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Jul 22

WeEdit: A Dataset, Benchmark and Glyph-Guided Framework for Text-centric Image Editing

Instruction-based image editing aims to modify specific content within existing images according to user-provided instructions while preserving non-target regions. Beyond traditional object- and style-centric manipulation, text-centric image editing focuses on modifying, translating, or rearranging textual elements embedded within images. However, existing leading models often struggle to execute complex text editing precisely, frequently producing blurry or hallucinated characters. We attribute these failures primarily to the lack of specialized training paradigms tailored for text-centric editing, as well as the absence of large-scale datasets and standardized benchmarks necessary for a closed-loop training and evaluation system. To address these limitations, we present WeEdit, a systematic solution encompassing a scalable data construction pipeline, two benchmarks, and a tailored two-stage training strategy. Specifically, we propose a novel HTML-based automatic editing pipeline, which generates 330K training pairs covering diverse editing operations and 15 languages, accompanied by standardized bilingual and multilingual benchmarks for comprehensive evaluation. On the algorithmic side, we employ glyph-guided supervised fine-tuning to inject explicit spatial and content priors, followed by a multi-objective reinforcement learning stage to align generation with instruction adherence, text clarity, and background preservation. Extensive experiments demonstrate that WeEdit outperforms previous open-source models by a clear margin across diverse editing operations.

  • 7 authors
·
Mar 12 1

GlyphDraw: Seamlessly Rendering Text with Intricate Spatial Structures in Text-to-Image Generation

Recent breakthroughs in the field of language-guided image generation have yielded impressive achievements, enabling the creation of high-quality and diverse images based on user instructions.Although the synthesis performance is fascinating, one significant limitation of current image generation models is their insufficient ability to generate text coherently within images, particularly for complex glyph structures like Chinese characters. To address this problem, we introduce GlyphDraw, a general learning framework aiming to endow image generation models with the capacity to generate images coherently embedded with text for any specific language.We first sophisticatedly design the image-text dataset's construction strategy, then build our model specifically on a diffusion-based image generator and carefully modify the network structure to allow the model to learn drawing language characters with the help of glyph and position information.Furthermore, we maintain the model's open-domain image synthesis capability by preventing catastrophic forgetting by using parameter-efficient fine-tuning techniques.Extensive qualitative and quantitative experiments demonstrate that our method not only produces accurate language characters as in prompts, but also seamlessly blends the generated text into the background.Please refer to our https://1073521013.github.io/glyph-draw.github.io/{project page}. abstract

  • 7 authors
·
Mar 31, 2023

Few-Shot Font Generation by Learning Fine-Grained Local Styles

Few-shot font generation (FFG), which aims to generate a new font with a few examples, is gaining increasing attention due to the significant reduction in labor cost. A typical FFG pipeline considers characters in a standard font library as content glyphs and transfers them to a new target font by extracting style information from the reference glyphs. Most existing solutions explicitly disentangle content and style of reference glyphs globally or component-wisely. However, the style of glyphs mainly lies in the local details, i.e. the styles of radicals, components, and strokes together depict the style of a glyph. Therefore, even a single character can contain different styles distributed over spatial locations. In this paper, we propose a new font generation approach by learning 1) the fine-grained local styles from references, and 2) the spatial correspondence between the content and reference glyphs. Therefore, each spatial location in the content glyph can be assigned with the right fine-grained style. To this end, we adopt cross-attention over the representation of the content glyphs as the queries and the representations of the reference glyphs as the keys and values. Instead of explicitly disentangling global or component-wise modeling, the cross-attention mechanism can attend to the right local styles in the reference glyphs and aggregate the reference styles into a fine-grained style representation for the given content glyphs. The experiments show that the proposed method outperforms the state-of-the-art methods in FFG. In particular, the user studies also demonstrate the style consistency of our approach significantly outperforms previous methods.

  • 10 authors
·
May 20, 2022

UM-Text: A Unified Multimodal Model for Image Understanding

With the rapid advancement of image generation, visual text editing using natural language instructions has received increasing attention. The main challenge of this task is to fully understand the instruction and reference image, and thus generate visual text that is style-consistent with the image. Previous methods often involve complex steps of specifying the text content and attributes, such as font size, color, and layout, without considering the stylistic consistency with the reference image. To address this, we propose UM-Text, a unified multimodal model for context understanding and visual text editing by natural language instructions. Specifically, we introduce a Visual Language Model (VLM) to process the instruction and reference image, so that the text content and layout can be elaborately designed according to the context information. To generate an accurate and harmonious visual text image, we further propose the UM-Encoder to combine the embeddings of various condition information, where the combination is automatically configured by VLM according to the input instruction. During training, we propose a regional consistency loss to offer more effective supervision for glyph generation on both latent and RGB space, and design a tailored three-stage training strategy to further enhance model performance. In addition, we contribute the UM-DATA-200K, a large-scale visual text image dataset on diverse scenes for model training. Extensive qualitative and quantitative results on multiple public benchmarks demonstrate that our method achieves state-of-the-art performance.

  • 9 authors
·
Jan 13 4

Kinetic Typography Diffusion Model

This paper introduces a method for realistic kinetic typography that generates user-preferred animatable 'text content'. We draw on recent advances in guided video diffusion models to achieve visually-pleasing text appearances. To do this, we first construct a kinetic typography dataset, comprising about 600K videos. Our dataset is made from a variety of combinations in 584 templates designed by professional motion graphics designers and involves changing each letter's position, glyph, and size (i.e., flying, glitches, chromatic aberration, reflecting effects, etc.). Next, we propose a video diffusion model for kinetic typography. For this, there are three requirements: aesthetic appearances, motion effects, and readable letters. This paper identifies the requirements. For this, we present static and dynamic captions used as spatial and temporal guidance of a video diffusion model, respectively. The static caption describes the overall appearance of the video, such as colors, texture and glyph which represent a shape of each letter. The dynamic caption accounts for the movements of letters and backgrounds. We add one more guidance with zero convolution to determine which text content should be visible in the video. We apply the zero convolution to the text content, and impose it on the diffusion model. Lastly, our glyph loss, only minimizing a difference between the predicted word and its ground-truth, is proposed to make the prediction letters readable. Experiments show that our model generates kinetic typography videos with legible and artistic letter motions based on text prompts.

  • 4 authors
·
Jul 15, 2024 1

VecGlypher: Unified Vector Glyph Generation with Language Models

Vector glyphs are the atomic units of digital typography, yet most learning-based pipelines still depend on carefully curated exemplar sheets and raster-to-vector postprocessing, which limits accessibility and editability. We introduce VecGlypher, a single multimodal language model that generates high-fidelity vector glyphs directly from text descriptions or image exemplars. Given a style prompt, optional reference glyph images, and a target character, VecGlypher autoregressively emits SVG path tokens, avoiding raster intermediates and producing editable, watertight outlines in one pass. A typography-aware data and training recipe makes this possible: (i) a large-scale continuation stage on 39K noisy Envato fonts to master SVG syntax and long-horizon geometry, followed by (ii) post-training on 2.5K expert-annotated Google Fonts with descriptive tags and exemplars to align language and imagery with geometry; preprocessing normalizes coordinate frames, canonicalizes paths, de-duplicates families, and quantizes coordinates for stable long-sequence decoding. On cross-family OOD evaluation, VecGlypher substantially outperforms both general-purpose LLMs and specialized vector-font baselines for text-only generation, while image-referenced generation reaches a state-of-the-art performance, with marked gains over DeepVecFont-v2 and DualVector. Ablations show that model scale and the two-stage recipe are critical and that absolute-coordinate serialization yields the best geometry. VecGlypher lowers the barrier to font creation by letting users design with words or exemplars, and provides a scalable foundation for future multimodal design tools.

facebook AI at Meta
·
Feb 24 2

GlyphMastero: A Glyph Encoder for High-Fidelity Scene Text Editing

Scene text editing, a subfield of image editing, requires modifying texts in images while preserving style consistency and visual coherence with the surrounding environment. While diffusion-based methods have shown promise in text generation, they still struggle to produce high-quality results. These methods often generate distorted or unrecognizable characters, particularly when dealing with complex characters like Chinese. In such systems, characters are composed of intricate stroke patterns and spatial relationships that must be precisely maintained. We present GlyphMastero, a specialized glyph encoder designed to guide the latent diffusion model for generating texts with stroke-level precision. Our key insight is that existing methods, despite using pretrained OCR models for feature extraction, fail to capture the hierarchical nature of text structures - from individual strokes to stroke-level interactions to overall character-level structure. To address this, our glyph encoder explicitly models and captures the cross-level interactions between local-level individual characters and global-level text lines through our novel glyph attention module. Meanwhile, our model implements a feature pyramid network to fuse the multi-scale OCR backbone features at the global-level. Through these cross-level and multi-scale fusions, we obtain more detailed glyph-aware guidance, enabling precise control over the scene text generation process. Our method achieves an 18.02\% improvement in sentence accuracy over the state-of-the-art multi-lingual scene text editing baseline, while simultaneously reducing the text-region Fr\'echet inception distance by 53.28\%.

  • 6 authors
·
May 7, 2025

GlyphPrinter: Region-Grouped Direct Preference Optimization for Glyph-Accurate Visual Text Rendering

Generating accurate glyphs for visual text rendering is essential yet challenging. Existing methods typically enhance text rendering by training on a large amount of high-quality scene text images, but the limited coverage of glyph variations and excessive stylization often compromise glyph accuracy, especially for complex or out-of-domain characters. Some methods leverage reinforcement learning to alleviate this issue, yet their reward models usually depend on text recognition systems that are insensitive to fine-grained glyph errors, so images with incorrect glyphs may still receive high rewards. Inspired by Direct Preference Optimization (DPO), we propose GlyphPrinter, a preference-based text rendering method that eliminates reliance on explicit reward models. However, the standard DPO objective only models overall preference between two samples, which is insufficient for visual text rendering where glyph errors typically occur in localized regions. To address this issue, we construct the GlyphCorrector dataset with region-level glyph preference annotations and propose Region-Grouped DPO (R-GDPO), a region-based objective that optimizes inter- and intra-sample preferences over annotated regions, substantially enhancing glyph accuracy. Furthermore, we introduce Regional Reward Guidance, an inference strategy that samples from an optimal distribution with controllable glyph accuracy. Extensive experiments demonstrate that the proposed GlyphPrinter outperforms existing methods in glyph accuracy while maintaining a favorable balance between stylization and precision.

FudanCVL FudanCVL
·
Mar 16 2

Glyph-ByT5-v2: A Strong Aesthetic Baseline for Accurate Multilingual Visual Text Rendering

Recently, Glyph-ByT5 has achieved highly accurate visual text rendering performance in graphic design images. However, it still focuses solely on English and performs relatively poorly in terms of visual appeal. In this work, we address these two fundamental limitations by presenting Glyph-ByT5-v2 and Glyph-SDXL-v2, which not only support accurate visual text rendering for 10 different languages but also achieve much better aesthetic quality. To achieve this, we make the following contributions: (i) creating a high-quality multilingual glyph-text and graphic design dataset consisting of more than 1 million glyph-text pairs and 10 million graphic design image-text pairs covering nine other languages, (ii) building a multilingual visual paragraph benchmark consisting of 1,000 prompts, with 100 for each language, to assess multilingual visual spelling accuracy, and (iii) leveraging the latest step-aware preference learning approach to enhance the visual aesthetic quality. With the combination of these techniques, we deliver a powerful customized multilingual text encoder, Glyph-ByT5-v2, and a strong aesthetic graphic generation model, Glyph-SDXL-v2, that can support accurate spelling in 10 different languages. We perceive our work as a significant advancement, considering that the latest DALL-E3 and Ideogram 1.0 still struggle with the multilingual visual text rendering task.

  • 6 authors
·
Jun 14, 2024 2

UniGlyph: Unified Segmentation-Conditioned Diffusion for Precise Visual Text Synthesis

Text-to-image generation has greatly advanced content creation, yet accurately rendering visual text remains a key challenge due to blurred glyphs, semantic drift, and limited style control. Existing methods often rely on pre-rendered glyph images as conditions, but these struggle to retain original font styles and color cues, necessitating complex multi-branch designs that increase model overhead and reduce flexibility. To address these issues, we propose a segmentation-guided framework that uses pixel-level visual text masks -- rich in glyph shape, color, and spatial detail -- as unified conditional inputs. Our method introduces two core components: (1) a fine-tuned bilingual segmentation model for precise text mask extraction, and (2) a streamlined diffusion model augmented with adaptive glyph conditioning and a region-specific loss to preserve textual fidelity in both content and style. Our approach achieves state-of-the-art performance on the AnyText benchmark, significantly surpassing prior methods in both Chinese and English settings. To enable more rigorous evaluation, we also introduce two new benchmarks: GlyphMM-benchmark for testing layout and glyph consistency in complex typesetting, and MiniText-benchmark for assessing generation quality in small-scale text regions. Experimental results show that our model outperforms existing methods by a large margin in both scenarios, particularly excelling at small text rendering and complex layout preservation, validating its strong generalization and deployment readiness.

  • 11 authors
·
Jul 1, 2025

GLDesigner: Leveraging Multi-Modal LLMs as Designer for Enhanced Aesthetic Text Glyph Layouts

Text logo design heavily relies on the creativity and expertise of professional designers, in which arranging element layouts is one of the most important procedures. However, few attention has been paid to this specific task which needs to take precise textural details and user constraints into consideration, but only on the broader tasks such as document/poster layout generation. In this paper, we propose a VLM-based framework that generates content-aware text logo layouts by integrating multi-modal inputs with user constraints, supporting a more flexible and stable layout design in real-world applications. We introduce two model techniques to reduce the computation for processing multiple glyph images simultaneously, while does not face performance degradation. To support instruction-tuning of out model, we construct two extensive text logo datasets, which are 5x more larger than the existing public dataset. Except for the geometric annotations (e.g. text masks and character recognition), we also compliment with comprehensive layout descriptions in natural language format, for more effective training to have reasoning ability when dealing with complex layouts and custom user constraints. Experimental studies demonstrate the effectiveness of our proposed model and datasets, when comparing with previous methods in various benchmarks to evaluate geometric aesthetics and human preferences. The code and datasets will be publicly available.

  • 10 authors
·
Nov 18, 2024

FreeText: Training-Free Text Rendering in Diffusion Transformers via Attention Localization and Spectral Glyph Injection

Large-scale text-to-image (T2I) diffusion models excel at open-domain synthesis but still struggle with precise text rendering, especially for multi-line layouts, dense typography, and long-tailed scripts such as Chinese. Prior solutions typically require costly retraining or rigid external layout constraints, which can degrade aesthetics and limit flexibility. We propose FreeText, a training-free, plug-and-play framework that improves text rendering by exploiting intrinsic mechanisms of Diffusion Transformer (DiT) models. FreeText decomposes the problem into where to write and what to write. For where to write, we localize writing regions by reading token-wise spatial attribution from endogenous image-to-text attention, using sink-like tokens as stable spatial anchors and topology-aware refinement to produce high-confidence masks. For what to write, we introduce Spectral-Modulated Glyph Injection (SGMI), which injects a noise-aligned glyph prior with frequency-domain band-pass modulation to strengthen glyph structure and suppress semantic leakage (rendering the concept instead of the word). Extensive experiments on Qwen-Image, FLUX.1-dev, and SD3 variants across longText-Benchmark, CVTG, and our CLT-Bench show consistent gains in text readability while largely preserving semantic alignment and aesthetic quality, with modest inference overhead.

  • 6 authors
·
Jan 1

Few shot font generation via transferring similarity guided global style and quantization local style

Automatic few-shot font generation (AFFG), aiming at generating new fonts with only a few glyph references, reduces the labor cost of manually designing fonts. However, the traditional AFFG paradigm of style-content disentanglement cannot capture the diverse local details of different fonts. So, many component-based approaches are proposed to tackle this problem. The issue with component-based approaches is that they usually require special pre-defined glyph components, e.g., strokes and radicals, which is infeasible for AFFG of different languages. In this paper, we present a novel font generation approach by aggregating styles from character similarity-guided global features and stylized component-level representations. We calculate the similarity scores of the target character and the referenced samples by measuring the distance along the corresponding channels from the content features, and assigning them as the weights for aggregating the global style features. To better capture the local styles, a cross-attention-based style transfer module is adopted to transfer the styles of reference glyphs to the components, where the components are self-learned discrete latent codes through vector quantization without manual definition. With these designs, our AFFG method could obtain a complete set of component-level style representations, and also control the global glyph characteristics. The experimental results reflect the effectiveness and generalization of the proposed method on different linguistic scripts, and also show its superiority when compared with other state-of-the-art methods. The source code can be found at https://github.com/awei669/VQ-Font.

  • 5 authors
·
Sep 2, 2023

RepText: Rendering Visual Text via Replicating

Although contemporary text-to-image generation models have achieved remarkable breakthroughs in producing visually appealing images, their capacity to generate precise and flexible typographic elements, especially non-Latin alphabets, remains constrained. To address these limitations, we start from an naive assumption that text understanding is only a sufficient condition for text rendering, but not a necessary condition. Based on this, we present RepText, which aims to empower pre-trained monolingual text-to-image generation models with the ability to accurately render, or more precisely, replicate, multilingual visual text in user-specified fonts, without the need to really understand them. Specifically, we adopt the setting from ControlNet and additionally integrate language agnostic glyph and position of rendered text to enable generating harmonized visual text, allowing users to customize text content, font and position on their needs. To improve accuracy, a text perceptual loss is employed along with the diffusion loss. Furthermore, to stabilize rendering process, at the inference phase, we directly initialize with noisy glyph latent instead of random initialization, and adopt region masks to restrict the feature injection to only the text region to avoid distortion of the background. We conducted extensive experiments to verify the effectiveness of our RepText relative to existing works, our approach outperforms existing open-source methods and achieves comparable results to native multi-language closed-source models. To be more fair, we also exhaustively discuss its limitations in the end.

  • 8 authors
·
Apr 28, 2025 4

FontCrafter: High-Fidelity Element-Driven Artistic Font Creation with Visual In-Context Generation

Artistic font generation aims to synthesize stylized glyphs based on a reference style. However, existing approaches suffer from limited style diversity and coarse control. In this work, we explore the potential of element-driven artistic font generation. Elements are the fundamental visual units of a font, serving as reference images for the desired style. Conceptually, we categorize elements into object elements (e.g., flowers or stones) with distinct structures and amorphous elements (e.g., flames or clouds) with unstructured textures. We introduce FontCrafter, an element-driven framework for font creation, and construct a large-scale dataset, ElementFont, which contains diverse element types and high-quality glyph images. However, achieving high-fidelity reconstruction of both texture and structure of reference elements remains challenging. To address this, we propose an in-context generation strategy that treats element images as visual context and uses an inpainting model to transfer element styles into glyph regions at the pixel level. To further control glyph shapes, we design a lightweight Context-aware Mask Adapter (CMA) that injects shape information. Moreover, a training-free attention redirection mechanism enables region-aware style control and suppresses stroke hallucination. In addition, edge repainting is applied to make boundaries more natural. Extensive experiments demonstrate that FontCrafter achieves strong zero-shot generation performance, particularly in preserving structural and textural fidelity, while also supporting flexible controls such as style mixture.

  • 6 authors
·
Mar 27

Generating Coherent Sequences of Visual Illustrations for Real-World Manual Tasks

Multistep instructions, such as recipes and how-to guides, greatly benefit from visual aids, such as a series of images that accompany the instruction steps. While Large Language Models (LLMs) have become adept at generating coherent textual steps, Large Vision/Language Models (LVLMs) are less capable of generating accompanying image sequences. The most challenging aspect is that each generated image needs to adhere to the relevant textual step instruction, as well as be visually consistent with earlier images in the sequence. To address this problem, we propose an approach for generating consistent image sequences, which integrates a Latent Diffusion Model (LDM) with an LLM to transform the sequence into a caption to maintain the semantic coherence of the sequence. In addition, to maintain the visual coherence of the image sequence, we introduce a copy mechanism to initialise reverse diffusion processes with a latent vector iteration from a previously generated image from a relevant step. Both strategies will condition the reverse diffusion process on the sequence of instruction steps and tie the contents of the current image to previous instruction steps and corresponding images. Experiments show that the proposed approach is preferred by humans in 46.6% of the cases against 26.6% for the second best method. In addition, automatic metrics showed that the proposed method maintains semantic coherence and visual consistency across steps in both domains.

  • 8 authors
·
May 16, 2024

Seedream 2.0: A Native Chinese-English Bilingual Image Generation Foundation Model

Rapid advancement of diffusion models has catalyzed remarkable progress in the field of image generation. However, prevalent models such as Flux, SD3.5 and Midjourney, still grapple with issues like model bias, limited text rendering capabilities, and insufficient understanding of Chinese cultural nuances. To address these limitations, we present Seedream 2.0, a native Chinese-English bilingual image generation foundation model that excels across diverse dimensions, which adeptly manages text prompt in both Chinese and English, supporting bilingual image generation and text rendering. We develop a powerful data system that facilitates knowledge integration, and a caption system that balances the accuracy and richness for image description. Particularly, Seedream is integrated with a self-developed bilingual large language model as a text encoder, allowing it to learn native knowledge directly from massive data. This enable it to generate high-fidelity images with accurate cultural nuances and aesthetic expressions described in either Chinese or English. Beside, Glyph-Aligned ByT5 is applied for flexible character-level text rendering, while a Scaled ROPE generalizes well to untrained resolutions. Multi-phase post-training optimizations, including SFT and RLHF iterations, further improve the overall capability. Through extensive experimentation, we demonstrate that Seedream 2.0 achieves state-of-the-art performance across multiple aspects, including prompt-following, aesthetics, text rendering, and structural correctness. Furthermore, Seedream 2.0 has been optimized through multiple RLHF iterations to closely align its output with human preferences, as revealed by its outstanding ELO score. In addition, it can be readily adapted to an instruction-based image editing model, such as SeedEdit, with strong editing capability that balances instruction-following and image consistency.

  • 28 authors
·
Mar 10, 2025 3

Instruction-Guided Scene Text Recognition

Multi-modal models show appealing performance in visual recognition tasks recently, as free-form text-guided training evokes the ability to understand fine-grained visual content. However, current models are either inefficient or cannot be trivially upgraded to scene text recognition (STR) due to the composition difference between natural and text images. We propose a novel instruction-guided scene text recognition (IGTR) paradigm that formulates STR as an instruction learning problem and understands text images by predicting character attributes, e.g., character frequency, position, etc. IGTR first devises left langle condition,question,answerright rangle instruction triplets, providing rich and diverse descriptions of character attributes. To effectively learn these attributes through question-answering, IGTR develops lightweight instruction encoder, cross-modal feature fusion module and multi-task answer head, which guides nuanced text image understanding. Furthermore, IGTR realizes different recognition pipelines simply by using different instructions, enabling a character-understanding-based text reasoning paradigm that considerably differs from current methods. Experiments on English and Chinese benchmarks show that IGTR outperforms existing models by significant margins, while maintaining a small model size and efficient inference speed. Moreover, by adjusting the sampling of instructions, IGTR offers an elegant way to tackle the recognition of both rarely appearing and morphologically similar characters, which were previous challenges. Code at https://github.com/Topdu/OpenOCR{this http URL}.

  • 5 authors
·
Jan 31, 2024

TextPixs: Glyph-Conditioned Diffusion with Character-Aware Attention and OCR-Guided Supervision

The modern text-to-image diffusion models boom has opened a new era in digital content production as it has proven the previously unseen ability to produce photorealistic and stylistically diverse imagery based on the semantics of natural-language descriptions. However, the consistent disadvantage of these models is that they cannot generate readable, meaningful, and correctly spelled text in generated images, which significantly limits the use of practical purposes like advertising, learning, and creative design. This paper introduces a new framework, namely Glyph-Conditioned Diffusion with Character-Aware Attention (GCDA), using which a typical diffusion backbone is extended by three well-designed modules. To begin with, the model has a dual-stream text encoder that encodes both semantic contextual information and explicit glyph representations, resulting in a character-aware representation of the input text that is rich in nature. Second, an attention mechanism that is aware of the character is proposed with a new attention segregation loss that aims to limit the attention distribution of each character independently in order to avoid distortion artifacts. Lastly, GCDA has an OCR-in-the-loop fine-tuning phase, where a full text perceptual loss, directly optimises models to be legible and accurately spell. Large scale experiments to benchmark datasets, such as MARIO-10M and T2I-CompBench, reveal that GCDA sets a new state-of-the-art on all metrics, with better character based metrics on text rendering (Character Error Rate: 0.08 vs 0.21 for the previous best; Word Error Rate: 0.15 vs 0.25), human perception, and comparable image synthesis quality on high-fidelity (FID: 14.3).

  • 6 authors
·
Jul 8, 2025

Unicode Normalization and Grapheme Parsing of Indic Languages

Writing systems of Indic languages have orthographic syllables, also known as complex graphemes, as unique horizontal units. A prominent feature of these languages is these complex grapheme units that comprise consonants/consonant conjuncts, vowel diacritics, and consonant diacritics, which, together make a unique Language. Unicode-based writing schemes of these languages often disregard this feature of these languages and encode words as linear sequences of Unicode characters using an intricate scheme of connector characters and font interpreters. Due to this way of using a few dozen Unicode glyphs to write thousands of different unique glyphs (complex graphemes), there are serious ambiguities that lead to malformed words. In this paper, we are proposing two libraries: i) a normalizer for normalizing inconsistencies caused by a Unicode-based encoding scheme for Indic languages and ii) a grapheme parser for Abugida text. It deconstructs words into visually distinct orthographic syllables or complex graphemes and their constituents. Our proposed normalizer is a more efficient and effective tool than the previously used IndicNLP normalizer. Moreover, our parser and normalizer are also suitable tools for general Abugida text processing as they performed well in our robust word-based and NLP experiments. We report the pipeline for the scripts of 7 languages in this work and develop the framework for the integration of more scripts.

  • 9 authors
·
May 26, 2024

InnoAds-Composer: Efficient Condition Composition for E-Commerce Poster Generation

E-commerce product poster generation aims to automatically synthesize a single image that effectively conveys product information by presenting a subject, text, and a designed style. Recent diffusion models with fine-grained and efficient controllability have advanced product poster synthesis, yet they typically rely on multi-stage pipelines, and simultaneous control over subject, text, and style remains underexplored. Such naive multi-stage pipelines also show three issues: poor subject fidelity, inaccurate text, and inconsistent style. To address these issues, we propose InnoAds-Composer, a single-stage framework that enables efficient tri-conditional control tokens over subject, glyph, and style. To alleviate the quadratic overhead introduced by naive tri-conditional token concatenation, we perform importance analysis over layers and timesteps and route each condition only to the most responsive positions, thereby shortening the active token sequence. Besides, to improve the accuracy of Chinese text rendering, we design a Text Feature Enhancement Module (TFEM) that integrates features from both glyph images and glyph crops. To support training and evaluation, we also construct a high-quality e-commerce product poster dataset and benchmark, which is the first dataset that jointly contains subject, text, and style conditions. Extensive experiments demonstrate that InnoAds-Composer significantly outperforms existing product poster methods without obviously increasing inference latency.

  • 16 authors
·
Mar 5

Dynamic Typography: Bringing Words to Life

Text animation serves as an expressive medium, transforming static communication into dynamic experiences by infusing words with motion to evoke emotions, emphasize meanings, and construct compelling narratives. Crafting animations that are semantically aware poses significant challenges, demanding expertise in graphic design and animation. We present an automated text animation scheme, termed "Dynamic Typography", which combines two challenging tasks. It deforms letters to convey semantic meaning and infuses them with vibrant movements based on user prompts. Our technique harnesses vector graphics representations and an end-to-end optimization-based framework. This framework employs neural displacement fields to convert letters into base shapes and applies per-frame motion, encouraging coherence with the intended textual concept. Shape preservation techniques and perceptual loss regularization are employed to maintain legibility and structural integrity throughout the animation process. We demonstrate the generalizability of our approach across various text-to-video models and highlight the superiority of our end-to-end methodology over baseline methods, which might comprise separate tasks. Through quantitative and qualitative evaluations, we demonstrate the effectiveness of our framework in generating coherent text animations that faithfully interpret user prompts while maintaining readability. Our code is available at: https://animate-your-word.github.io/demo/.

  • 7 authors
·
Apr 17, 2024 4

Multiple Heads are Better than One: Few-shot Font Generation with Multiple Localized Experts

A few-shot font generation (FFG) method has to satisfy two objectives: the generated images should preserve the underlying global structure of the target character and present the diverse local reference style. Existing FFG methods aim to disentangle content and style either by extracting a universal representation style or extracting multiple component-wise style representations. However, previous methods either fail to capture diverse local styles or cannot be generalized to a character with unseen components, e.g., unseen language systems. To mitigate the issues, we propose a novel FFG method, named Multiple Localized Experts Few-shot Font Generation Network (MX-Font). MX-Font extracts multiple style features not explicitly conditioned on component labels, but automatically by multiple experts to represent different local concepts, e.g., left-side sub-glyph. Owing to the multiple experts, MX-Font can capture diverse local concepts and show the generalizability to unseen languages. During training, we utilize component labels as weak supervision to guide each expert to be specialized for different local concepts. We formulate the component assign problem to each expert as the graph matching problem, and solve it by the Hungarian algorithm. We also employ the independence loss and the content-style adversarial loss to impose the content-style disentanglement. In our experiments, MX-Font outperforms previous state-of-the-art FFG methods in the Chinese generation and cross-lingual, e.g., Chinese to Korean, generation. Source code is available at https://github.com/clovaai/mxfont.

  • 5 authors
·
Apr 2, 2021

Refining Text-to-Image Generation: Towards Accurate Training-Free Glyph-Enhanced Image Generation

Over the past few years, Text-to-Image (T2I) generation approaches based on diffusion models have gained significant attention. However, vanilla diffusion models often suffer from spelling inaccuracies in the text displayed within the generated images. The capability to generate visual text is crucial, offering both academic interest and a wide range of practical applications. To produce accurate visual text images, state-of-the-art techniques adopt a glyph-controlled image generation approach, consisting of a text layout generator followed by an image generator that is conditioned on the generated text layout. Nevertheless, our study reveals that these models still face three primary challenges, prompting us to develop a testbed to facilitate future research. We introduce a benchmark, LenCom-Eval, specifically designed for testing models' capability in generating images with Lengthy and Complex visual text. Subsequently, we introduce a training-free framework to enhance the two-stage generation approaches. We examine the effectiveness of our approach on both LenCom-Eval and MARIO-Eval benchmarks and demonstrate notable improvements across a range of evaluation metrics, including CLIPScore, OCR precision, recall, F1 score, accuracy, and edit distance scores. For instance, our proposed framework improves the backbone model, TextDiffuser, by more than 23\% and 13.5\% in terms of OCR word F1 on LenCom-Eval and MARIO-Eval, respectively. Our work makes a unique contribution to the field by focusing on generating images with long and rare text sequences, a niche previously unexplored by existing literature

  • 5 authors
·
Mar 25, 2024

NIV: Neural Axis Variations for Variable Font Generation

Variable fonts enable continuous variation of glyph geometry along semantic design axes such as weight, width, slant, and optical size. However, constructing a variable font from a static font remains a labor-intensive process requiring expert typographic design and manual specification of glyph variation data. We introduce NIV (Neural Axis Variations), a method that automatically converts a static font into a fully functional variable font. Given glyph outlines and a set of desired design axes, NIV predicts per-point displacements. The model operates directly on vector glyph geometry and employs a novel Property Embedding mechanism that captures interactions between multiple axes, enabling consistent multi-axis variation within a unified framework. We train NIV on a newly constructed dataset derived from variable Google Fonts, comprising over one million variation tuples. The resulting model generalizes across unseen code points, unseen font styles, high-complexity CJK glyphs, and even out-of-distribution handwriting inputs. The generated outputs are standard variable font files supporting continuous interpolation via existing rendering engines. To facilitate research, we release the dataset, the complete training and inference implementation, and trained models at https://github.com/ndvbd/NIV. Beyond typography, our approach demonstrates how structured geometric objects with continuous parametric variation can be synthesized using neural deformations.

  • 3 authors
·
Jun 2

Cross-Task Generalization via Natural Language Crowdsourcing Instructions

Humans (e.g., crowdworkers) have a remarkable ability in solving different tasks, by simply reading textual instructions that define them and looking at a few examples. Despite the success of the conventional supervised learning on individual datasets, such models often struggle with generalization across tasks (e.g., a question-answering system cannot solve classification tasks). A long-standing challenge in AI is to build a model that learns a new task by understanding the human-readable instructions that define it. To study this, we introduce NATURAL INSTRUCTIONS, a dataset of 61 distinct tasks, their human-authored instructions, and 193k task instances (input-output pairs). The instructions are obtained from crowdsourcing instructions used to create existing NLP datasets and mapped to a unified schema. Using this meta-dataset, we measure cross-task generalization by training models on seen tasks and measuring generalization to the remaining unseen ones. We adopt generative pre-trained language models to encode task-specific instructions along with input and generate task output. Our results indicate that models benefit from instructions when evaluated in terms of generalization to unseen tasks (19% better for models utilizing instructions). These models, however, are far behind an estimated performance upperbound indicating significant room for more progress in this direction.

  • 4 authors
·
Apr 18, 2021

Aligning Large Multi-Modal Model with Robust Instruction Tuning

Despite the promising progress in multi-modal tasks, current large multi-modal models (LMM) are prone to hallucinating inconsistent descriptions with respect to the associated image and human instructions. This paper addresses this issue by introducing the first large and diverse visual instruction tuning dataset, named Large-scale Robust Visual (LRV)-Instruction. Our dataset consists of 120k visual instructions generated by GPT4, covering 16 vision-and-language tasks with open-ended instructions and answers. Unlike existing studies that primarily focus on positive instruction samples, we design LRV-Instruction to include both positive and negative instructions for more robust visual instruction tuning. Our negative instructions are designed at two semantic levels: (i) Nonexistent Element Manipulation and (ii) Existent Element Manipulation. To efficiently measure the hallucination generated by LMMs, we propose GPT4-Assisted Visual Instruction Evaluation (GAVIE), a novel approach to evaluate visual instruction tuning without the need for human-annotated groundtruth answers and can adapt to diverse instruction formats. We conduct comprehensive experiments to investigate the hallucination of LMMs. Our results demonstrate that existing LMMs exhibit significant hallucination when presented with our negative instructions, particularly with Existent Element Manipulation instructions. Moreover, by finetuning MiniGPT4 on LRV-Instruction, we successfully mitigate hallucination while improving performance on public datasets using less training data compared to state-of-the-art methods. Additionally, we observed that a balanced ratio of positive and negative instances in the training data leads to a more robust model. Our project link is available at https://fuxiaoliu.github.io/LRV/.

  • 6 authors
·
Jun 26, 2023

Improving Diffusion Models for Scene Text Editing with Dual Encoders

Scene text editing is a challenging task that involves modifying or inserting specified texts in an image while maintaining its natural and realistic appearance. Most previous approaches to this task rely on style-transfer models that crop out text regions and feed them into image transfer models, such as GANs. However, these methods are limited in their ability to change text style and are unable to insert texts into images. Recent advances in diffusion models have shown promise in overcoming these limitations with text-conditional image editing. However, our empirical analysis reveals that state-of-the-art diffusion models struggle with rendering correct text and controlling text style. To address these problems, we propose DIFFSTE to improve pre-trained diffusion models with a dual encoder design, which includes a character encoder for better text legibility and an instruction encoder for better style control. An instruction tuning framework is introduced to train our model to learn the mapping from the text instruction to the corresponding image with either the specified style or the style of the surrounding texts in the background. Such a training method further brings our method the zero-shot generalization ability to the following three scenarios: generating text with unseen font variation, e.g., italic and bold, mixing different fonts to construct a new font, and using more relaxed forms of natural language as the instructions to guide the generation task. We evaluate our approach on five datasets and demonstrate its superior performance in terms of text correctness, image naturalness, and style controllability. Our code is publicly available. https://github.com/UCSB-NLP-Chang/DiffSTE

  • 7 authors
·
Apr 11, 2023

mEOL: Training-Free Instruction-Guided Multimodal Embedder for Vector Graphics and Image Retrieval

Scalable Vector Graphics (SVGs) function both as visual images and as structured code that encode rich geometric and layout information, yet most methods rasterize them and discard this symbolic organization. At the same time, recent sentence embedding methods produce strong text representations but do not naturally extend to visual or structured modalities. We propose a training-free, instruction-guided multimodal embedding framework that uses a Multimodal Large Language Model (MLLM) to map text, raster images, and SVG code into an aligned embedding space. We control the direction of embeddings through modality-specific instructions and structural SVG cues, eliminating the need for learned projection heads or contrastive training. Our method has two key components: (1) Multimodal Explicit One-word Limitation (mEOL), which instructs the MLLM to summarize any multimodal input into a single token whose hidden state serves as a compact semantic embedding. (2) A semantic SVG rewriting module that assigns meaningful identifiers and simplifies nested SVG elements through visual reasoning over the rendered image, exposing geometric and relational cues hidden in raw code. Using a repurposed VGBench, we build the first text-to-SVG retrieval benchmark and show that our training-free embeddings outperform encoder-based and training-based multimodal baselines. These results highlight prompt-level control as an effective alternative to parameter-level training for structure-aware multimodal retrieval. Project page: https://scene-the-ella.github.io/meol/

  • 4 authors
·
Apr 18

IASC: Interactive Agentic System for ConLangs

We present a system that uses LLMs as a tool in the development of Constructed Languages. The system is modular in that one first creates a target phonology for the language using an agentic approach that refines its output at each step with commentary feedback on its previous attempt. Next, a set of sentences is 'translated' from their English original into a morphosyntactic markup that reflects the word order and morphosyntactic feature specifications of the desired target language, with affixes represented as morphosyntactic feature bundles. From this translated corpus, a lexicon is constructed using the phonological model and the set of morphemes (stems and affixes) extracted from the 'translated' sentences. The system is then instructed to provide an orthography for the language, using an existing script such as Latin or Cyrillic. Finally, the system writes a brief grammatical handbook of the language. The system can also translate further sentences into the target language. Our goal is twofold. First, we hope that these tools will be fun to use for creating artificially constructed languages. Second, we are interested in exploring what LLMs 'know' about language-not what they know about any particular language or linguistic phenomenon, but how much they know about and understand language and linguistic concepts. As we shall see, there is a fairly wide gulf in capabilities both among different LLMs and among different linguistic specifications, with it being notably easier for systems to deal with more common patterns than rarer ones. An additional avenue that we explore is the application of our approach to translating from high-resource into low-resource languages. While the results so far are mostly negative, we provide some evidence that an improved version of the present system could afford some real gains in such tasks. https://github.com/SakanaAI/IASC

  • 2 authors
·
Oct 20, 2025

Text-Vision Co-Instructed Image Editing

Existing image editing methods can be generally categorized into textual instruction-based and visual prompt-based ones. Textual instructions are semantically expressive, but are limited by the coarse granularity of spatial control of the editing results. In contrast, visual prompts such as drag and point can provide precise spatial guidance, but are limited by the inherent ambiguity in semantic intent. To unify the strength of textual and visual prompts, we present Text-Vision Co-Instructed Image Editing, which jointly models textual instructions as semantic intent and sparse visual instructions as spatial guidance, aiming to achieve precise and intent-faithful image manipulation. To this end, we first construct a textual-visual instruction paired dataset with more than 23K samples derived from dynamic videos, enabling aligned supervision for cross-modal instruction. We then propose TV-Edit, a Textual-Visual instruction unified Editing framework to contextualize drag or point-based visual instructions with image-text semantics and lift them into semantic-aware control representations for pretrained editing backbones. By integrating semantic intent and spatial constraints, TV-Edit leads to more precise spatial control, less instruction ambiguity, and stronger structural consistency than text-only or drag-based alternatives. Finally, we establish TV-Edit-Bench, a deliberately designed benchmark to evaluate semantic faithfulness, spatial alignment, and visual consistency with ground-truth references and controlled textual-visual variations for reliable assessment. Our experiments across multiple editing backbones demonstrate that TV-Edit consistently yields more precise and intent-faithful edits, significantly outperforming state-of-the-art instruction-based and drag-based baselines.

VCLab-HKPU VCLab
·
Jun 14 4

GROKE: Vision-Free Navigation Instruction Evaluation via Graph Reasoning on OpenStreetMap

The evaluation of navigation instructions remains a persistent challenge in Vision-and-Language Navigation (VLN) research. Traditional reference-based metrics such as BLEU and ROUGE fail to capture the functional utility of spatial directives, specifically whether an instruction successfully guides a navigator to the intended destination. Although existing VLN agents could serve as evaluators, their reliance on high-fidelity visual simulators introduces licensing constraints and computational costs, and perception errors further confound linguistic quality assessment. This paper introduces GROKE(Graph-based Reasoning over OSM Knowledge for instruction Evaluation), a vision-free training-free hierarchical LLM-based framework for evaluating navigation instructions using OpenStreetMap data. Through systematic ablation studies, we demonstrate that structured JSON and textual formats for spatial information substantially outperform grid-based and visual graph representations. Our hierarchical architecture combines sub-instruction planning with topological graph navigation, reducing navigation error by 68.5% compared to heuristic and sampling baselines on the Map2Seq dataset. The agent's execution success, trajectory fidelity, and decision patterns serve as proxy metrics for functional navigability given OSM-visible landmarks and topology, establishing a scalable and interpretable evaluation paradigm without visual dependencies. Code and data are available at https://anonymous.4open.science/r/groke.

  • 4 authors
·
Jan 12

ImageBrush: Learning Visual In-Context Instructions for Exemplar-Based Image Manipulation

While language-guided image manipulation has made remarkable progress, the challenge of how to instruct the manipulation process faithfully reflecting human intentions persists. An accurate and comprehensive description of a manipulation task using natural language is laborious and sometimes even impossible, primarily due to the inherent uncertainty and ambiguity present in linguistic expressions. Is it feasible to accomplish image manipulation without resorting to external cross-modal language information? If this possibility exists, the inherent modality gap would be effortlessly eliminated. In this paper, we propose a novel manipulation methodology, dubbed ImageBrush, that learns visual instructions for more accurate image editing. Our key idea is to employ a pair of transformation images as visual instructions, which not only precisely captures human intention but also facilitates accessibility in real-world scenarios. Capturing visual instructions is particularly challenging because it involves extracting the underlying intentions solely from visual demonstrations and then applying this operation to a new image. To address this challenge, we formulate visual instruction learning as a diffusion-based inpainting problem, where the contextual information is fully exploited through an iterative process of generation. A visual prompting encoder is carefully devised to enhance the model's capacity in uncovering human intent behind the visual instructions. Extensive experiments show that our method generates engaging manipulation results conforming to the transformations entailed in demonstrations. Moreover, our model exhibits robust generalization capabilities on various downstream tasks such as pose transfer, image translation and video inpainting.

  • 8 authors
·
Aug 1, 2023

DreamOmni3: Scribble-based Editing and Generation

Recently unified generation and editing models have achieved remarkable success with their impressive performance. These models rely mainly on text prompts for instruction-based editing and generation, but language often fails to capture users intended edit locations and fine-grained visual details. To this end, we propose two tasks: scribble-based editing and generation, that enables more flexible creation on graphical user interface (GUI) combining user textual, images, and freehand sketches. We introduce DreamOmni3, tackling two challenges: data creation and framework design. Our data synthesis pipeline includes two parts: scribble-based editing and generation. For scribble-based editing, we define four tasks: scribble and instruction-based editing, scribble and multimodal instruction-based editing, image fusion, and doodle editing. Based on DreamOmni2 dataset, we extract editable regions and overlay hand-drawn boxes, circles, doodles or cropped image to construct training data. For scribble-based generation, we define three tasks: scribble and instruction-based generation, scribble and multimodal instruction-based generation, and doodle generation, following similar data creation pipelines. For the framework, instead of using binary masks, which struggle with complex edits involving multiple scribbles, images, and instructions, we propose a joint input scheme that feeds both the original and scribbled source images into the model, using different colors to distinguish regions and simplify processing. By applying the same index and position encodings to both images, the model can precisely localize scribbled regions while maintaining accurate editing. Finally, we establish comprehensive benchmarks for these tasks to promote further research. Experimental results demonstrate that DreamOmni3 achieves outstanding performance, and models and code will be publicly released.

ByteDance ByteDance
·
Dec 27, 2025 4

InstructAny2Pix: Flexible Visual Editing via Multimodal Instruction Following

The ability to provide fine-grained control for generating and editing visual imagery has profound implications for computer vision and its applications. Previous works have explored extending controllability in two directions: instruction tuning with text-based prompts and multi-modal conditioning. However, these works make one or more unnatural assumptions on the number and/or type of modality inputs used to express controllability. We propose InstructAny2Pix, a flexible multi-modal instruction-following system that enables users to edit an input image using instructions involving audio, images, and text. InstructAny2Pix consists of three building blocks that facilitate this capability: a multi-modal encoder that encodes different modalities such as images and audio into a unified latent space, a diffusion model that learns to decode representations in this latent space into images, and a multi-modal LLM that can understand instructions involving multiple images and audio pieces and generate a conditional embedding of the desired output, which can be used by the diffusion decoder. Additionally, to facilitate training efficiency and improve generation quality, we include an additional refinement prior module that enhances the visual quality of LLM outputs. These designs are critical to the performance of our system. We demonstrate that our system can perform a series of novel instruction-guided editing tasks. The code is available at https://github.com/jacklishufan/InstructAny2Pix.git

  • 3 authors
·
Dec 11, 2023

Unlocking the Latent Canvas: Eliciting and Benchmarking Symbolic Visual Expression in LLMs

Current multimodal approaches predominantly treat visual generation as an external process, relying on pixel rendering or code execution, thereby overlooking the native visual representation capabilities latent within Large Language Models (LLMs). In this work, we unlock this potential through ASCII art, a compact, efficient, and text-native visual format. We introduce SVE-ASCII, a unified framework designed to elicit and benchmark Symbolic Visual Expression directly within the pure text space. To address the scarcity of systematic resources, we construct ASCIIArt-7K, a high-quality dataset synthesized via a novel "Seed-and-Evolve" pipeline that augments human-curated anchors through in-context stylistic editing. We further implement a unified instruction-tuning strategy that jointly optimizes for both Generation (Text-to-ASCII) and Understanding (ASCII-to-Text). Crucially, our experiments reveal a critical phenomenon regarding task duality: while it is established that perception aids generation, we provide compelling evidence that generative training significantly enhances visual comprehension. This confirms a mutually reinforcing cycle in symbolic visual processing, a relationship previously hypothesized but rarely empirically demonstrated in the visual domain. We release our dataset, the ASCIIArt-Bench benchmark, and the SVE-ASCII model, establishing a robust baseline for native text-based visual intelligence.

  • 5 authors
·
Mar 14

A^2Nav: Action-Aware Zero-Shot Robot Navigation by Exploiting Vision-and-Language Ability of Foundation Models

We study the task of zero-shot vision-and-language navigation (ZS-VLN), a practical yet challenging problem in which an agent learns to navigate following a path described by language instructions without requiring any path-instruction annotation data. Normally, the instructions have complex grammatical structures and often contain various action descriptions (e.g., "proceed beyond", "depart from"). How to correctly understand and execute these action demands is a critical problem, and the absence of annotated data makes it even more challenging. Note that a well-educated human being can easily understand path instructions without the need for any special training. In this paper, we propose an action-aware zero-shot VLN method (A^2Nav) by exploiting the vision-and-language ability of foundation models. Specifically, the proposed method consists of an instruction parser and an action-aware navigation policy. The instruction parser utilizes the advanced reasoning ability of large language models (e.g., GPT-3) to decompose complex navigation instructions into a sequence of action-specific object navigation sub-tasks. Each sub-task requires the agent to localize the object and navigate to a specific goal position according to the associated action demand. To accomplish these sub-tasks, an action-aware navigation policy is learned from freely collected action-specific datasets that reveal distinct characteristics of each action demand. We use the learned navigation policy for executing sub-tasks sequentially to follow the navigation instruction. Extensive experiments show A^2Nav achieves promising ZS-VLN performance and even surpasses the supervised learning methods on R2R-Habitat and RxR-Habitat datasets.

  • 8 authors
·
Aug 15, 2023

MM-Instruct: Generated Visual Instructions for Large Multimodal Model Alignment

This paper introduces MM-Instruct, a large-scale dataset of diverse and high-quality visual instruction data designed to enhance the instruction-following capabilities of large multimodal models (LMMs). While existing visual instruction datasets often focus on question-answering, they struggle to generalize to broader application scenarios such as creative writing, summarization, or image analysis. To address these limitations, we propose a novel approach to constructing MM-Instruct that leverages the strong instruction-following capabilities of existing LLMs to generate novel visual instruction data from large-scale but conventional image captioning datasets. MM-Instruct first leverages ChatGPT to automatically generate diverse instructions from a small set of seed instructions through augmenting and summarization. It then matches these instructions with images and uses an open-sourced large language model (LLM) to generate coherent answers to the instruction-image pairs. The LLM is grounded by the detailed text descriptions of images in the whole answer generation process to guarantee the alignment of the instruction data. Moreover, we introduce a benchmark based on the generated instruction data to evaluate the instruction-following capabilities of existing LMMs. We demonstrate the effectiveness of MM-Instruct by training a LLaVA-1.5 model on the generated data, denoted as LLaVA-Instruct, which exhibits significant improvements in instruction-following capabilities compared to LLaVA-1.5 models. The MM-Instruct dataset, benchmark, and pre-trained models are available at https://github.com/jihaonew/MM-Instruct.

  • 8 authors
·
Jun 28, 2024

TextFlux: An OCR-Free DiT Model for High-Fidelity Multilingual Scene Text Synthesis

Diffusion-based scene text synthesis has progressed rapidly, yet existing methods commonly rely on additional visual conditioning modules and require large-scale annotated data to support multilingual generation. In this work, we revisit the necessity of complex auxiliary modules and further explore an approach that simultaneously ensures glyph accuracy and achieves high-fidelity scene integration, by leveraging diffusion models' inherent capabilities for contextual reasoning. To this end, we introduce TextFlux, a DiT-based framework that enables multilingual scene text synthesis. The advantages of TextFlux can be summarized as follows: (1) OCR-free model architecture. TextFlux eliminates the need for OCR encoders (additional visual conditioning modules) that are specifically used to extract visual text-related features. (2) Strong multilingual scalability. TextFlux is effective in low-resource multilingual settings, and achieves strong performance in newly added languages with fewer than 1,000 samples. (3) Streamlined training setup. TextFlux is trained with only 1% of the training data required by competing methods. (4) Controllable multi-line text generation. TextFlux offers flexible multi-line synthesis with precise line-level control, outperforming methods restricted to single-line or rigid layouts. Extensive experiments and visualizations demonstrate that TextFlux outperforms previous methods in both qualitative and quantitative evaluations.

  • 12 authors
·
May 23, 2025

GlyphNet: Homoglyph domains dataset and detection using attention-based Convolutional Neural Networks

Cyber attacks deceive machines into believing something that does not exist in the first place. However, there are some to which even humans fall prey. One such famous attack that attackers have used over the years to exploit the vulnerability of vision is known to be a Homoglyph attack. It employs a primary yet effective mechanism to create illegitimate domains that are hard to differentiate from legit ones. Moreover, as the difference is pretty indistinguishable for a user to notice, they cannot stop themselves from clicking on these homoglyph domain names. In many cases, that results in either information theft or malware attack on their systems. Existing approaches use simple, string-based comparison techniques applied in primary language-based tasks. Although they are impactful to some extent, they usually fail because they are not robust to different types of homoglyphs and are computationally not feasible because of their time requirement proportional to the string length. Similarly, neural network-based approaches are employed to determine real domain strings from fake ones. Nevertheless, the problem with both methods is that they require paired sequences of real and fake domain strings to work with, which is often not the case in the real world, as the attacker only sends the illegitimate or homoglyph domain to the vulnerable user. Therefore, existing approaches are not suitable for practical scenarios in the real world. In our work, we created GlyphNet, an image dataset that contains 4M domains, both real and homoglyphs. Additionally, we introduce a baseline method for a homoglyph attack detection system using an attention-based convolutional Neural Network. We show that our model can reach state-of-the-art accuracy in detecting homoglyph attacks with a 0.93 AUC on our dataset.

  • 3 authors
·
Jun 16, 2023

UniCoder: Scaling Code Large Language Model via Universal Code

Intermediate reasoning or acting steps have successfully improved large language models (LLMs) for handling various downstream natural language processing (NLP) tasks. When applying LLMs for code generation, recent works mainly focus on directing the models to articulate intermediate natural-language reasoning steps, as in chain-of-thought (CoT) prompting, and then output code with the natural language or other structured intermediate steps. However, such output is not suitable for code translation or generation tasks since the standard CoT has different logical structures and forms of expression with the code. In this work, we introduce the universal code (UniCode) as the intermediate representation. It is a description of algorithm steps using a mix of conventions of programming languages, such as assignment operator, conditional operator, and loop. Hence, we collect an instruction dataset UniCoder-Instruct to train our model UniCoder on multi-task learning objectives. UniCoder-Instruct comprises natural-language questions, code solutions, and the corresponding universal code. The alignment between the intermediate universal code representation and the final code solution significantly improves the quality of the generated code. The experimental results demonstrate that UniCoder with the universal code significantly outperforms the previous prompting methods by a large margin, showcasing the effectiveness of the structural clues in pseudo-code.

  • 9 authors
·
Jun 24, 2024

AnyText: Multilingual Visual Text Generation And Editing

Diffusion model based Text-to-Image has achieved impressive achievements recently. Although current technology for synthesizing images is highly advanced and capable of generating images with high fidelity, it is still possible to give the show away when focusing on the text area in the generated image. To address this issue, we introduce AnyText, a diffusion-based multilingual visual text generation and editing model, that focuses on rendering accurate and coherent text in the image. AnyText comprises a diffusion pipeline with two primary elements: an auxiliary latent module and a text embedding module. The former uses inputs like text glyph, position, and masked image to generate latent features for text generation or editing. The latter employs an OCR model for encoding stroke data as embeddings, which blend with image caption embeddings from the tokenizer to generate texts that seamlessly integrate with the background. We employed text-control diffusion loss and text perceptual loss for training to further enhance writing accuracy. AnyText can write characters in multiple languages, to the best of our knowledge, this is the first work to address multilingual visual text generation. It is worth mentioning that AnyText can be plugged into existing diffusion models from the community for rendering or editing text accurately. After conducting extensive evaluation experiments, our method has outperformed all other approaches by a significant margin. Additionally, we contribute the first large-scale multilingual text images dataset, AnyWord-3M, containing 3 million image-text pairs with OCR annotations in multiple languages. Based on AnyWord-3M dataset, we propose AnyText-benchmark for the evaluation of visual text generation accuracy and quality. Our project will be open-sourced on https://github.com/tyxsspa/AnyText to improve and promote the development of text generation technology.

  • 5 authors
·
Nov 6, 2023

GPT4RoI: Instruction Tuning Large Language Model on Region-of-Interest

Instruction tuning large language model (LLM) on image-text pairs has achieved unprecedented vision-language multimodal abilities. However, their vision-language alignments are only built on image-level, the lack of region-level alignment limits their advancements to fine-grained multimodal understanding. In this paper, we propose instruction tuning on region-of-interest. The key design is to reformulate the bounding box as the format of spatial instruction. The interleaved sequences of visual features extracted by the spatial instruction and the language embedding are input to LLM, and trained on the transformed region-text data in instruction tuning format. Our region-level vision-language model, termed as GPT4RoI, brings brand new conversational and interactive experience beyond image-level understanding. (1) Controllability: Users can interact with our model by both language and spatial instructions to flexibly adjust the detail level of the question. (2) Capacities: Our model supports not only single-region spatial instruction but also multi-region. This unlocks more region-level multimodal capacities such as detailed region caption and complex region reasoning. (3) Composition: Any off-the-shelf object detector can be a spatial instruction provider so as to mine informative object attributes from our model, like color, shape, material, action, relation to other objects, etc. The code, data, and demo can be found at https://github.com/jshilong/GPT4RoI.

  • 8 authors
·
Jul 7, 2023

Controllable Navigation Instruction Generation with Chain of Thought Prompting

Instruction generation is a vital and multidisciplinary research area with broad applications. Existing instruction generation models are limited to generating instructions in a single style from a particular dataset, and the style and content of generated instructions cannot be controlled. Moreover, most existing instruction generation methods also disregard the spatial modeling of the navigation environment. Leveraging the capabilities of Large Language Models (LLMs), we propose C-Instructor, which utilizes the chain-of-thought-style prompt for style-controllable and content-controllable instruction generation. Firstly, we propose a Chain of Thought with Landmarks (CoTL) mechanism, which guides the LLM to identify key landmarks and then generate complete instructions. CoTL renders generated instructions more accessible to follow and offers greater controllability over the manipulation of landmark objects. Furthermore, we present a Spatial Topology Modeling Task to facilitate the understanding of the spatial structure of the environment. Finally, we introduce a Style-Mixed Training policy, harnessing the prior knowledge of LLMs to enable style control for instruction generation based on different prompts within a single model instance. Extensive experiments demonstrate that instructions generated by C-Instructor outperform those generated by previous methods in text metrics, navigation guidance evaluation, and user studies.

  • 7 authors
·
Jul 10, 2024

UTDesign: A Unified Framework for Stylized Text Editing and Generation in Graphic Design Images

AI-assisted graphic design has emerged as a powerful tool for automating the creation and editing of design elements such as posters, banners, and advertisements. While diffusion-based text-to-image models have demonstrated strong capabilities in visual content generation, their text rendering performance, particularly for small-scale typography and non-Latin scripts, remains limited. In this paper, we propose UTDesign, a unified framework for high-precision stylized text editing and conditional text generation in design images, supporting both English and Chinese scripts. Our framework introduces a novel DiT-based text style transfer model trained from scratch on a synthetic dataset, capable of generating transparent RGBA text foregrounds that preserve the style of reference glyphs. We further extend this model into a conditional text generation framework by training a multi-modal condition encoder on a curated dataset with detailed text annotations, enabling accurate, style-consistent text synthesis conditioned on background images, prompts, and layout specifications. Finally, we integrate our approach into a fully automated text-to-design (T2D) pipeline by incorporating pre-trained text-to-image (T2I) models and an MLLM-based layout planner. Extensive experiments demonstrate that UTDesign achieves state-of-the-art performance among open-source methods in terms of stylistic consistency and text accuracy, and also exhibits unique advantages compared to proprietary commercial approaches. Code and data for this paper are available at https://github.com/ZYM-PKU/UTDesign.

  • 7 authors
·
Dec 22, 2025

LLaVAR: Enhanced Visual Instruction Tuning for Text-Rich Image Understanding

Instruction tuning unlocks the superior capability of Large Language Models (LLM) to interact with humans. Furthermore, recent instruction-following datasets include images as visual inputs, collecting responses for image-based instructions. However, visual instruction-tuned models cannot comprehend textual details within images well. This work enhances the current visual instruction tuning pipeline with text-rich images (e.g., movie posters, book covers, etc.). Specifically, we first use publicly available OCR tools to collect results on 422K text-rich images from the LAION dataset. Moreover, we prompt text-only GPT-4 with recognized texts and image captions to generate 16K conversations, each containing question-answer pairs for text-rich images. By combining our collected data with previous multi-modal instruction-following data, our model, LLaVAR, substantially improves the LLaVA model's capability on text-based VQA datasets (up to 20% accuracy improvement) while achieving an accuracy of 91.42% on ScienceQA. The GPT-4-based instruction-following evaluation also demonstrates the improvement of our model on both natural images and text-rich images. Through qualitative analysis, LLaVAR shows promising interaction (e.g., reasoning, writing, and elaboration) skills with humans based on the latest real-world online content that combines text and images. We make our code/data/models publicly available at https://llavar.github.io/.

  • 7 authors
·
Jun 29, 2023 3

AGTGAN: Unpaired Image Translation for Photographic Ancient Character Generation

The study of ancient writings has great value for archaeology and philology. Essential forms of material are photographic characters, but manual photographic character recognition is extremely time-consuming and expertise-dependent. Automatic classification is therefore greatly desired. However, the current performance is limited due to the lack of annotated data. Data generation is an inexpensive but useful solution for data scarcity. Nevertheless, the diverse glyph shapes and complex background textures of photographic ancient characters make the generation task difficult, leading to the unsatisfactory results of existing methods. In this paper, we propose an unsupervised generative adversarial network called AGTGAN. By the explicit global and local glyph shape style modeling followed by the stroke-aware texture transfer, as well as an associate adversarial learning mechanism, our method can generate characters with diverse glyphs and realistic textures. We evaluate our approach on the photographic ancient character datasets, e.g., OBC306 and CSDD. Our method outperforms the state-of-the-art approaches in various metrics and performs much better in terms of the diversity and authenticity of generated samples. With our generated images, experiments on the largest photographic oracle bone character dataset show that our method can achieve a significant increase in classification accuracy, up to 16.34%.

  • 10 authors
·
Mar 13, 2023

Toward General Instruction-Following Alignment for Retrieval-Augmented Generation

Following natural instructions is crucial for the effective application of Retrieval-Augmented Generation (RAG) systems. Despite recent advancements in Large Language Models (LLMs), research on assessing and improving instruction-following (IF) alignment within the RAG domain remains limited. To address this issue, we propose VIF-RAG, the first automated, scalable, and verifiable synthetic pipeline for instruction-following alignment in RAG systems. We start by manually crafting a minimal set of atomic instructions (<100) and developing combination rules to synthesize and verify complex instructions for a seed set. We then use supervised models for instruction rewriting while simultaneously generating code to automate the verification of instruction quality via a Python executor. Finally, we integrate these instructions with extensive RAG and general data samples, scaling up to a high-quality VIF-RAG-QA dataset (>100k) through automated processes. To further bridge the gap in instruction-following auto-evaluation for RAG systems, we introduce FollowRAG Benchmark, which includes approximately 3K test samples, covering 22 categories of general instruction constraints and four knowledge-intensive QA datasets. Due to its robust pipeline design, FollowRAG can seamlessly integrate with different RAG benchmarks. Using FollowRAG and eight widely-used IF and foundational abilities benchmarks for LLMs, we demonstrate that VIF-RAG markedly enhances LLM performance across a broad range of general instruction constraints while effectively leveraging its capabilities in RAG scenarios. Further analysis offers practical insights for achieving IF alignment in RAG systems. Our code and datasets are released at https://FollowRAG.github.io.

  • 6 authors
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Oct 12, 2024 3

DreamOmni2: Multimodal Instruction-based Editing and Generation

Recent advancements in instruction-based image editing and subject-driven generation have garnered significant attention, yet both tasks still face limitations in meeting practical user needs. Instruction-based editing relies solely on language instructions, which often fail to capture specific editing details, making reference images necessary. Meanwhile, subject-driven generation is limited to combining concrete objects or people, overlooking broader, abstract concepts. To address these challenges, we propose two novel tasks: multimodal instruction-based editing and generation. These tasks support both text and image instructions and extend the scope to include both concrete and abstract concepts, greatly enhancing their practical applications. We introduce DreamOmni2, tackling two primary challenges: data creation and model framework design. Our data synthesis pipeline consists of three steps: (1) using a feature mixing method to create extraction data for both abstract and concrete concepts, (2) generating multimodal instruction-based editing training data using the editing and extraction models, and (3) further applying the extraction model to create training data for multimodal instruction-based editing. For the framework, to handle multi-image input, we propose an index encoding and position encoding shift scheme, which helps the model distinguish images and avoid pixel confusion. Additionally, we introduce joint training with the VLM and our generation/editing model to better process complex instructions. In addition, we have proposed comprehensive benchmarks for these two new tasks to drive their development. Experiments show that DreamOmni2 has achieved impressive results. Models and codes will be released.

  • 13 authors
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Oct 8, 2025 7