025 1

InstructPix2NeRF: Instructed 3D Portrait Editing from a Single Image

With the success of Neural Radiance Field (NeRF) in 3D-aware portrait editing, a variety of works have achieved promising results regarding both quality and 3D consistency. However, these methods heavily rely on per-prompt optimization when handling natural language as editing instructions. Due to the lack of labeled human face 3D datasets and effective architectures, the area of human-instructed 3D-aware editing for open-world portraits in an end-to-end manner remains under-explored. To solve this problem, we propose an end-to-end diffusion-based framework termed InstructPix2NeRF, which enables instructed 3D-aware portrait editing from a single open-world image with human instructions. At its core lies a conditional latent 3D diffusion process that lifts 2D editing to 3D space by learning the correlation between the paired images' difference and the instructions via triplet data. With the help of our proposed token position randomization strategy, we could even achieve multi-semantic editing through one single pass with the portrait identity well-preserved. Besides, we further propose an identity consistency module that directly modulates the extracted identity signals into our diffusion process, which increases the multi-view 3D identity consistency. Extensive experiments verify the effectiveness of our method and show its superiority against strong baselines quantitatively and qualitatively. Source code and pre-trained models can be found on our project page: https://mybabyyh.github.io/InstructPix2NeRF.

  • 8 authors
·
Nov 5, 2023 1

UniEdit: A Unified Knowledge Editing Benchmark for Large Language Models

Model editing aims to enhance the accuracy and reliability of large language models (LLMs) by efficiently adjusting their internal parameters. Currently, most LLM editing datasets are confined to narrow knowledge domains and cover a limited range of editing evaluation. They often overlook the broad scope of editing demands and the diversity of ripple effects resulting from edits. In this context, we introduce UniEdit, a unified benchmark for LLM editing grounded in open-domain knowledge. First, we construct editing samples by selecting entities from 25 common domains across five major categories, utilizing the extensive triple knowledge available in open-domain knowledge graphs to ensure comprehensive coverage of the knowledge domains. To address the issues of generality and locality in editing, we design an Neighborhood Multi-hop Chain Sampling (NMCS) algorithm to sample subgraphs based on a given knowledge piece to entail comprehensive ripple effects to evaluate. Finally, we employ proprietary LLMs to convert the sampled knowledge subgraphs into natural language text, guaranteeing grammatical accuracy and syntactical diversity. Extensive statistical analysis confirms the scale, comprehensiveness, and diversity of our UniEdit benchmark. We conduct comprehensive experiments across multiple LLMs and editors, analyzing their performance to highlight strengths and weaknesses in editing across open knowledge domains and various evaluation criteria, thereby offering valuable insights for future research endeavors.

  • 7 authors
·
May 18, 2025

PaperFit: Vision-in-the-Loop Typesetting Optimization for Scientific Documents

A LaTeX manuscript that compiles without error is not necessarily publication-ready. The resulting PDFs frequently suffer from misplaced floats, overflowing equations, inconsistent table scaling, widow and orphan lines, and poor page balance, forcing authors into repetitive compile-inspect-edit cycles. Rule-based tools are blind to rendered visuals, operating only on source code and log files. Text-only LLMs perform open-loop text editing, unable to predict or verify the two-dimensional layout consequences of their changes. Reliable typesetting optimization therefore requires a visual closed loop with verification after every edit. We formalize this problem as Visual Typesetting Optimization (VTO), the task of transforming a compilable LaTeX paper into a visually polished, page-budget-compliant PDF through iterative visual verification and source-level revision, and introduce a five-category taxonomy of typesetting defects to guide diagnosis. We present PaperFit, a vision-in-the-loop agent that iteratively renders pages, diagnoses defects, and applies constrained repairs. To benchmark VTO, we construct PaperFit-Bench with 200 papers across 10 venue templates and 13 defect types at different difficulty. Extensive experiments show that PaperFit outperforms all baselines by a large margin, establishing that bridging the gap from compilable source to publication-ready PDF requires vision-in-the-loop optimization and that VTO constitutes a critical missing stage in the document automation pipeline.

opendatalab OpenDataLab
·
May 10 1

Modeling Copilots for Text-to-Model Translation

There is growing interest in leveraging large language models (LLMs) for text-to-model translation and optimization tasks. This paper aims to advance this line of research by introducing Text2Model and Text2Zinc. Text2Model is a suite of copilots based on several LLM strategies with varying complexity, along with an online leaderboard. Text2Zinc is a cross-domain dataset for capturing optimization and satisfaction problems specified in natural language, along with an interactive editor with built-in AI assistant. While there is an emerging literature on using LLMs for translating combinatorial problems into formal models, our work is the first attempt to integrate both satisfaction and optimization problems within a unified architecture and dataset. Moreover, our approach is solver-agnostic unlike existing work that focuses on translation to a solver-specific model. To achieve this, we leverage MiniZinc's solver-and-paradigm-agnostic modeling capabilities to formulate combinatorial problems. We conduct comprehensive experiments to compare execution and solution accuracy across several single- and multi-call strategies, including; zero-shot prompting, chain-of-thought reasoning, intermediate representations via knowledge-graphs, grammar-based syntax encoding, and agentic approaches that decompose the model into sequential sub-tasks. Our copilot strategies are competitive, and in parts improve, recent research in this domain. Our findings indicate that while LLMs are promising they are not yet a push-button technology for combinatorial modeling. We contribute Text2Model copilots and leaderboard, and Text2Zinc and interactive editor to open-source to support closing this performance gap.

  • 3 authors
·
Apr 15

KGQuiz: Evaluating the Generalization of Encoded Knowledge in Large Language Models

Large language models (LLMs) demonstrate remarkable performance on knowledge-intensive tasks, suggesting that real-world knowledge is encoded in their model parameters. However, besides explorations on a few probing tasks in limited knowledge domains, it is not well understood how to evaluate LLMs' knowledge systematically and how well their knowledge abilities generalize, across a spectrum of knowledge domains and progressively complex task formats. To this end, we propose KGQuiz, a knowledge-intensive benchmark to comprehensively investigate the knowledge generalization abilities of LLMs. KGQuiz is a scalable framework constructed from triplet-based knowledge, which covers three knowledge domains and consists of five tasks with increasing complexity: true-or-false, multiple-choice QA, blank filling, factual editing, and open-ended knowledge generation. To gain a better understanding of LLMs' knowledge abilities and their generalization, we evaluate 10 open-source and black-box LLMs on the KGQuiz benchmark across the five knowledge-intensive tasks and knowledge domains. Extensive experiments demonstrate that LLMs achieve impressive performance in straightforward knowledge QA tasks, while settings and contexts requiring more complex reasoning or employing domain-specific facts still present significant challenges. We envision KGQuiz as a testbed to analyze such nuanced variations in performance across domains and task formats, and ultimately to understand, evaluate, and improve LLMs' knowledge abilities across a wide spectrum of knowledge domains and tasks.

  • 7 authors
·
Oct 15, 2023

DanceEditor: Towards Iterative Editable Music-driven Dance Generation with Open-Vocabulary Descriptions

Generating coherent and diverse human dances from music signals has gained tremendous progress in animating virtual avatars. While existing methods support direct dance synthesis, they fail to recognize that enabling users to edit dance movements is far more practical in real-world choreography scenarios. Moreover, the lack of high-quality dance datasets incorporating iterative editing also limits addressing this challenge. To achieve this goal, we first construct DanceRemix, a large-scale multi-turn editable dance dataset comprising the prompt featuring over 25.3M dance frames and 84.5K pairs. In addition, we propose a novel framework for iterative and editable dance generation coherently aligned with given music signals, namely DanceEditor. Considering the dance motion should be both musical rhythmic and enable iterative editing by user descriptions, our framework is built upon a prediction-then-editing paradigm unifying multi-modal conditions. At the initial prediction stage, our framework improves the authority of generated results by directly modeling dance movements from tailored, aligned music. Moreover, at the subsequent iterative editing stages, we incorporate text descriptions as conditioning information to draw the editable results through a specifically designed Cross-modality Editing Module (CEM). Specifically, CEM adaptively integrates the initial prediction with music and text prompts as temporal motion cues to guide the synthesized sequences. Thereby, the results display music harmonics while preserving fine-grained semantic alignment with text descriptions. Extensive experiments demonstrate that our method outperforms the state-of-the-art models on our newly collected DanceRemix dataset. Code is available at https://lzvsdy.github.io/DanceEditor/.

  • 7 authors
·
Aug 24, 2025

Detecting Corpus-Level Knowledge Inconsistencies in Wikipedia with Large Language Models

Wikipedia is the largest open knowledge corpus, widely used worldwide and serving as a key resource for training large language models (LLMs) and retrieval-augmented generation (RAG) systems. Ensuring its accuracy is therefore critical. But how accurate is Wikipedia, and how can we improve it? We focus on inconsistencies, a specific type of factual inaccuracy, and introduce the task of corpus-level inconsistency detection. We present CLAIRE, an agentic system that combines LLM reasoning with retrieval to surface potentially inconsistent claims along with contextual evidence for human review. In a user study with experienced Wikipedia editors, 87.5% reported higher confidence when using CLAIRE, and participants identified 64.7% more inconsistencies in the same amount of time. Combining CLAIRE with human annotation, we contribute WIKICOLLIDE, the first benchmark of real Wikipedia inconsistencies. Using random sampling with CLAIRE-assisted analysis, we find that at least 3.3% of English Wikipedia facts contradict another fact, with inconsistencies propagating into 7.3% of FEVEROUS and 4.0% of AmbigQA examples. Benchmarking strong baselines on this dataset reveals substantial headroom: the best fully automated system achieves an AUROC of only 75.1%. Our results show that contradictions are a measurable component of Wikipedia and that LLM-based systems like CLAIRE can provide a practical tool to help editors improve knowledge consistency at scale.

Open Rubric System: Scaling Reinforcement Learning with Pairwise Adaptive Rubric

Scalar reward models compress multi-dimensional human preferences into a single opaque score, creating an information bottleneck that often leads to brittleness and reward hacking in open-ended alignment. We argue that robust alignment for non-verifiable tasks is fundamentally a principle generalization problem: reward should not be a learned function internalized into a judge, but an explicit reasoning process executed under inspectable principles. To operationalize this view, we present the Open Rubric System (OpenRS), a plug-and-play, rubrics-based LLM-as-a-Judge framework built around Pairwise Adaptive Meta-Rubrics (PAMR) and lightweight Pointwise Verifiable Rubrics (PVRs), which provide both hard-constraint guardrails and verifiable reward components when ground-truth or programmatic checks are available. OpenRS uses an explicit meta-rubric -- a constitution-like specification that governs how rubrics are instantiated, weighted, and enforced -- and instantiates adaptive rubrics on the fly by conditioning on the semantic differences between two candidate responses. It then performs criterion-wise pairwise comparisons and aggregates criterion-level preferences externally, avoiding pointwise weighted scalarization while improving discriminability in open-ended settings. To keep principles consistent yet editable across various domains, we introduce a two-level meta-rubric refinement pipeline (automated evolutionary refinement for general principles and a reproducible human-in-the-loop procedure for domain principles), complemented with pointwise verifiable rubrics that act as both guardrails against degenerate behaviors and a source of verifiable reward for objective sub-tasks. Finally, we instantiate OpenRS as reward supervision in pairwise RL training.

  • 9 authors
·
Feb 15

UniRef-Image-Edit: Towards Scalable and Consistent Multi-Reference Image Editing

We present UniRef-Image-Edit, a high-performance multi-modal generation system that unifies single-image editing and multi-image composition within a single framework. Existing diffusion-based editing methods often struggle to maintain consistency across multiple conditions due to limited interaction between reference inputs. To address this, we introduce Sequence-Extended Latent Fusion (SELF), a unified input representation that dynamically serializes multiple reference images into a coherent latent sequence. During a dedicated training stage, all reference images are jointly constrained to fit within a fixed-length sequence under a global pixel-budget constraint. Building upon SELF, we propose a two-stage training framework comprising supervised fine-tuning (SFT) and reinforcement learning (RL). In the SFT stage, we jointly train on single-image editing and multi-image composition tasks to establish a robust generative prior. We adopt a progressive sequence length training strategy, in which all input images are initially resized to a total pixel budget of 1024^2, and are then gradually increased to 1536^2 and 2048^2 to improve visual fidelity and cross-reference consistency. This gradual relaxation of compression enables the model to incrementally capture finer visual details while maintaining stable alignment across references. For the RL stage, we introduce Multi-Source GRPO (MSGRPO), to our knowledge the first reinforcement learning framework tailored for multi-reference image generation. MSGRPO optimizes the model to reconcile conflicting visual constraints, significantly enhancing compositional consistency. We will open-source the code, models, training data, and reward data for community research purposes.

  • 25 authors
·
Feb 14

An Efficient and Adaptive Next Edit Suggestion Framework with Zero Human Instructions in IDEs

Code editing, including modifying, refactoring, and maintaining existing code, is the most frequent task in software development and has garnered significant attention from AI-powered tools. However, existing solutions that translate explicit natural language instructions into code edits face critical limitations, such as heavy reliance on human instruction input and high latency, which hinder their effective integration into a developer's workflow. We observe that developers' habitual behaviors and coding objectives are often reflected in their historical editing patterns, making this data key to addressing existing limitations. To leverage these insights, we propose NES (Next Edit Suggestion), an LLM-driven code editing framework that delivers an instruction-free and low-latency experience. Built on a dual-model architecture and trained with our high-quality SFT and DAPO datasets, NES enhances productivity by understanding developer intent while optimizing inference to minimize latency. NES is a scalable, industry-ready solution with a continuous Tab key interaction workflow, seamlessly adopted by a FinTech company with over 20,000 developers. Evaluations on real-world datasets show NES achieves 75.6% and 81.6% accuracy in two tasks of predicting next edit locations, alongside 91.36% ES and 27.7% EMR for intent-aligned edits, outperforming SOTA models. Our open-sourced SFT and DAPO datasets have been demonstrated to enhance the performance of open-source CodeLLMs. The demonstration of NES is available at https://youtu.be/yGoyYOe6fbY.

  • 9 authors
·
Aug 4, 2025

X2Edit: Revisiting Arbitrary-Instruction Image Editing through Self-Constructed Data and Task-Aware Representation Learning

Existing open-source datasets for arbitrary-instruction image editing remain suboptimal, while a plug-and-play editing module compatible with community-prevalent generative models is notably absent. In this paper, we first introduce the X2Edit Dataset, a comprehensive dataset covering 14 diverse editing tasks, including subject-driven generation. We utilize the industry-leading unified image generation models and expert models to construct the data. Meanwhile, we design reasonable editing instructions with the VLM and implement various scoring mechanisms to filter the data. As a result, we construct 3.7 million high-quality data with balanced categories. Second, to better integrate seamlessly with community image generation models, we design task-aware MoE-LoRA training based on FLUX.1, with only 8\% of the parameters of the full model. To further improve the final performance, we utilize the internal representations of the diffusion model and define positive/negative samples based on image editing types to introduce contrastive learning. Extensive experiments demonstrate that the model's editing performance is competitive among many excellent models. Additionally, the constructed dataset exhibits substantial advantages over existing open-source datasets. The open-source code, checkpoints, and datasets for X2Edit can be found at the following link: https://github.com/OPPO-Mente-Lab/X2Edit.

  • 7 authors
·
Aug 11, 2025

Step1X-Edit: A Practical Framework for General Image Editing

In recent years, image editing models have witnessed remarkable and rapid development. The recent unveiling of cutting-edge multimodal models such as GPT-4o and Gemini2 Flash has introduced highly promising image editing capabilities. These models demonstrate an impressive aptitude for fulfilling a vast majority of user-driven editing requirements, marking a significant advancement in the field of image manipulation. However, there is still a large gap between the open-source algorithm with these closed-source models. Thus, in this paper, we aim to release a state-of-the-art image editing model, called Step1X-Edit, which can provide comparable performance against the closed-source models like GPT-4o and Gemini2 Flash. More specifically, we adopt the Multimodal LLM to process the reference image and the user's editing instruction. A latent embedding has been extracted and integrated with a diffusion image decoder to obtain the target image. To train the model, we build a data generation pipeline to produce a high-quality dataset. For evaluation, we develop the GEdit-Bench, a novel benchmark rooted in real-world user instructions. Experimental results on GEdit-Bench demonstrate that Step1X-Edit outperforms existing open-source baselines by a substantial margin and approaches the performance of leading proprietary models, thereby making significant contributions to the field of image editing.

  • 24 authors
·
Apr 24, 2025 3

GPT-IMAGE-EDIT-1.5M: A Million-Scale, GPT-Generated Image Dataset

Recent advancements in large multimodal models like GPT-4o have set a new standard for high-fidelity, instruction-guided image editing. However, the proprietary nature of these models and their training data creates a significant barrier for open-source research. To bridge this gap, we introduce GPT-IMAGE-EDIT-1.5M, a publicly available, large-scale image-editing corpus containing more than 1.5 million high-quality triplets (instruction, source image, edited image). We systematically construct this dataset by leveraging the versatile capabilities of GPT-4o to unify and refine three popular image-editing datasets: OmniEdit, HQ-Edit, and UltraEdit. Specifically, our methodology involves 1) regenerating output images to enhance visual quality and instruction alignment, and 2) selectively rewriting prompts to improve semantic clarity. To validate the efficacy of our dataset, we fine-tune advanced open-source models on GPT-IMAGE-EDIT-1.5M. The empirical results are exciting, e.g., the fine-tuned FluxKontext achieves highly competitive performance across a comprehensive suite of benchmarks, including 7.24 on GEdit-EN, 3.80 on ImgEdit-Full, and 8.78 on Complex-Edit, showing stronger instruction following and higher perceptual quality while maintaining identity. These scores markedly exceed all previously published open-source methods and substantially narrow the gap to leading proprietary models. We hope the full release of GPT-IMAGE-EDIT-1.5M can help to catalyze further open research in instruction-guided image editing.

  • 7 authors
·
Jul 28, 2025 2

FineEdit: Fine-Grained Image Edit with Bounding Box Guidance

Diffusion-based image editing models have achieved significant progress in real world applications. However, conventional models typically rely on natural language prompts, which often lack the precision required to localize target objects. Consequently, these models struggle to maintain background consistency due to their global image regeneration paradigm. Recognizing that visual cues provide an intuitive means for users to highlight specific areas of interest, we utilize bounding boxes as guidance to explicitly define the editing target. This approach ensures that the diffusion model can accurately localize the target while preserving background consistency. To achieve this, we propose FineEdit, a multi-level bounding box injection method that enables the model to utilize spatial conditions more effectively. To support this high precision guidance, we present FineEdit-1.2M, a large scale, fine-grained dataset comprising 1.2 million image editing pairs with precise bounding box annotations. Furthermore, we construct a comprehensive benchmark, termed FineEdit-Bench, which includes 1,000 images across 10 subjects to effectively evaluate region based editing capabilities. Evaluations on FineEdit-Bench demonstrate that our model significantly outperforms state-of-the-art open-source models (e.g., Qwen-Image-Edit and LongCat-Image-Edit) in instruction compliance and background preservation. Further assessments on open benchmarks (GEdit and ImgEdit Bench) confirm its superior generalization and robustness.

  • 6 authors
·
Apr 12 1

Search over Self-Edit Strategies for LLM Adaptation

Many LLM-based open-ended search systems freeze the foundation model that proposes improvements to existing solutions, which may bottleneck long-run progress. Recent work has explored updating the proposal model at test time [arXiv:2511.23473], but the update strategy is still typically hand-specified. Therefore, this study investigated whether an LLM can use task feedback to decide how it should update its weights. For tractability, we focused on the simpler case where there is only one round of self-improvement, and restricted the update operator to self-supervised next token prediction (NTP), leaving the model freedom in choosing its training data and key NTP hyperparameters. Using the Self-Adapting Language Models (SEAL) [arXiv:2506.10943] framework as a testbed, we relaxed its fixed human template constraint and allowed the model to generate its own self-edit templates, thereby giving it more control over its training data and hyperparameters. Two variants were studied, differing in whether template generation was conditioned on a lightweight archive of past templates. In SEAL's Single-Passage Knowledge Incorporation setting with Qwen3-8B on SQuAD [arXiv:1606.05250], the no-archive variant performed comparably to the weaker "Implications" baseline, while the archive variant outperformed "Implications" and approached the strongest human-designed "Rewrite" baseline without surpassing it. Further analysis of collapse in the model's exploration revealed that a naive archive can confer some short-term robustness but can also accelerate homogenization, suggesting that explicit novelty pressure may be required to consistently advance beyond carefully optimized human strategies. Our code is available at https://github.com/cheongalc/search-self-edit-strategies .

  • 4 authors
·
Jan 19

SWE-Fixer: Training Open-Source LLMs for Effective and Efficient GitHub Issue Resolution

Large Language Models (LLMs) have demonstrated remarkable proficiency across a variety of complex tasks. One significant application of LLMs is in tackling software engineering challenges, particularly in resolving real-world tasks on GitHub by fixing code based on the issues reported by the users. However, many current approaches rely on proprietary LLMs, which limits reproducibility, accessibility, and transparency. The critical components of LLMs for addressing software engineering issues and how their capabilities can be effectively enhanced remain unclear. To address these challenges, we introduce SWE-Fixer, a novel open-source LLM designed to effectively and efficiently resolve GitHub issues. SWE-Fixer comprises two essential modules: a code file retrieval module and a code editing module. The retrieval module employs BM25 along with a lightweight LLM model to achieve coarse-to-fine file retrieval. Subsequently, the code editing module utilizes the other LLM model to generate patches for the identified files. Then, to mitigate the lack of publicly available datasets, we compile an extensive dataset that includes 110K GitHub issues along with their corresponding patches, and train the two modules of SWE-Fixer separately. We assess our approach on the SWE-Bench Lite and Verified benchmarks, achieving state-of-the-art performance among open-source models with scores of 23.3% and 30.2%, respectively. These outcomes highlight the efficacy of our approach. We will make our model, dataset, and code publicly available at https://github.com/InternLM/SWE-Fixer.

  • 7 authors
·
Jan 9, 2025 2

AdSEE: Investigating the Impact of Image Style Editing on Advertisement Attractiveness

Online advertisements are important elements in e-commerce sites, social media platforms, and search engines. With the increasing popularity of mobile browsing, many online ads are displayed with visual information in the form of a cover image in addition to text descriptions to grab the attention of users. Various recent studies have focused on predicting the click rates of online advertisements aware of visual features or composing optimal advertisement elements to enhance visibility. In this paper, we propose Advertisement Style Editing and Attractiveness Enhancement (AdSEE), which explores whether semantic editing to ads images can affect or alter the popularity of online advertisements. We introduce StyleGAN-based facial semantic editing and inversion to ads images and train a click rate predictor attributing GAN-based face latent representations in addition to traditional visual and textual features to click rates. Through a large collected dataset named QQ-AD, containing 20,527 online ads, we perform extensive offline tests to study how different semantic directions and their edit coefficients may impact click rates. We further design a Genetic Advertisement Editor to efficiently search for the optimal edit directions and intensity given an input ad cover image to enhance its projected click rates. Online A/B tests performed over a period of 5 days have verified the increased click-through rates of AdSEE-edited samples as compared to a control group of original ads, verifying the relation between image styles and ad popularity. We open source the code for AdSEE research at https://github.com/LiyaoJiang1998/adsee.

  • 8 authors
·
Sep 15, 2023

CV-Arena: An Open Benchmark for Instructional Computer Vision Problem Solving with Human-AI Collaborative Preferences

Instruction-guided image editing is becoming a general interface for visual work, yet existing benchmarks still focus largely on narrow appearance edits and do not fully capture the diversity of real-image tasks in professional workflows. Here, we define instructional computer vision problem solving as a broader formulation of image editing: given a real input image and a natural-language instruction, a system must produce an edited output that realizes the requested transformation while satisfying explicit preservation, geometric, physical, and usability constraints. We introduce CV-Arena, an open benchmark designed to evaluate this capability at professional scales. CV-Arena contains 12K high-resolution real-image instruction pairs spanning 16 instruction-based visual task types, constructed using CogRetriever, a dual-track retrieval-and-curation pipeline that combines targeted web search, agentic query refinement, verification, and traceability. To evaluate models at scale while preserving human fidelity, we propose Active Elo, a human-AI collaborative preference protocol that leverages CV-Judge, a logic-gated, multi-dimensional VLM evaluator, to reject clear failures and resolve high-confidence comparisons; and to route close, high-quality comparisons to expert raters. Mixed human and AI supervision is then aggregated through reliability-weighted Elo updates. Our comprehensive evaluation of 21 systems, including proprietary, open-source, and agentic models, on CV-Arena reveals persistent gaps in instruction adherence, physical reasoning, structural control, and fine-grained detail preservation. We further develop CV-Agent, a lightweight agentic model that combines planning, editing, and verification, and demonstrate that closed-loop reasoning is a promising direction for professional-grade instruction-following visual editing.

  • 15 authors
·
May 29

Neural Atlas Graphs for Dynamic Scene Decomposition and Editing

Learning editable high-resolution scene representations for dynamic scenes is an open problem with applications across the domains from autonomous driving to creative editing - the most successful approaches today make a trade-off between editability and supporting scene complexity: neural atlases represent dynamic scenes as two deforming image layers, foreground and background, which are editable in 2D, but break down when multiple objects occlude and interact. In contrast, scene graph models make use of annotated data such as masks and bounding boxes from autonomous-driving datasets to capture complex 3D spatial relationships, but their implicit volumetric node representations are challenging to edit view-consistently. We propose Neural Atlas Graphs (NAGs), a hybrid high-resolution scene representation, where every graph node is a view-dependent neural atlas, facilitating both 2D appearance editing and 3D ordering and positioning of scene elements. Fit at test-time, NAGs achieve state-of-the-art quantitative results on the Waymo Open Dataset - by 5 dB PSNR increase compared to existing methods - and make environmental editing possible in high resolution and visual quality - creating counterfactual driving scenarios with new backgrounds and edited vehicle appearance. We find that the method also generalizes beyond driving scenes and compares favorably - by more than 7 dB in PSNR - to recent matting and video editing baselines on the DAVIS video dataset with a diverse set of human and animal-centric scenes. Project Page: https://princeton-computational-imaging.github.io/nag/

  • 6 authors
·
Sep 19, 2025

Probing then Editing Response Personality of Large Language Models

Large Language Models (LLMs) have demonstrated promising capabilities to generate responses that exhibit consistent personality traits. Despite the major attempts to analyze personality expression through output-based evaluations, little is known about how such traits are internally encoded within LLM parameters. In this paper, we introduce a layer-wise probing framework to systematically investigate the layer-wise capability of LLMs in encoding personality for responding. We conduct probing experiments on 11 open-source LLMs over the PersonalityEdit benchmark and find that LLMs predominantly encode personality for responding in their middle and upper layers, with instruction-tuned models demonstrating a slightly clearer separation of personality traits. Furthermore, by interpreting the trained probing hyperplane as a layer-wise boundary for each personality category, we propose a layer-wise perturbation method to edit the personality expressed by LLMs during inference. Our results show that even when the prompt explicitly specifies a particular personality, our method can still successfully alter the response personality of LLMs. Interestingly, the difficulty of converting between certain personality traits varies substantially, which aligns with the representational distances in our probing experiments. Finally, we conduct a comprehensive MMLU benchmark evaluation and time overhead analysis, demonstrating that our proposed personality editing method incurs only minimal degradation in general capabilities while maintaining low training costs and acceptable inference latency. Our code is publicly available at https://github.com/universe-sky/probing-then-editing-personality.

  • 10 authors
·
Apr 14, 2025

$\texttt{Complex-Edit}$: CoT-Like Instruction Generation for Complexity-Controllable Image Editing Benchmark

We introduce Complex-Edit, a comprehensive benchmark designed to systematically evaluate instruction-based image editing models across instructions of varying complexity. To develop this benchmark, we harness GPT-4o to automatically collect a diverse set of editing instructions at scale. Our approach follows a well-structured ``Chain-of-Edit'' pipeline: we first generate individual atomic editing tasks independently and then integrate them to form cohesive, complex instructions. Additionally, we introduce a suite of metrics to assess various aspects of editing performance, along with a VLM-based auto-evaluation pipeline that supports large-scale assessments. Our benchmark yields several notable insights: 1) Open-source models significantly underperform relative to proprietary, closed-source models, with the performance gap widening as instruction complexity increases; 2) Increased instructional complexity primarily impairs the models' ability to retain key elements from the input images and to preserve the overall aesthetic quality; 3) Decomposing a complex instruction into a sequence of atomic steps, executed in a step-by-step manner, substantially degrades performance across multiple metrics; 4) A straightforward Best-of-N selection strategy improves results for both direct editing and the step-by-step sequential approach; and 5) We observe a ``curse of synthetic data'': when synthetic data is involved in model training, the edited images from such models tend to appear increasingly synthetic as the complexity of the editing instructions rises -- a phenomenon that intriguingly also manifests in the latest GPT-4o outputs.

  • 6 authors
·
Apr 17, 2025 2

DeepGen 1.0: A Lightweight Unified Multimodal Model for Advancing Image Generation and Editing

Current unified multimodal models for image generation and editing typically rely on massive parameter scales (e.g., >10B), entailing prohibitive training costs and deployment footprints. In this work, we present DeepGen 1.0, a lightweight 5B unified model that achieves comprehensive capabilities competitive with or surpassing much larger counterparts. To overcome the limitations of compact models in semantic understanding and fine-grained control, we introduce Stacked Channel Bridging (SCB), a deep alignment framework that extracts hierarchical features from multiple VLM layers and fuses them with learnable 'think tokens' to provide the generative backbone with structured, reasoning-rich guidance. We further design a data-centric training strategy spanning three progressive stages: (1) Alignment Pre-training on large-scale image-text pairs and editing triplets to synchronize VLM and DiT representations, (2) Joint Supervised Fine-tuning on a high-quality mixture of generation, editing, and reasoning tasks to foster omni-capabilities, and (3) Reinforcement Learning with MR-GRPO, which leverages a mixture of reward functions and supervision signals, resulting in substantial gains in generation quality and alignment with human preferences, while maintaining stable training progress and avoiding visual artifacts. Despite being trained on only ~50M samples, DeepGen 1.0 achieves leading performance across diverse benchmarks, surpassing the 80B HunyuanImage by 28% on WISE and the 27B Qwen-Image-Edit by 37% on UniREditBench. By open-sourcing our training code, weights, and datasets, we provide an efficient, high-performance alternative to democratize unified multimodal research.

EditReward: A Human-Aligned Reward Model for Instruction-Guided Image Editing

Recently, we have witnessed great progress in image editing with natural language instructions. Several closed-source models like GPT-Image-1, Seedream, and Google-Nano-Banana have shown highly promising progress. However, the open-source models are still lagging. The main bottleneck is the lack of a reliable reward model to scale up high-quality synthetic training data. To address this critical bottleneck, we built \mname, trained with our new large-scale human preference dataset, meticulously annotated by trained experts following a rigorous protocol containing over 200K preference pairs. \mname demonstrates superior alignment with human preferences in instruction-guided image editing tasks. Experiments show that \mname achieves state-of-the-art human correlation on established benchmarks such as GenAI-Bench, AURORA-Bench, ImagenHub, and our new \benchname, outperforming a wide range of VLM-as-judge models. Furthermore, we use \mname to select a high-quality subset from the existing noisy ShareGPT-4o-Image dataset. We train Step1X-Edit on the selected subset, which shows significant improvement over training on the full set. This demonstrates \mname's ability to serve as a reward model to scale up high-quality training data for image editing. Furthermore, its strong alignment suggests potential for advanced applications like reinforcement learning-based post-training and test-time scaling of image editing models. \mname with its training dataset will be released to help the community build more high-quality image editing training datasets.

TIGER-Lab TIGER-Lab
·
Sep 30, 2025 3

MultiEdit: Advancing Instruction-based Image Editing on Diverse and Challenging Tasks

Current instruction-based image editing (IBIE) methods struggle with challenging editing tasks, as both editing types and sample counts of existing datasets are limited. Moreover, traditional dataset construction often contains noisy image-caption pairs, which may introduce biases and limit model capabilities in complex editing scenarios. To address these limitations, we introduce MultiEdit, a comprehensive dataset featuring over 107K high-quality image editing samples. It encompasses 6 challenging editing tasks through a diverse collection of 18 non-style-transfer editing types and 38 style transfer operations, covering a spectrum from sophisticated style transfer to complex semantic operations like person reference editing and in-image text editing. We employ a novel dataset construction pipeline that utilizes two multi-modal large language models (MLLMs) to generate visual-adaptive editing instructions and produce high-fidelity edited images, respectively. Extensive experiments demonstrate that fine-tuning foundational open-source models with our MultiEdit-Train set substantially improves models' performance on sophisticated editing tasks in our proposed MultiEdit-Test benchmark, while effectively preserving their capabilities on the standard editing benchmark. We believe MultiEdit provides a valuable resource for advancing research into more diverse and challenging IBIE capabilities. Our dataset is available at https://huggingface.co/datasets/inclusionAI/MultiEdit.

inclusionAI inclusionAI
·
Sep 18, 2025 2

BlenderGym: Benchmarking Foundational Model Systems for Graphics Editing

3D graphics editing is crucial in applications like movie production and game design, yet it remains a time-consuming process that demands highly specialized domain expertise. Automating this process is challenging because graphical editing requires performing a variety of tasks, each requiring distinct skill sets. Recently, vision-language models (VLMs) have emerged as a powerful framework for automating the editing process, but their development and evaluation are bottlenecked by the lack of a comprehensive benchmark that requires human-level perception and presents real-world editing complexity. In this work, we present BlenderGym, the first comprehensive VLM system benchmark for 3D graphics editing. BlenderGym evaluates VLM systems through code-based 3D reconstruction tasks. We evaluate closed- and open-source VLM systems and observe that even the state-of-the-art VLM system struggles with tasks relatively easy for human Blender users. Enabled by BlenderGym, we study how inference scaling techniques impact VLM's performance on graphics editing tasks. Notably, our findings reveal that the verifier used to guide the scaling of generation can itself be improved through inference scaling, complementing recent insights on inference scaling of LLM generation in coding and math tasks. We further show that inference compute is not uniformly effective and can be optimized by strategically distributing it between generation and verification.

  • 5 authors
·
Apr 2, 2025 2

AnyText: Multilingual Visual Text Generation And Editing

Diffusion model based Text-to-Image has achieved impressive achievements recently. Although current technology for synthesizing images is highly advanced and capable of generating images with high fidelity, it is still possible to give the show away when focusing on the text area in the generated image. To address this issue, we introduce AnyText, a diffusion-based multilingual visual text generation and editing model, that focuses on rendering accurate and coherent text in the image. AnyText comprises a diffusion pipeline with two primary elements: an auxiliary latent module and a text embedding module. The former uses inputs like text glyph, position, and masked image to generate latent features for text generation or editing. The latter employs an OCR model for encoding stroke data as embeddings, which blend with image caption embeddings from the tokenizer to generate texts that seamlessly integrate with the background. We employed text-control diffusion loss and text perceptual loss for training to further enhance writing accuracy. AnyText can write characters in multiple languages, to the best of our knowledge, this is the first work to address multilingual visual text generation. It is worth mentioning that AnyText can be plugged into existing diffusion models from the community for rendering or editing text accurately. After conducting extensive evaluation experiments, our method has outperformed all other approaches by a significant margin. Additionally, we contribute the first large-scale multilingual text images dataset, AnyWord-3M, containing 3 million image-text pairs with OCR annotations in multiple languages. Based on AnyWord-3M dataset, we propose AnyText-benchmark for the evaluation of visual text generation accuracy and quality. Our project will be open-sourced on https://github.com/tyxsspa/AnyText to improve and promote the development of text generation technology.

  • 5 authors
·
Nov 6, 2023

MiLDEdit: Reasoning-Based Multi-Layer Design Document Editing

Real-world design documents (e.g., posters) are inherently multi-layered, combining decoration, text, and images. Editing them from natural-language instructions requires fine-grained, layer-aware reasoning to identify relevant layers and coordinate modifications. Prior work largely overlooks multi-layer design document editing, focusing instead on single-layer image editing or multi-layer generation, which assume a flat canvas and lack the reasoning needed to determine what and where to modify. To address this gap, we introduce the Multi-Layer Document Editing Agent (MiLDEAgent), a reasoning-based framework that combines an RL-trained multimodal reasoner for layer-wise understanding with an image editor for targeted modifications. To systematically benchmark this setting, we introduce the MiLDEBench, a human-in-the-loop corpus of over 20K design documents paired with diverse editing instructions. The benchmark is complemented by a task-specific evaluation protocol, MiLDEEval, which spans four dimensions including instruction following, layout consistency, aesthetics, and text rendering. Extensive experiments on 14 open-source and 2 closed-source models reveal that existing approaches fail to generalize: open-source models often cannot complete multi-layer document editing tasks, while closed-source models suffer from format violations. In contrast, MiLDEAgent achieves strong layer-aware reasoning and precise editing, significantly outperforming all open-source baselines and attaining performance comparable to closed-source models, thereby establishing the first strong baseline for multi-layer document editing.

  • 11 authors
·
Jan 7

VEU-Bench: Towards Comprehensive Understanding of Video Editing

Widely shared videos on the internet are often edited. Recently, although Video Large Language Models (Vid-LLMs) have made great progress in general video understanding tasks, their capabilities in video editing understanding (VEU) tasks remain unexplored. To address this gap, in this paper, we introduce VEU-Bench (Video Editing Understanding Benchmark), a comprehensive benchmark that categorizes video editing components across various dimensions, from intra-frame features like shot size to inter-shot attributes such as cut types and transitions. Unlike previous video editing understanding benchmarks that focus mainly on editing element classification, VEU-Bench encompasses 19 fine-grained tasks across three stages: recognition, reasoning, and judging. To enhance the annotation of VEU automatically, we built an annotation pipeline integrated with an ontology-based knowledge base. Through extensive experiments with 11 state-of-the-art Vid-LLMs, our findings reveal that current Vid-LLMs face significant challenges in VEU tasks, with some performing worse than random choice. To alleviate this issue, we develop Oscars, a VEU expert model fine-tuned on the curated VEU-Bench dataset. It outperforms existing open-source Vid-LLMs on VEU-Bench by over 28.3% in accuracy and achieves performance comparable to commercial models like GPT-4o. We also demonstrate that incorporating VEU data significantly enhances the performance of Vid-LLMs on general video understanding benchmarks, with an average improvement of 8.3% across nine reasoning tasks.

  • 10 authors
·
Apr 24, 2025

UniREditBench: A Unified Reasoning-based Image Editing Benchmark

Recent advances in multi-modal generative models have driven substantial improvements in image editing. However, current generative models still struggle with handling diverse and complex image editing tasks that require implicit reasoning, underscoring the need for a comprehensive benchmark to systematically assess their performance across various reasoning scenarios. Existing benchmarks primarily focus on single-object attribute transformation in realistic scenarios, which, while effective, encounter two key challenges: (1) they largely overlook multi-object interactions as well as game-world scenarios that involve human-defined rules, which are common in real-life applications; (2) they only rely on textual references to evaluate the generated images, potentially leading to systematic misjudgments, especially in complex reasoning scenarios. To this end, this work proposes UniREditBench, a unified benchmark for reasoning-based image editing evaluation. It comprises 2,700 meticulously curated samples, covering both real- and game-world scenarios across 8 primary dimensions and 18 sub-dimensions. To improve evaluation reliability, we introduce multimodal dual-reference evaluation, providing both textual and ground-truth image references for each sample assessment. Furthermore, we design an automated multi-scenario data synthesis pipeline and construct UniREdit-Data-100K, a large-scale synthetic dataset with high-quality chain-of-thought (CoT) reasoning annotations. We fine-tune Bagel on this dataset and develop UniREdit-Bagel, demonstrating substantial improvements in both in-domain and out-of-distribution settings. Through thorough benchmarking of both open-source and closed-source image editing models, we reveal their strengths and weaknesses across various aspects.

Fudan-University Fudan University
·
Nov 3, 2025 1

EditScore: Unlocking Online RL for Image Editing via High-Fidelity Reward Modeling

Instruction-guided image editing has achieved remarkable progress, yet current models still face challenges with complex instructions and often require multiple samples to produce a desired result. Reinforcement Learning (RL) offers a promising solution, but its adoption in image editing has been severely hindered by the lack of a high-fidelity, efficient reward signal. In this work, we present a comprehensive methodology to overcome this barrier, centered on the development of a state-of-the-art, specialized reward model. We first introduce EditReward-Bench, a comprehensive benchmark to systematically evaluate reward models on editing quality. Building on this benchmark, we develop EditScore, a series of reward models (7B-72B) for evaluating the quality of instruction-guided image editing. Through meticulous data curation and filtering, EditScore effectively matches the performance of learning proprietary VLMs. Furthermore, coupled with an effective self-ensemble strategy tailored for the generative nature of EditScore, our largest variant even surpasses GPT-5 in the benchmark. We then demonstrate that a high-fidelity reward model is the key to unlocking online RL for image editing. Our experiments show that, while even the largest open-source VLMs fail to provide an effective learning signal, EditScore enables efficient and robust policy optimization. Applying our framework to a strong base model, OmniGen2, results in a final model that shows a substantial and consistent performance uplift. Overall, this work provides the first systematic path from benchmarking to reward modeling to RL training in image editing, showing that a high-fidelity, domain-specialized reward model is the key to unlocking the full potential of RL in this domain.

ETCHR: Editing To Clarify and Harness Reasoning

Multimodal Large Language Models have advanced visual reasoning, yet a purely textual chain of thought remains a bottleneck for questions that require fine-grained focus or view transformations. The ''think with images'' paradigm narrows this gap, but existing approaches are either constrained by fixed predefined toolkits or produce noisy intermediate images from unified multimodal methods. We pursue a third option: using a dedicated image editing model and decouple it with an understanding model. However, off-the-shelf image editors fail as reasoning assistants with two complementary gaps: a language-side gap, where editors trained as passive instruction-followers cannot map an abstract question to an appropriate visual transformation, and a generation-side gap, where edit correctness degrades as reasoning depth grows. Guided by this analysis, we introduce ETCHR (Editing To Clarify and Harness Reasoning), a question-conditioned, reasoning-aware image editor decoupled from the downstream understanding model and trained with a two-stage recipe targeted at the two gaps: Reasoning Imitation via supervised fine-tuning on edit trajectories, followed by Reasoning Enhancement with VLM-derived rewards for edit correctness and downstream reasoning accuracy. Since the editor is decoupled, ETCHR plugs into different open- and closed-source MLLMs in a training-free manner. Across five task families (fine-grained perception, chart understanding, logic reasoning, jigsaw restoration, and 3D understanding), ETCHR raises average Pass@1 from 55.95 to 60.77 (+4.82) with Qwen3-VL-8B, from 65.08 to 70.55 (+5.47) with Gemini-3.1-Flash-Lite, and from 76.55 to 81.16 (+4.61) with the 1T-parameter MoE model Kimi K2.5.

CodeUpdateArena: Benchmarking Knowledge Editing on API Updates

Large language models (LLMs) are increasingly being used to synthesize and reason about source code. However, the static nature of these models' knowledge does not reflect the fact that libraries and API functions they invoke are continuously evolving, with functionality being added or changing. While numerous benchmarks evaluate how LLMs can generate code, no prior work has studied how an LLMs' knowledge about code API functions can be updated. To fill this gap, we present CodeUpdateArena, a benchmark for knowledge editing in the code domain. An instance in our benchmark consists of a synthetic API function update paired with a program synthesis example that uses the updated functionality; our goal is to update an LLM to be able to solve this program synthesis example without providing documentation of the update at inference time. Compared to knowledge editing for facts encoded in text, success here is more challenging: a code LLM must correctly reason about the semantics of the modified function rather than just reproduce its syntax. Our dataset is constructed by first prompting GPT-4 to generate atomic and executable function updates. Then, for each update, we generate program synthesis examples whose code solutions are prone to use the update. Our benchmark covers updates of various types to 54 functions from seven diverse Python packages, with a total of 670 program synthesis examples. Our experiments show that prepending documentation of the update to open-source code LLMs (i.e., DeepSeek, CodeLlama) does not allow them to incorporate changes for problem solving, and existing knowledge editing techniques also have substantial room for improvement. We hope our benchmark will inspire new methods for knowledge updating in code LLMs.

  • 5 authors
·
Jul 8, 2024

FireRed-Image-Edit-1.0 Techinical Report

We present FireRed-Image-Edit, a diffusion transformer for instruction-based image editing that achieves state-of-the-art performance through systematic optimization of data curation, training methodology, and evaluation design. We construct a 1.6B-sample training corpus, comprising 900M text-to-image and 700M image editing pairs from diverse sources. After rigorous cleaning, stratification, auto-labeling, and two-stage filtering, we retain over 100M high-quality samples balanced between generation and editing, ensuring strong semantic coverage and instruction alignment. Our multi-stage training pipeline progressively builds editing capability via pre-training, supervised fine-tuning, and reinforcement learning. To improve data efficiency, we introduce a Multi-Condition Aware Bucket Sampler for variable-resolution batching and Stochastic Instruction Alignment with dynamic prompt re-indexing. To stabilize optimization and enhance controllability, we propose Asymmetric Gradient Optimization for DPO, DiffusionNFT with layout-aware OCR rewards for text editing, and a differentiable Consistency Loss for identity preservation. We further establish REDEdit-Bench, a comprehensive benchmark spanning 15 editing categories, including newly introduced beautification and low-level enhancement tasks. Extensive experiments on REDEdit-Bench and public benchmarks (ImgEdit and GEdit) demonstrate competitive or superior performance against both open-source and proprietary systems. We release code, models, and the benchmark suite to support future research.

  • 19 authors
·
Feb 12 1

Envisioning Beyond the Pixels: Benchmarking Reasoning-Informed Visual Editing

Large Multi-modality Models (LMMs) have made significant progress in visual understanding and generation, but they still face challenges in General Visual Editing, particularly in following complex instructions, preserving appearance consistency, and supporting flexible input formats. To address this gap, we introduce RISEBench, the first benchmark for evaluating Reasoning-Informed viSual Editing (RISE). RISEBench focuses on four key reasoning types: Temporal, Causal, Spatial, and Logical Reasoning. We curate high-quality test cases for each category and propose an evaluation framework that assesses Instruction Reasoning, Appearance Consistency, and Visual Plausibility with both human judges and an LMM-as-a-judge approach. Our experiments reveal that while GPT-4o-Native significantly outperforms other open-source and proprietary models, even this state-of-the-art system struggles with logical reasoning tasks, highlighting an area that remains underexplored. As an initial effort, RISEBench aims to provide foundational insights into reasoning-aware visual editing and to catalyze future research. Though still in its early stages, we are committed to continuously expanding and refining the benchmark to support more comprehensive, reliable, and scalable evaluations of next-generation multimodal systems. Our code and data will be released at https://github.com/PhoenixZ810/RISEBench.

  • 10 authors
·
Apr 3, 2025 2

VIBE: Visual Instruction Based Editor

Instruction-based image editing is among the fastest developing areas in generative AI. Over the past year, the field has reached a new level, with dozens of open-source models released alongside highly capable commercial systems. However, only a limited number of open-source approaches currently achieve real-world quality. In addition, diffusion backbones, the dominant choice for these pipelines, are often large and computationally expensive for many deployments and research settings, with widely used variants typically containing 6B to 20B parameters. This paper presents a compact, high-throughput instruction-based image editing pipeline that uses a modern 2B-parameter Qwen3-VL model to guide the editing process and the 1.6B-parameter diffusion model Sana1.5 for image generation. Our design decisions across architecture, data processing, training configuration, and evaluation target low-cost inference and strict source consistency while maintaining high quality across the major edit categories feasible at this scale. Evaluated on the ImgEdit and GEdit benchmarks, the proposed method matches or exceeds the performance of substantially heavier baselines, including models with several times as many parameters and higher inference cost, and is particularly strong on edits that require preserving the input image, such as an attribute adjustment, object removal, background edits, and targeted replacement. The model fits within 24 GB of GPU memory and generates edited images at up to 2K resolution in approximately 4 seconds on an NVIDIA H100 in BF16, without additional inference optimizations or distillation.

  • 10 authors
·
Jan 5 3

Ming-UniAudio: Speech LLM for Joint Understanding, Generation and Editing with Unified Representation

Existing speech models suffer from competing requirements on token representations by understanding and generation tasks. This discrepancy in representation prevents speech language models from performing instruction-based free-form editing. To solve this challenge, we introduce a novel framework that unifies speech understanding, generation, and editing. The core of our unified model is a unified continuous speech tokenizer MingTok-Audio, the first continuous tokenizer to effectively integrate semantic and acoustic features, which makes it suitable for both understanding and generation tasks. Based on this unified continuous audio tokenizer, we developed the speech language model Ming-UniAudio, which achieved a balance between generation and understanding capabilities. Ming-UniAudio sets new state-of-the-art (SOTA) records on 8 out of 12 metrics on the ContextASR benchmark. Notably, for Chinese voice cloning, it achieves a highly competitive Seed-TTS-WER of 0.95. Leveraging this foundational model, we further trained a dedicated speech editing model Ming-UniAudio-Edit, the first speech language model that enables universal, free-form speech editing guided solely by natural language instructions, handling both semantic and acoustic modifications without timestamp condition. To rigorously assess the editing capability and establish a foundation for future research, we introduce Ming-Freeform-Audio-Edit, the first comprehensive benchmark tailored for instruction-based free-form speech editing, featuring diverse scenarios and evaluation dimensions spanning semantic correctness, acoustic quality, and instruction alignment. We open-sourced the continuous audio tokenizer, the unified foundational model, and the free-form instruction-based editing model to facilitate the development of unified audio understanding, generation, and manipulation.

inclusionAI inclusionAI
·
Oct 26, 2025

CreatiPoster: Towards Editable and Controllable Multi-Layer Graphic Design Generation

Graphic design plays a crucial role in both commercial and personal contexts, yet creating high-quality, editable, and aesthetically pleasing graphic compositions remains a time-consuming and skill-intensive task, especially for beginners. Current AI tools automate parts of the workflow, but struggle to accurately incorporate user-supplied assets, maintain editability, and achieve professional visual appeal. Commercial systems, like Canva Magic Design, rely on vast template libraries, which are impractical for replicate. In this paper, we introduce CreatiPoster, a framework that generates editable, multi-layer compositions from optional natural-language instructions or assets. A protocol model, an RGBA large multimodal model, first produces a JSON specification detailing every layer (text or asset) with precise layout, hierarchy, content and style, plus a concise background prompt. A conditional background model then synthesizes a coherent background conditioned on this rendered foreground layers. We construct a benchmark with automated metrics for graphic-design generation and show that CreatiPoster surpasses leading open-source approaches and proprietary commercial systems. To catalyze further research, we release a copyright-free corpus of 100,000 multi-layer designs. CreatiPoster supports diverse applications such as canvas editing, text overlay, responsive resizing, multilingual adaptation, and animated posters, advancing the democratization of AI-assisted graphic design. Project homepage: https://github.com/graphic-design-ai/creatiposter

  • 9 authors
·
Jun 12, 2025 2

ADIEE: Automatic Dataset Creation and Scorer for Instruction-Guided Image Editing Evaluation

Recent advances in instruction-guided image editing underscore the need for effective automated evaluation. While Vision-Language Models (VLMs) have been explored as judges, open-source models struggle with alignment, and proprietary models lack transparency and cost efficiency. Additionally, no public training datasets exist to fine-tune open-source VLMs, only small benchmarks with diverse evaluation schemes. To address this, we introduce ADIEE, an automated dataset creation approach which is then used to train a scoring model for instruction-guided image editing evaluation. We generate a large-scale dataset with over 100K samples and use it to fine-tune a LLaVA-NeXT-8B model modified to decode a numeric score from a custom token. The resulting scorer outperforms all open-source VLMs and Gemini-Pro 1.5 across all benchmarks, achieving a 0.0696 (+17.24%) gain in score correlation with human ratings on AURORA-Bench, and improving pair-wise comparison accuracy by 4.03% (+7.21%) on GenAI-Bench and 4.75% (+9.35%) on AURORA-Bench, respectively, compared to the state-of-the-art. The scorer can act as a reward model, enabling automated best edit selection and model fine-tuning. Notably, the proposed scorer can boost MagicBrush model's average evaluation score on ImagenHub from 5.90 to 6.43 (+8.98%). Our code and models are available at https://github.com/SherryXTChen/ADIEE.git.

  • 4 authors
·
Jul 9, 2025

Do Image Editing Models Understand Lighting?

While recent advancements in generative image editing models have achieved stunning visual fidelity, it remains an open question whether these systems possess an intrinsic knowledge of real-world lighting. Existing benchmarks typically evaluate high-level plausibility of perceptual light transport on curated internet imagery, using VLMs or human judgement, or they rely on synthetically generated datasets. In this work, we introduce the 3D-anchored Light Probe (3DLP) benchmark, for which we have captured a new high-fidelity HDR dataset of real-world lighting changes. The dataset consists of 1K image pairs of diverse indoor scenery in which light probes are physically turned on and off. To allow for a granular performance analysis, we annotated specific image regions such as cast shadows or metallic surfaces. With this data, we evaluate a range of state-of-the-art image editing models by measuring how well their light probe edits align with reality. The evaluation uses two new scores to compensate for AI-generated photographic effects, such as adjusted white balance. Our results show that the overall performance of models differs considerably, with differences slightly less pronounced for specular highlights. The best image editing models are remarkably consistent with real-world physics, however, they still leave room for improvement. We observe that image regions that receive less light from the light probe are more prone to errors for all models. Furthermore, building on their success in evaluating macroscopic lighting plausibility, we test VLMs on our task but find that they are unsuitable for pixel-level light transport analysis. We will make the benchmark, together with the real-world dataset, publicly available to encourage future research on this topic.

  • 4 authors
·
Jun 24

MT-EditFlow: Reinforcement Learning for Multi-Turn Image Editing with Flow Matching

Recent breakthroughs in instruction-based image editing have captured significant attention, as models are now capable of handling real-world editing demands with the practicality required by everyday users. However, editing models trained primarily for single-turn edits often break down in multi-turn editing--the natural interactive setting where a user iteratively refines an image based on the model's own previous outputs. This failure stems from the all-or-nothing requirement, where a single failed turn compromises the entire sequence, and error propagation, where exposure bias leads to compounding editing errors. To address these challenges, we introduce MT-EditFlow, a flow-matching reinforcement learning framework designed to optimize reward signals for sequential image editing. MT-EditFlow integrates a multi-turn perspective with a multi-reward formulation to provide a unified structure applicable to both GRPO and NFT-based reinforcement learning methods. We systematically analyze and optimize the reward signal by investigating effective scoring strategies for turn-level aggregation, VLM reasoning modes to trade off reward bias and variance, and advantage fusion levels to prevent reward hacking. Our findings reveal that broadcasting the aggregated advantage across the entire editing trajectory effectively bridges the gap between local planning and global multi-turn task success. Extensive experiments demonstrate that MT-EditFlow significantly improves performance across diverse base models. Notably, it boosts FLUX.1-Kontext-dev by 6.85 points in turn-3 overall performance, surpassing state-of-the-art open-source models such as Qwen-Image-Edit. By maintaining high marginal success rates and reducing exposure bias, MT-EditFlow provides a foundation for more reliable and natural human-AI collaboration in visual content creation.

  • 9 authors
·
May 31

Controllable Layered Image Generation for Real-World Editing

Recent image generation models have shown impressive progress, yet they often struggle to yield controllable and consistent results when users attempt to edit specific elements within an existing image. Layered representations enable flexible, user-driven content creation, but existing approaches often fail to produce layers with coherent compositing relationships, and their object layers typically lack realistic visual effects such as shadows and reflections. To overcome these limitations, we propose LASAGNA, a novel, unified framework that generates an image jointly with its composing layers--a photorealistic background and a high-quality transparent foreground with compelling visual effects. Unlike prior work, LASAGNA efficiently learns correct image composition from a wide range of conditioning inputs--text prompts, foreground, background, and location masks--offering greater controllability for real-world applications. To enable this, we introduce LASAGNA-48K, a new dataset composed of clean backgrounds and RGBA foregrounds with physically grounded visual effects. We also propose LASAGNABENCH, the first benchmark for layer editing. We demonstrate that LASAGNA excels in generating highly consistent and coherent results across multiple image layers simultaneously, enabling diverse post-editing applications that accurately preserve identity and visual effects. LASAGNA-48K and LASAGNABENCH will be publicly released to foster open research in the community. The project page is https://rayjryang.github.io/LASAGNA-Page/.

  • 8 authors
·
Jan 21

RoboPearls: Editable Video Simulation for Robot Manipulation

The development of generalist robot manipulation policies has seen significant progress, driven by large-scale demonstration data across diverse environments. However, the high cost and inefficiency of collecting real-world demonstrations hinder the scalability of data acquisition. While existing simulation platforms enable controlled environments for robotic learning, the challenge of bridging the sim-to-real gap remains. To address these challenges, we propose RoboPearls, an editable video simulation framework for robotic manipulation. Built on 3D Gaussian Splatting (3DGS), RoboPearls enables the construction of photo-realistic, view-consistent simulations from demonstration videos, and supports a wide range of simulation operators, including various object manipulations, powered by advanced modules like Incremental Semantic Distillation (ISD) and 3D regularized NNFM Loss (3D-NNFM). Moreover, by incorporating large language models (LLMs), RoboPearls automates the simulation production process in a user-friendly manner through flexible command interpretation and execution. Furthermore, RoboPearls employs a vision-language model (VLM) to analyze robotic learning issues to close the simulation loop for performance enhancement. To demonstrate the effectiveness of RoboPearls, we conduct extensive experiments on multiple datasets and scenes, including RLBench, COLOSSEUM, Ego4D, Open X-Embodiment, and a real-world robot, which demonstrate our satisfactory simulation performance.

  • 12 authors
·
Jun 27, 2025

VIVID-10M: A Dataset and Baseline for Versatile and Interactive Video Local Editing

Diffusion-based image editing models have made remarkable progress in recent years. However, achieving high-quality video editing remains a significant challenge. One major hurdle is the absence of open-source, large-scale video editing datasets based on real-world data, as constructing such datasets is both time-consuming and costly. Moreover, video data requires a significantly larger number of tokens for representation, which substantially increases the training costs for video editing models. Lastly, current video editing models offer limited interactivity, often making it difficult for users to express their editing requirements effectively in a single attempt. To address these challenges, this paper introduces a dataset VIVID-10M and a baseline model VIVID. VIVID-10M is the first large-scale hybrid image-video local editing dataset aimed at reducing data construction and model training costs, which comprises 9.7M samples that encompass a wide range of video editing tasks. VIVID is a Versatile and Interactive VIdeo local eDiting model trained on VIVID-10M, which supports entity addition, modification, and deletion. At its core, a keyframe-guided interactive video editing mechanism is proposed, enabling users to iteratively edit keyframes and propagate it to other frames, thereby reducing latency in achieving desired outcomes. Extensive experimental evaluations show that our approach achieves state-of-the-art performance in video local editing, surpassing baseline methods in both automated metrics and user studies. The VIVID-10M dataset and the VIVID editing model will be available at https://inkosizhong.github.io/VIVID/.

  • 8 authors
·
Nov 22, 2024

Augmentation-Driven Metric for Balancing Preservation and Modification in Text-Guided Image Editing

The development of vision-language and generative models has significantly advanced text-guided image editing, which seeks preservation of core elements in the source image while implementing modifications based on the target text. However, in the absence of evaluation metrics specifically tailored for text-guided image editing, existing metrics are limited in balancing the consideration of preservation and modification. Especially, our analysis reveals that CLIPScore, the most commonly used metric, tends to favor modification and ignore core attributes to be preserved, resulting in inaccurate evaluations. To address this problem, we propose AugCLIP, which balances preservation and modification by estimating the representation of an ideal edited image that aligns with the target text with minimum alteration on the source image. We augment detailed textual descriptions on the source image and the target text using a multi-modal large language model, to model a hyperplane that separates CLIP space into source or target. The representation of the ideal edited image is an orthogonal projection of the source image into the hyperplane, which encapsulates the relative importance of each attribute considering the interdependent relationships. Our extensive experiments on five benchmark datasets, encompassing a diverse range of editing scenarios, demonstrate that AugCLIP aligns remarkably well with human evaluation standards compared to existing metrics. The code for evaluation will be open-sourced to contribute to the community.

  • 8 authors
·
Oct 15, 2024

Extracting alignment data in open models

In this work, we show that it is possible to extract significant amounts of alignment training data from a post-trained model -- useful to steer the model to improve certain capabilities such as long-context reasoning, safety, instruction following, and maths. While the majority of related work on memorisation has focused on measuring success of training data extraction through string matching, we argue that embedding models are better suited for our specific goals. Distances measured through a high quality embedding model can identify semantic similarities between strings that a different metric such as edit distance will struggle to capture. In fact, in our investigation, approximate string matching would have severely undercounted (by a conservative estimate of 10times) the amount of data that can be extracted due to trivial artifacts that deflate the metric. Interestingly, we find that models readily regurgitate training data that was used in post-training phases such as SFT or RL. We show that this data can be then used to train a base model, recovering a meaningful amount of the original performance. We believe our work exposes a possibly overlooked risk towards extracting alignment data. Finally, our work opens up an interesting discussion on the downstream effects of distillation practices: since models seem to be regurgitating aspects of their training set, distillation can therefore be thought of as indirectly training on the model's original dataset.

google Google
·
Oct 21, 2025 5

PrismLayers: Open Data for High-Quality Multi-Layer Transparent Image Generative Models

Generating high-quality, multi-layer transparent images from text prompts can unlock a new level of creative control, allowing users to edit each layer as effortlessly as editing text outputs from LLMs. However, the development of multi-layer generative models lags behind that of conventional text-to-image models due to the absence of a large, high-quality corpus of multi-layer transparent data. In this paper, we address this fundamental challenge by: (i) releasing the first open, ultra-high-fidelity PrismLayers (PrismLayersPro) dataset of 200K (20K) multilayer transparent images with accurate alpha mattes, (ii) introducing a trainingfree synthesis pipeline that generates such data on demand using off-the-shelf diffusion models, and (iii) delivering a strong, open-source multi-layer generation model, ART+, which matches the aesthetics of modern text-to-image generation models. The key technical contributions include: LayerFLUX, which excels at generating high-quality single transparent layers with accurate alpha mattes, and MultiLayerFLUX, which composes multiple LayerFLUX outputs into complete images, guided by human-annotated semantic layout. To ensure higher quality, we apply a rigorous filtering stage to remove artifacts and semantic mismatches, followed by human selection. Fine-tuning the state-of-the-art ART model on our synthetic PrismLayersPro yields ART+, which outperforms the original ART in 60% of head-to-head user study comparisons and even matches the visual quality of images generated by the FLUX.1-[dev] model. We anticipate that our work will establish a solid dataset foundation for the multi-layer transparent image generation task, enabling research and applications that require precise, editable, and visually compelling layered imagery.

  • 9 authors
·
May 28, 2025 2

EditCaption: Human-Aligned Instruction Synthesis for Image Editing via Supervised Fine-Tuning and Direct Preference Optimization

High-quality training triplets (source-target image pairs with precise editing instructions) are a critical bottleneck for scaling instruction-guided image editing models. Vision-language models (VLMs) are widely used for automated instruction synthesis, but we identify three systematic failure modes in image-pair settings: orientation inconsistency (e.g., left/right confusion), viewpoint ambiguity, and insufficient fine-grained attribute description. Human evaluation shows that over 47% of instructions from strong baseline VLMs contain critical errors unusable for downstream training. We propose EditCaption, a scalable two-stage post-training pipeline for VLM-based instruction synthesis. Stage 1 builds a 100K supervised fine-tuning (SFT) dataset by combining GLM automatic annotation, EditScore-based filtering, and human refinement for spatial, directional, and attribute-level accuracy. Stage 2 collects 10K human preference pairs targeting the three failure modes and applies direct preference optimization (DPO) for alignment beyond SFT alone. On Eval-400, ByteMorph-Bench, and HQ-Edit, fine-tuned Qwen3-VL models outperform open-source baselines; the 235B model reaches 4.712 on Eval-400 (vs. Gemini-3-Pro 4.706, GPT-4.1 4.220, Kimi-K2.5 4.111) and 4.588 on ByteMorph-Bench (vs. Gemini-3-Pro 4.522, GPT-4.1 3.412). Human evaluation shows critical errors falling from 47.75% to 23% and correctness rising from 41.75% to 66%. The work offers a practical path to scalable, human-aligned instruction synthesis for image editing data.

  • 9 authors
·
Apr 8 1

Wan: Open and Advanced Large-Scale Video Generative Models

This report presents Wan, a comprehensive and open suite of video foundation models designed to push the boundaries of video generation. Built upon the mainstream diffusion transformer paradigm, Wan achieves significant advancements in generative capabilities through a series of innovations, including our novel VAE, scalable pre-training strategies, large-scale data curation, and automated evaluation metrics. These contributions collectively enhance the model's performance and versatility. Specifically, Wan is characterized by four key features: Leading Performance: The 14B model of Wan, trained on a vast dataset comprising billions of images and videos, demonstrates the scaling laws of video generation with respect to both data and model size. It consistently outperforms the existing open-source models as well as state-of-the-art commercial solutions across multiple internal and external benchmarks, demonstrating a clear and significant performance superiority. Comprehensiveness: Wan offers two capable models, i.e., 1.3B and 14B parameters, for efficiency and effectiveness respectively. It also covers multiple downstream applications, including image-to-video, instruction-guided video editing, and personal video generation, encompassing up to eight tasks. Consumer-Grade Efficiency: The 1.3B model demonstrates exceptional resource efficiency, requiring only 8.19 GB VRAM, making it compatible with a wide range of consumer-grade GPUs. Openness: We open-source the entire series of Wan, including source code and all models, with the goal of fostering the growth of the video generation community. This openness seeks to significantly expand the creative possibilities of video production in the industry and provide academia with high-quality video foundation models. All the code and models are available at https://github.com/Wan-Video/Wan2.1.

  • 62 authors
·
Mar 26, 2025 6

GenAI Arena: An Open Evaluation Platform for Generative Models

Generative AI has made remarkable strides to revolutionize fields such as image and video generation. These advancements are driven by innovative algorithms, architecture, and data. However, the rapid proliferation of generative models has highlighted a critical gap: the absence of trustworthy evaluation metrics. Current automatic assessments such as FID, CLIP, FVD, etc often fail to capture the nuanced quality and user satisfaction associated with generative outputs. This paper proposes an open platform GenAI-Arena to evaluate different image and video generative models, where users can actively participate in evaluating these models. By leveraging collective user feedback and votes, GenAI-Arena aims to provide a more democratic and accurate measure of model performance. It covers three arenas for text-to-image generation, text-to-video generation, and image editing respectively. Currently, we cover a total of 27 open-source generative models. GenAI-Arena has been operating for four months, amassing over 6000 votes from the community. We describe our platform, analyze the data, and explain the statistical methods for ranking the models. To further promote the research in building model-based evaluation metrics, we release a cleaned version of our preference data for the three tasks, namely GenAI-Bench. We prompt the existing multi-modal models like Gemini, GPT-4o to mimic human voting. We compute the correlation between model voting with human voting to understand their judging abilities. Our results show existing multimodal models are still lagging in assessing the generated visual content, even the best model GPT-4o only achieves a Pearson correlation of 0.22 in the quality subscore, and behaves like random guessing in others.

  • 7 authors
·
Jun 6, 2024

DragFlow: Unleashing DiT Priors with Region Based Supervision for Drag Editing

Drag-based image editing has long suffered from distortions in the target region, largely because the priors of earlier base models, Stable Diffusion, are insufficient to project optimized latents back onto the natural image manifold. With the shift from UNet-based DDPMs to more scalable DiT with flow matching (e.g., SD3.5, FLUX), generative priors have become significantly stronger, enabling advances across diverse editing tasks. However, drag-based editing has yet to benefit from these stronger priors. This work proposes the first framework to effectively harness FLUX's rich prior for drag-based editing, dubbed DragFlow, achieving substantial gains over baselines. We first show that directly applying point-based drag editing to DiTs performs poorly: unlike the highly compressed features of UNets, DiT features are insufficiently structured to provide reliable guidance for point-wise motion supervision. To overcome this limitation, DragFlow introduces a region-based editing paradigm, where affine transformations enable richer and more consistent feature supervision. Additionally, we integrate pretrained open-domain personalization adapters (e.g., IP-Adapter) to enhance subject consistency, while preserving background fidelity through gradient mask-based hard constraints. Multimodal large language models (MLLMs) are further employed to resolve task ambiguities. For evaluation, we curate a novel Region-based Dragging benchmark (ReD Bench) featuring region-level dragging instructions. Extensive experiments on DragBench-DR and ReD Bench show that DragFlow surpasses both point-based and region-based baselines, setting a new state-of-the-art in drag-based image editing. Code and datasets will be publicly available upon publication.

  • 7 authors
·
Oct 2, 2025 2

ImageNet-E: Benchmarking Neural Network Robustness via Attribute Editing

Recent studies have shown that higher accuracy on ImageNet usually leads to better robustness against different corruptions. Therefore, in this paper, instead of following the traditional research paradigm that investigates new out-of-distribution corruptions or perturbations deep models may encounter, we conduct model debugging in in-distribution data to explore which object attributes a model may be sensitive to. To achieve this goal, we create a toolkit for object editing with controls of backgrounds, sizes, positions, and directions, and create a rigorous benchmark named ImageNet-E(diting) for evaluating the image classifier robustness in terms of object attributes. With our ImageNet-E, we evaluate the performance of current deep learning models, including both convolutional neural networks and vision transformers. We find that most models are quite sensitive to attribute changes. A small change in the background can lead to an average of 9.23\% drop on top-1 accuracy. We also evaluate some robust models including both adversarially trained models and other robust trained models and find that some models show worse robustness against attribute changes than vanilla models. Based on these findings, we discover ways to enhance attribute robustness with preprocessing, architecture designs, and training strategies. We hope this work can provide some insights to the community and open up a new avenue for research in robust computer vision. The code and dataset are available at https://github.com/alibaba/easyrobust.

  • 6 authors
·
Mar 29, 2023

Learning Performance-Improving Code Edits

The waning of Moore's Law has shifted the focus of the tech industry towards alternative methods for continued performance gains. While optimizing compilers are a standard tool to help increase program efficiency, programmers continue to shoulder much responsibility in crafting and refactoring code with better performance characteristics. In this paper, we investigate the ability of large language models (LLMs) to suggest functionally correct, performance improving code edits. We hypothesize that language models can suggest such edits in ways that would be impractical for static analysis alone. We investigate these questions by curating a large-scale dataset of Performance-Improving Edits, PIE. PIE contains trajectories of programs, where a programmer begins with an initial, slower version and iteratively makes changes to improve the program's performance. We use PIE to evaluate and improve the capacity of large language models. Specifically, use examples from PIE to fine-tune multiple variants of CODEGEN, a billion-scale Transformer-decoder model. Additionally, we use examples from PIE to prompt OpenAI's CODEX using a few-shot prompting. By leveraging PIE, we find that both CODEX and CODEGEN can generate performance-improving edits, with speedups of more than 2.5x for over 25% of the programs, for C++ and Python, even after the C++ programs were compiled using the O3 optimization level. Crucially, we show that PIE allows CODEGEN, an open-sourced and 10x smaller model than CODEX, to match the performance of CODEX on this challenging task. Overall, this work opens new doors for creating systems and methods that can help programmers write efficient code.

  • 8 authors
·
Feb 15, 2023